
Malpractice is an Online Multiplayer Horror Experience. Solve puzzles, discover secrets, and avoid corrupted entities to escape a plague ridden hospital.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
128 CYAANN!!!!!!!!!!!!
This game was incredibly entertaining to play with a friend...sometimes. As others have said, the main issue with Malpractice is is the bugginess. For just a few examples from my experience: quest-essential items would glitch through the map or into other items and be lost; monsters would aggro and kill through walls, and there were MANY experiences of getting stuck in the furniture or walls of the map. Almost all of these problems caused someone to have to run back from the very beginning area of the game. This game also depends on those easily-broken physics for multiple different parts, which quickly got more irritating than fun. Beyond the technical issues, my friend is colorblind, and this caused major problems for him at a part where formula numbers had to be read from colored swatches of paper. If I had not been able to read the numbers to him, he would not have been able to progress through this area alone. Most unfortunately, he and I were both left disappointed by the ending, and that kills any possible replay value even if there are bug fixes in the future. I appreciate that this was created by a single developer, which is a HUGE project I could never dream of undertaking. In my opinion, it has a lot of potential, but fell short in most of the ways that were important to me as a player. As such, I can't recommend this as a purchase.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 53 | 64% | $4.99 | |
| $5.7K | 53 | 85% | $4.99 | |
| $5.7K | 53 | 60% | $4.99 | |
| $5.7K | 53 | 72% | $4.99 | |
| $5.7K | 67 | 99% | $4.99 | |
| $5.7K | 98 | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4K | 275 | 80% | $3.29 | |
| $3.1M | 32.9K | 87% | $4.99 | |
| $17.8K | 70 | 57% | $9.99 | |
| $9.3K | 76 | 84% | $3.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $2.8K | 16 | 88% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
Everything ♥♥♥♥♥♥♥ sucks. Yes we played to the end. ♥♥♥♥ those pools of blood and the ending.
game ♥♥♥♥♥♥♥ sucks
Literally everything you could want from a horror puzzle game. After playing multiple diff titles that have failed to live up to the genre, its so refreshing to finally have one that delivers in every way. Looking forward to whats to come from this title and the devs!
Malpractice, developed and published by SmiiggyB, is a cooperative survival horror game that builds its identity around teamwork, tension, and environmental storytelling. Set inside a quarantined hospital consumed by a mysterious infection, it places players in a vulnerable situation where survival depends not only on individual awareness but on effective coordination with others. The premise is familiar within the horror genre, but the game distinguishes itself through its emphasis on shared experience rather than solitary fear. The gameplay revolves around exploration and puzzle-solving under constant threat. Players must search for key items, unlock new areas, and piece together objectives while navigating dark, claustrophobic hallways filled with hostile entities. The hospital setting works well as a confined, maze-like environment, where limited visibility and tight spaces amplify tension. Progress is rarely straightforward, requiring players to communicate, divide responsibilities, and manage limited resources. Inventory decisions become important, as carrying the right tools at the right time can mean the difference between escaping a dangerous situation or being caught off guard. The cooperative aspect is where Malpractice is at its strongest. Working with others introduces a dynamic layer of unpredictability, as plans can quickly fall apart when players become separated or miscommunicate. The use of proximity-based voice chat enhances immersion, making interactions feel natural while also adding a layer of vulnerability—distance from teammates can lead to isolation and confusion. These moments of disorganization often create the most memorable experiences, as players scramble to regroup or improvise solutions under pressure. Puzzles are integrated into the flow of the game, providing a break from constant movement and tension. They are generally straightforward, designed to keep the pace moving rather than stall progress, but they still require attention and cooperation. Over time, however, the variety of these puzzles becomes limited, and repeated playthroughs can make them feel predictable. While they serve their purpose in structuring the experience, they do not evolve significantly enough to maintain long-term novelty. Visually, the game adopts a grounded and atmospheric approach. The hospital environment is dimly lit and filled with details that reinforce a sense of abandonment and decay. While the graphical fidelity is modest, the use of lighting and space effectively creates a tense atmosphere. Audio design plays an even more critical role, with ambient sounds and sudden audio cues contributing to a persistent sense of unease. The combination of visual and audio elements helps sustain tension, even when the gameplay itself becomes familiar. One of the game’s limitations lies in its reliance on multiplayer. While it can technically be played alone, the experience is clearly designed around cooperative interaction. Without a coordinated group, much of the tension and engagement is lost, making solo play feel less impactful. Additionally, the overall content is somewhat limited, with the core gameplay loop repeating across sessions. While different player interactions can create variation, the lack of new mechanics or environments can lead to repetition over time. Ultimately, Malpractice succeeds in delivering a focused cooperative horror experience that thrives on player interaction and shared tension. It offers moments of genuine excitement and unpredictability, particularly when played with a group that communicates well. However, its limited scope and reliance on repetition prevent it from reaching greater depth. For players seeking a short, intense co-op horror experience, it provides a solid and engaging option, even if it doesn’t fully expand on its potential. Rating: 7/10
Game has an awesome dark atmosphere and is fun to play. Definitely would recommend.
Malpractice is a fun horror game with solid puzzles. The game starts out very ominous but as the story starts to pick up it pulls you in until you are frantically looking for the next thing to do!
Malpractice has good ideas and puzzles, but is severely hurt by multiplayer bugginess (items states not shared with all players, items states different between players), bugs, and a need for additional polish. Try the demo and then don't play the rest of the game unless it's been updated.
Kind of. It's not an amazing game, but it's not an incomplete game. It's an introduction to horror/puzzle games. There's a handful of bugs and in COOP many ways to get the monsters distracted on the long term while other players look for solution. The story is not original and predictable. Dying later in the game isn't a huge set back as you can open access back to where you were. In my option $10 is too expensive, so if you can get it at 50% it can waste a few hours.
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Players by region
Where this game's players are, estimated from review languages.