Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Traditional Chinese, Vietnamese, Italian, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好的音乐播放器 使我osu旋转
好玩
曲库丰富,玩法多样
虽然不会玩但是想玩
超级够吧的好玩啊!!!!!!!!!!!!!111
GOOOOOOD
Honestly, this is the rhythm game I keep coming back to. Not because it looks flashy or has some big budget behind it, but because the community just keeps feeding it new content non-stop. Been playing 4K mostly, but there are so many modes—Taiko, Catch, Ring, you name it. People out there making charts for everything, from random Vocaloid tracks to super obscure stuff I never expected to see in a rhythm game. The chart editor is actually decent too, so the quality is all over the place in a good way—some are pure memes, some will break your fingers. One thing though: the Steam version needs you to manually add a community server to get songs. It's a bit of a hassle if you're not used to tinkering, but honestly it takes like 5 minutes and the forums have step-by-step guides. Totally worth it for the sheer amount of free content. Customization is solid too—skins, keybinds, timing windows, you can tweak almost everything. Feels like a sandbox more than a "game" sometimes, and that's exactly why I like it. Not perfect, UI feels a bit dated and the setup might scare off casuals, but for anyone who actually enjoys rhythm games and doesn't want to pay for DLC packs every month, this is a gem. Shoutout to the devs and charters doing this for free.
伟大 无需多言
5dan切是我一辈子
马老帝牛逼
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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