
RPG Dungeon Crawler set in the modern day. A group of adults must use the powers of supernatural beings from various folklore and mythologies to save a town from an ancient curse.
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A witch's curse descends upon the town of Mokumatsu every 13 years. Two journalists join the denizens to fight the Arcane—entities resembling supernatural beings from various folklore and mythologies. The party's goal is to end the "Witching Hour" once and for all.
Turn-Based Combat with Front and Back Rows
Recruit Dozens of Monsters to Summon through Offering Money and Items
Fuse Monsters and Combine their Skills
Equip Monsters to Characters to gain Elemental Affinities, Skills, and Stats
First-Person Dungeon Exploration

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Only a little bit in and I am in love with this game. It seems like a love letter to classic Shin Megami Tensei, down to the creature designs and how magic and enemy placement work. The default controls are odd, and the resolution isn't meant for ultrawide monitors (definitely seems like it feels at home at 640x800). Other than that I'm hooked and looking forward to seeing where this goes. will update after spending more time with it.
This is a good one. Pretty impressive as a Shin Megami Tensei clone made in RPG maker. First person dungeons complete with traps feels like it could have been made by Atlus themselves. The negotiation system is a little light, and really unnecessary, but that's actually my only complaint, this was really fun to play and get all the achievements. My favorite knock off Persona is Mike.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
it gud
why is it so ♥♥♥♥♥♥♥ hard
Makai Agito can best be described as "Baby's First Megaten" following the plot from "Re/Member". With that description in mind, this game is pretty fantastic with the right approach. The weak points are easily overcome by it's strengths and I enjoyed my time here. The plot is that you're reporter friend invites you to investigate a local legend about a "Witching Hour" curse... aka people disappearing without a trace every few years. But as the hour comes to pass, monsters walk the streets and the memories of the past hours return. Track down and destroy the dismembered body of an ancient witch or you'll awaken tomorrow with the dead gone without a trace. The writing itself is passable, but it really doesn't need to be more than that. Dungeon Crawls are about the mazes and the journey and the plot is just interesting enough to keep me moving forward. The gameplay is oldschool SMT or Persona. Walk around in first person mazes and fight enemies with preschool-tier element matching. There's no press-turn or all-outs/knock downs... simply extra damage if you match the enemies weakness. It's honestly a nice change of pace because, with one exception, I felt like I could just enjoy mixing and matching powers. Unlike classic atlus, even bosses (with one exception) don't force you to strictly match elements or prepare new parties for each dungeon. It's balanced towards the easier side, so I could have fun playing with builds and finding several overpowered combinations. Dungeon design is decent quality. For the most part, they are simple designs with a heavy emphasis on unlocking shortcuts. This means that MOST dungeons allow you to easily trek in, do some exploration, and then escape to heal without too much trouble. It's a fine balance between attrition, pushing-your-luck, and casual dungeon crawling with a few mid-game exceptions. I see alot of reviews complaining about grind but I mostly disagree because you really don't NEED to upgrade your gear every stage and levels come at a steady rate. Most of your power comes from fusing demons, and you can earn them through negotiation, money purchase, or dropped crafting items. You don't even need to return to down... right there... in the dungeon you can spawn the ideal party for any situation or merge some units to change up your skills. There are a couple of weak points past the writing that almost lost me. There's a pair of mid-level dungeons that go on a little too long and lack the shortcuts to justify it, and money is still mildly tight this early. It feels like it's the start of a difficulty spike, but after these two dungeons it's flows smoothly again. A couple of the later dungeon gimmicks felt like they were wasting time, and the battle rate is feels a bit too high. Finally, the last boss just sucks... as it's resistant to nearly everything and ignores your elemental defenses... and takes absolutely forever to finish off. But at the end of the day, I'm glad I bought this game and I enjoyed the vast majority of the time with it. In terms of indy megaten... this is a fine addition to the genre.
Несмотря на палец вниз, ощущения игра оставила скорее нейтральные. У меня, как у старого фаната МегаТенов и знатной данжен кролер хворы, игра оставила привкус разочарования. Конс: Дифолтные нехаризматичные персонажи; Водянистые диалоги: спустя пару часов, перестал читать диалоги, потому что персонажи перегоняют одну и ту же тему из пустого в порожнее; Механика маппинга: нельзя увидеть карту отдельно и листать этажи; с другой стороны, это не очень требуется: повсюду на этажах есть шорткаты, поэтому решать головоломки с многослойными лабиринтами не приходится (на тебя смотрю, квест Снежной Королевы). Неудачное расположение камеры: камера расположена в центре тайла, из-за чего без автокарты очень некомфортно перемещаться по лабиринту. Обычно, в кролерах камера находится немного позади и орбитирует вокруг центра, благодаря чему видно немного пространства слева и справа. Арканы и эксплойты их слабостей практически не делают погоды. При том, что некоторые свои уязвимости можно прикрыть бронёй. Ещё запишу в конс, что игра слишком пытается быть похожей на Персону/МегаТен, из-за чего теряется индивидуальность проекта. Прос: Эстетически приятная Музяка ничё такая, качает Не душная Короткая %) В том плане, что не пытается себя искусственно растягивать. Итог: Игра далеко не ужасная, это не "Чужаки города мечей" и не "Mind/0", бЪже упаси. Небольшая, простенькая, достаточно приятная. Но недостаточно приятная для меня. Рекомендовать в неё поиграть я бы не стал, как не стал бы отговаривать от этого.
Review written after finishing the first dungeon. This game's mechanics are very reminiscent of Persona 2, with the field and battle UI arrangement from SMT: If... or Soul Hackers. Some of the Arcane designs could use more polish, but I mean this in the sense I'm not sure what the dude was supposed to be. Others are weird, like the giant sawblade, egg, and the ship's wheel, but I can hang. And others are gorgeous, like the Pixie thing. My biggest gripe is the performance, even when I set my 2015-era AMD FX-8800p laptop to high performance mode. The load time coming out of classrooms is annoying, and the effects entering a battle tend to be unreliable as to whether they fire or not due to framedrop. And yet, the actual movement of and through the dungeon hallways was extremely fluid. Which is to say, it feels exactly like PS1 loading times and exploration on my laptop, if not for the effects dropping out. :D Secondary gripes are that the sheriff and first two party members guys' portrait art feels a little weird somehow, and that the font feels VERY default-RPG Maker. Some parts of the UI feel like more custom polish went into them than others. But you know what? I think I'm going to keep playing this anyway. It's on sale at time of review, but even with my gripes so far I say buy it at the full US$9.99 price. I'd love to see a sequel, or even remake, on a better-performing engine.
這款非常好玩,看不懂英文,目前也有不少AI OCR翻譯軟體可以用 請放心服用,全破後自然拿到全成就,喜歡女神異聞錄1+惡魔招喚師1 的玩家可安心服用
Got hooked immeiately
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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