
Be an action B-movie hero and defeat all your enemies in this intense fighting experience! Stay Dead Evolution is a unique arcade action game based on real life footage.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the concept but the execution is terrible
"Stay Dead Evolution" ist ein FMV-Fighting-Spiel. Die große Zeit der FMVs (Full Motion Video), der Spiele, die aus gedrehten Filmsequenzen bestehen, ist eigentlich längst vorbei. In den Neunzigern, als auch noch die Computergrafik noch nicht so detailreich war wie heute, war dieses Genre durchaus erfolgreich, wobei die Titel sich meist durch einen gewissen Trash-Faktor auszeichneten. Und zumindest den Trash-Faktor trifft dieses Spiel über alle Maßen. Die gedrehten Kampfsequenzen sind an peinlicher Lächerlichkeit kaum zu überbieten. Mal abgesehen davon, daß keiner der sage und schreibe 5 (in Worten fünf!) Gegner und der eigene Protagonist nicht in der Lage sind auch nur ansatzweise schauspielerisch zu agieren, was vielleicht in einem solchen Titel auch nicht dringend notwendig ist, sind auch gezeigten Kampfkünste bestenfalls als rudimentär zu bezeichnen. Dieses unechte Geklatsche erinnert mehr an Schüler, die auf dem Schulhof den letzten Martial-Arts Film nachspielen. Fast verschluckt vor Unglauben habe ich mich dann beim nationalsozialistischen Gegner. Wir kämpfen gegen einen Typen, der sich mit nem alten Mantel, ner Polizeimütze und einer Hakenkreuz-Binde verkleidet hat, sich noch eine Fake-Narbe ins Gesicht geklatscht hat, die er vorher offenbar bei wish bestellt hat. Das Hakenkreuz ist übrigens vepixelt, allerdings hat das nicht immer geklappt, denn die Verpixelung trifft nicht immer das, was sie verpixeln soll und fehlt sogar in einer Sequenz völlig. Und wie kämpft man gegen nationalsozialistische Schergen am besten? Richtig: mit nem kurzen Stock. Wir hauen uns mit kurzen und recht dünnen Stöcken, die so aussehen, als müßten sie beim ersten nennenswerten Kontakt brechen. Wahrscheinlich würden sie das auch tun, aber Gottseidank sieht man ja stets deutlich, daß alle Kämpfer nur so tun als ob... ....sie Talent hätten. Und wie kämpft es sich? Ziemlich schlecht, denn das ganze Gekloppe wird nur durch die Pfeiltasten und das passende Timing gesteuert. Immerhin kann man Angriffe abwehren und kontern. Kombos gibt es nur ansatzweise. Komplex wird das Spielchen nie, man muß nur mit stärkeren Gegner schneller reagieren. Es gibt auch noch einen Pixel-Modus, der aus genau denselben Filmsequenzen besteht wie der normale Modus, über das Bild wurde lediglich ein Pixelfilter gelegt. Normalerweise mag ich ja Trash durchaus, aber das hier ist wirklich zu ungelenk, zu amateurhaft und zu wenig. Die Filmsequenzen wirken als seien sie an einem Nachmittag abgedreht worden und die Implementierung der Spielmechanik ist an Simplizität kaum noch zu unterbieten. Da war "International Karate" von 1985 auf dem C64 ja deutlich komplexer und anspruchsvoller. In jedem Fall hat es aber deutlich mehr Spaß gemacht. [h1]Wertung:[/h1] 2/10 Atmosphäre -/10 Story 3/10 Grafik 4/10 Sound 4/10 Spielmechanik 3/10 Balancing 3/10 Spielspass [h1]Fazit:[/h1] Please Stay Dead. [h1][b]3/10 Gesamtwertung
[h1] FMV game with battle sequences. Plays pretty much like QTE where you press right buttons at the right time. You can do combos by inputting consecutive sequences. Game gets quite hard later on and depending on the difficulty level it might take a lot of trying. FMV is ok, you will encounter random fighters inspired by different cultures. Overall play only if you're into FMV games but don't expect something mindblowing. [/h1]
FMV fighting game where combat takes place primarily through rhythmic QTE sequences ✅Use of live-action footage ✅Nice graphics ✅Feels like watching an interactive movie (It's a shame it's only the QTE type, which I like, but that's not enough for me) ❌Low content. Only 3 main enemies, plus a possible bonus fight and one unlockable enemy ❌The entire fight is based on a single QTE type ❌No scenes explaining the story or the meaning of the events. ❌The price should be definitely lower ❌❌Verdict: [strike] Terrible [/strike] , [strike] Bad [/strike] , [b] Mediocre [/b] , [strike] Decent [/strike] , [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games and similar) [quote]If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and he we group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
Stay Dead Evolution is one of those games that I really [b]want[/b] to recommend, simply on its novelty. But unfortunately Brucefilm didn't quite stick the landing, and the effort comes across as scattered and poorly implemented. I have to applaud the FMV work. It's incredibly cheesy in a [i]good[/i] way, and is definitely both the sell and high point of the game. Unfortunately...it's wedded to a really weird input system. 'Combat' boils down to quick-time-Events that use the arrow keys(or the Dpad on a controller) being pressed in various directions or multiple times when an indicator flashes on the screen. While large and easy to read, they're not explained very well, and they're not that fun. The live-action shots get stale very fast, since most attacks re-use the same clips endlessly, especially enemy attacks. A faster, more fluid system, more input choices, or just a better presentation of a very awful UI would have helped this game immensely. As it is now, even on sale...you're better off just watching someone else play this game for a few laughs.
idk who buys this , really. 6€ is to expensive for that, i rather buy a kebab
bence umutlarla yapılmış ama hayal kırıklığı olmuş bir oyun , interaktif film gibi gerçek oyuncularla çekilmiş bir dövüş oyunu karakter kontrolleri çok kısıtlı ve aynı hareketler yüzünden oyundan hemen soğutuyor , tutorial atlama yok zorunlu kılınmış en sevmediğim şeydir , FMW severim ama sanırım ilk sevemediğim bu oldu emek verildiğini düşündüğüm için pozitif
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets 🙂 ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
Guys, just because this is an FMV game, and some of you like the genre (just like me), you shouldn't pick everything up with that tag, including this one (if you interested in FMVs of course). Even though the game has some challenge, you need to replay it a lot and get your senses straight to unlock everything, which brings up the question: is it worth to unlock everything in a game, where you have to watch a square to hit another square and react in time? Because you will concentrate to those mostly and not to lose the fight, you won't be able to watch the scenes, which doesn't look that great in 2015 in my opinion. Also, the controls not making much sense to me, I can't get it why I have to press up or down, because I can't connect the actions to the requested input. If you can get this game for like a 0.5€, than you can give it a round, but there is not much you can do in it. I can't recommend this one.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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