
RPG Dungeon Crawler set in the modern day. A group of adults must use the powers of supernatural beings from various folklore and mythologies to save a town from an ancient curse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A witch's curse descends upon the town of Mokumatsu every 13 years. Two journalists join the denizens to fight the Arcane—entities resembling supernatural beings from various folklore and mythologies. The party's goal is to end the "Witching Hour" once and for all.
Turn-Based Combat with Front and Back Rows
Recruit Dozens of Monsters to Summon through Offering Money and Items
Fuse Monsters and Combine their Skills
Equip Monsters to Characters to gain Elemental Affinities, Skills, and Stats
First-Person Dungeon Exploration

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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Makai Agito is what I believe to be a JRPG inspired by the early eras of the Persona and SMT series, It has some charm to it and what appears to be a decently built foundation for it to expand on… however the game itself is on the good side of “Alright” in my eyes. It does a decent job and has a fair few nicks in its armour that could honestly be fixed up and made much better if the developer decides to make another game with this as a foundation. Visually it’s quite nice, this is where the early era of Persona and SMT shows in my eyes with its first person dungeons and overhead world map. Many enemies (named Arcane) have interesting designs but I won’t say some of them make me question what was going through the mind of whoever made them…. (why were there MULTIPLE small humanoid Arcanes that just looked to be screaming constantly…). Honestly I feel this could have run on the playstation one itself albeit at a much lower resolution. Its audio is alright, music tracks do a decent job but I can’t name any place in the game that stood out enough for a mention in my opinion. The sound effects the game uses however are in need of improvement, a good number of them are fine but I can’t be the only one to feel an ability to cause a scream should well… make a scream. It is the debuff inflicting abilities I have issues with here because they just sound so lackluster. Gameplay is alright a lot of the time in my eyes. The roster of Arcane you can fight and recruit is fairly high for the length of the game however I will say it's too easy to get what you need in terms of items to summon Arcane’s and just items in general, by the later half of the game I was swimming in money and could just buy the Arcane’s I wanted since you have a compendium that tracks what you encounter. Another area (albeit small) I feel half and half towards is how upgrades are given. It’s fair and nice that defeating bosses provides passive benefits but they all simply make it easier to fuse Arcanes a higher level then you, it would of been nice if some those upgrades increased your limit on how many Arcane’s you can keep with you, I mostly suggest this as come late game a majority of that limit is used by Arcane’s equipped to your party which limits what you can do without a lot of menuing. Lastly I want to say a bit about the dungeons, sadly while they do try to give interesting ideas a lot of the time they don’t work well and I believe this is mostly due to a lack of communication towards the player, hurt tiles and ambush tiles are easy to understand since you can see them for one but in the later half of the game it gets mean and starts hiding broken floor tiles or teleporter tiles in some dungeons…. I honestly hated it because it always came out of nowhere since you have no way to see them as far as I’m aware. Of course trying to explain such traps without interrupting the game is hard but maybe the dungeons with broken floor tiles could have had some already broken to hint to the player for example? I just slowly started to hate some of the dungeon floors at the end because of gimmicks I couldn’t see or be aware of until its too late…. Honestly, that's the main point’s I wanted to get down. I do believe I enjoyed my time with the game when I wasn’t getting jumped by an invisible teleporter tile… It has an ok story and doesn’t try to keep you going for a very long time as it’s honestly quite a short JRPG (it took me under 13 hours to beat it and I feel that’s fairly short). It clearly has room for improvement but hey for less then a tenner you could do worse so I recommend trying it if you’re a fan of the genre.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아틀러스의 구작의 향수를 느낄수있었던 게임입니다. 완벽하진 않지만 유저번역기패치로 한국어로 어느정도 할수있게끔 되어있네요. https://cafe.naver.com/f-e/cafes/16259867/articles/31451?boardtype=W&menuid=22&referrerAllArticles=false&page=2
A very nice, fun, respectable, SMT-type game, albeit not as refined or deep as the lastest SMT(s). It is even better in some respects, like more appropriate names for summons ( which I REALLY appreciate. ) Also, I appreciate the Steam Deck support. I'm really hopeful this will take-off as a whole series and get more deep and expansive! Thank you Gumi Bytes!
Good game. There are some problems, but these are nothing that wouldn't have been solved by a bigger budget and/or more playtesting. The dungeons are exactly what you expect from the old DRPG styles SMTs and SHs. If you're hungry for more SMT and Soul Hackers, just get this. There's no debate to be had. I hate the stat increase on level passives, but I can live with it. Protip: recruit and fuse multiple Pangus (early level 3 demon) as soon as possible.
Very meat and potatoes SMT like. Story and characters are set dressing, and that's kind of how I like it. Pure dungeon crawl, nice monster designs, and fun gameplay
Someone recommended this game to me one day and I decided to jump on day one. And immediately I could tell I was going to enjoy this game as a fan of the Megami Tensei series. Makai Agito is a very charming dungeon crawler inspired by games like SMT Demon Summoner and Soul Hackers, and it performed pretty well given that it was made with RPGMaker Unite (I assume, do correct me if I'm wrong). The story and characters are simple, but I don't see that as a flaw. Game is also pretty short too. The gameplay is great. I like the Synthesis mechanic as a way to make Monsters on the fly. Merging the monsters is also really fun in this game with the opportunity to inherit more skills than usual, allowing players to customize their Monsters and the skills they use. The various dungeons in the game was also well made, and I enjoyed exploring the area Overall, while this game is a bit janky, it's worth checking out if you're a fan of SMT-style games or first-person dungeon crawlers.
If you like older megaten games or older turn based rpgs you'll most likely like this. I haven't finished yet so ill update later but so far game play is fun and the story is intriguing
Review written after finishing the first dungeon. This game's mechanics are very reminiscent of Persona 2, with the field and battle UI arrangement from SMT: If... or Soul Hackers. Some of the Arcane designs could use more polish, but I mean this in the sense I'm not sure what the dude was supposed to be. Others are weird, like the giant sawblade, egg, and the ship's wheel, but I can hang. And others are gorgeous, like the Pixie thing. My biggest gripe is the performance, even when I set my 2015-era AMD FX-8800p laptop to high performance mode. The load time coming out of classrooms is annoying, and the effects entering a battle tend to be unreliable as to whether they fire or not due to framedrop. And yet, the actual movement of and through the dungeon hallways was extremely fluid. Which is to say, it feels exactly like PS1 loading times and exploration on my laptop, if not for the effects dropping out. :D Secondary gripes are that the sheriff and first two party members guys' portrait art feels a little weird somehow, and that the font feels VERY default-RPG Maker. Some parts of the UI feel like more custom polish went into them than others. But you know what? I think I'm going to keep playing this anyway. It's on sale at time of review, but even with my gripes so far I say buy it at the full US$9.99 price. I'd love to see a sequel, or even remake, on a better-performing engine.
Despite the thumbs down its not a bad game at all. It's a dumbed down version of the first 2 SMT games which is cool and the gameplay is ok. The enemy designs are good enough but dont make any sense. I think the just drew some cool looking monsters the slapped them on everything randomly without much thought into what they were supposed to have looked like. The biggest problem I had is that area bosses didnt spawn so I kept getting stuck. If you like this type of game id say a better bet is Artificial Dream in Acradia.
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