
Build a party of heroes, fight off hordes of monsters, use resources to craft powerful new equipment, then fight stronger monsters or battle other players' parties in the arena!
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Languages: English**languages with full audio support
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This game is way to grindy just to even get mats, gold etc. It does have an auto feature for battles, but you are limited to "75" daily?! Wtf is that all about? To much of a p2w game. And way to much grind & micro management
入库 steam://install/1182070
low quality, tedious P2W gacha ripoff made in Unity It's 2019... Humanity and its creations is supposed to evolve....
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Постройте отряд героев, сражайтесь с ордами монстров, используйте ресурсы для создания мощного нового оборудования, а затем сражайтесь с более сильными монстрами или сражайтесь с партиями других игроков на арене! -Десятки различных персонажей и монстров на выбор. Партийное строительство идет интенсивно! -Создавайте новое снаряжение, броню, улучшения предметов и многое другое! -Каждый тип оружия и брони имеет уникальный бонус к предмету. Бездонная пропасть кастомизации! -Улучшайте членов своей партии и их оборудование, используя заклинания, эликсиры, камни души и многое другое. -Таблицы лидеров с еженедельными призами. -Сражайтесь с другими игроками на арене, соревнуйтесь за высокий рейтинг и выигрывайте призы. -MMO-стиль навсегда измельчает геймплей без необходимости посвящать себя реальной MMO. -Сражайтесь вручную или включите автоматический бой и расслабьтесь, пока сокровище собирает себя. -Часть 6.5 в истории друзей Эллен, фантастическом приключении, которое охватывает как книги, так и видеоигры. Обратите внимание, что это RPG! Это означает, что он содержит историю и текст. Также обратите внимание, что это сложная игра! В то время как можно спотыкаться в игре, не понимая, как что-то работает, если вы хотите достичь переднего края контента или если вы хотите заработать высокий ранг на арене, вам придется приложить усилия и потратить время на изучение того, как работают различные механики. 10 из 10
[h3]Majula Frontier is an autobattler based on the EF Universe franchise. Essentially, a gameplay loop of pushing numbers higher by exp grinding, item and gear crafting, and character draws via gacha. The game requires online servers, and as such, will become unplayable sometime soon in 2024.[/h3] [i]This review is intended to be informational, but since steam forces a rating, selecting positive because of continued developer support and assistance in making completion readily available before retirement.[/i] Familiarity with the Majula universe is not needed, although the events of the game appear to follow after the self-titled Frontier game. [i]Offense[/i] contains the same cheeky writing and cast of characters, who get in a few lines once in a while as your town level increases. Briefly, the game roughly follows the following sequence: [olist][*]Acquire characters via daily gacha. You get two free, then two for 4 mission wins, then 2 more for daily arena participation. What you pull is completely random, not only in which character, but also in nature, skill, and weapon affinity. [*]Complete missions to level up said characters, selecting your party composition primarily based on what skills you want to support your progress. [*]Use collected materials to craft better gear and items to push stats higher. Both characters and gear can be further boosted by items but only to specific limits. [*]Complete missions to unlock higher difficulties, granting more xp, more items, and better workshop rewards (a passive, timed feature that drops hard-to-obtain resources) [*]Repeat all of the above[/olist] In this explanation, we're leaving out nuances like merging character cards to boost core rare levels, transferring natures (buff and debuff stat pairs), character skills that provide conditional boosts or resource drop rate, and the types of upgrades available, as well as crafting recipes that require unlocks. And the reason is simple - ultimately, none really seem to matter. My experience with the game is that although you're given an initially overwhelming number of options to strengthen your characters, even if you stick to starter gear and give no attention to party composition, you can still succeed. That's the biggest criticism of the game. Ignoring the gacha element which may restrict what you have access to, it ultimately doesn't really matter who or what you use. Autobattlers do their job best when strategy is paramount to success. Whether its positioning, synergies, or turn sequence, various games in this category have found ways to be simple yet challenging. MF:TO doesn't really provide any of this. It feels a lot more like a "numbers go up" game than a proper autobattler. But that's okay, as it's a free title that's meant to be casual, not something that requires serious focus. And to be fair, autobattlers are really hard to design and balance properly, possibly right up there with TCG's. Monetization in this game came by way of premium currency to buy stronger in-battle items, character draws, extra arena battles, and extra autobattles. That's right, an autobattler that required purchasing its core feature. There was no limit on the number of battles you could participate in, as long as you played them manually. While this is a valid point of complaint, it also served to curb player progression in an attempt to avoid huge arena imbalances, so it's understandable. Big thanks to the developer for supporting this game right up to the end. As of right now, your daily allowance of autobattles have been upped to 5000, a number you'll never reach. Likewise, extra character draws and arena caps were increased, giving everyone a last push to completion. As someone who routinely caps games near their expiry, we don't get enough assistance like this, and it is greatly appreciated. Cheers. [quote] [u]Achievement Hunters[/u]: Pure grind achievements. ~150 hrs to 100% [list][*]Mission clears are scriptable. Crafting will depend on resources, but you'll have more than enough by mission completion. [*]Secrets refer to the unlock store. Daily chests can drop the recipes, but the primary source of unlocks come from Mystery Chests which are found randomly on missions. I strongly recommend buying the mystery key recipe to unlock these early, and trade in duplicates for more tickets as you go. Spend your tickets at the end to reach 30 needed, if you don't reach it already. [*]Arena battles are very easy as many in the arena who've finished have set their parties to weak ones. Find one and spam it. [*]Town upgrades might be problematic. Magic gems come from scrapping unwanted characters. Depending on when you start, this could become your bottleneck. Thankfully, the developer has given everyone extra character draws daily to help speed this along. Prioritize the scrapping upgrades to maximize the number of gems ASAP. You don't need every upgrade to complete this, so avoid the most expensive ones.[/quote]
OK so, this game definitely has some underlying design problems, but it isn't at all what I expected from a game with "Mostly Negative" Steam reviews. - For one thing, it's very aesthetically charming, lightweight, has a decent amount of depth, seemingly stable without bugs, and has a spark of originality. Top that with it is a free game, which people forget is a good thing. Take the review score with a grain of salt and an understanding that a low number of reviews means the score is also very inaccurate. - I think people that are big on RPG stuff should try it. The download is kinda small, and you probably have bought games for $50+ that have less to offer than this game that almost nobody has ever even given a chance. I know this, because the game has public metrics in the form of leaderboards. Do you know that only 170 people have ever even got the first town upgrade in this game? That's just silly. I give steam reviewers a 3/10.
Nothing about the game is impactful, with 11 characters after tutorial mission you do not really know if you are making good choices or bad. Combat is tedious, in my opinion they should drop character count to max 5 and have long story wait before you even reach 5th character. Auto combat being preferred choice shows that your game's main appeal is to be avoided. I really gave it a chance, and in 20 minutes you will know if the game is for you or not.
Хорошо, у этой игры определенно есть некоторые основные проблемы с дизайном, но это совсем не то, что я ожидал от игры с «в основном негативными» отзывами в Steam. - Во-первых, он очень эстетичен, легкий, имеет приличную глубину, на вид стабильный без ошибок и в нем есть искра оригинальности. Кроме того, это бесплатная игра, о которой люди забывают, это хорошо. Отнеситесь к оценке по обзору с недоверием и понимайте, что небольшое количество отзывов означает, что оценка также очень неточная. - Я думаю, что люди, которые разбираются в ролевых играх, должны попробовать это. Скачивание довольно мало, и вы, вероятно, купили игры за 50 долларов и более, в которых есть меньше возможностей, чем в этой игре, которой почти никто никогда даже не давал. Я знаю это, потому что в игре есть общедоступные показатели в виде списков лидеров. Вы знаете, что только 170 человек когда-либо получали первое улучшение города в этой игре? Это просто глупо. Я даю рецензентам Steam 3 из 10.
meh, it's free. Also there's these silly Steam nominations going on and I just need to write a review to get that badge. lol
The issues: Limited Auto Battles. This is a no-go. That needs to be removed. Can only craft a single item at a time. No queues. It needs queues! Can't switch to next character in the character screens themselves. Makes equipping gear tedious. Adding to that, we need an Equip All feature to equip the best for everyone at once. Fixing these issues will help me recommend this game to others.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.