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Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
【中评】 支持中文但其实除了菜单也没有文字的“类掘地求生”游戏。操作方式wasd/方向键/空格跳跃,没注意手柄行不行... 左边是死路过不去,右边第一个钉子我就卡住了,我寻思应该是先左跳右转身,但是思路有了手残真的转不过去。 主界面还有主角换装,后面没解锁的还想还有不少形象。 手残放弃+1——25/03/09
ベーシックなプラットフォーマー×登山ゲー 難易度を「次の足場がどこにあるかわからない」で担保するのが不快 足場が見えない状態でジャンプしてちょっとズレるとほぼスタート地点から、うんち 操作性は良い
진짜 그지 같은 게임 다음 발판은 보이게 만들어야 뛰던가 말던가 하지 돈주고 절대 사지마세요 돈 아까워요 이런 게임을 내가 플레이 했다는게 진짜 치가 떨린다 이딴 게임 추천하는 건 진짜 변태들인마 하는거니까 절대 사지마세요 진짜 진심으로 충고드립니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Spanish - Spain, German, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] ❌ Um jogo difícil pelos motivos errados [/h2] Mainly at Rest se inspira em Getting Over It, um famoso 'rage game'. categoria de jogos difíceis e muito frustrantes que fazem sucesso entre steamings (e jogadores masoquistas 🤭). Não é fácil fazer um rage game que engaja. Esse tipo de jogo precisa dosar com precisão progresso com frustração. Peguemos como exemplo 'Getting Over it'. O jogo foi produzido Bennett Foddy, famoso por VVVVVV. Os moviimentos são difíceis e frustrantes, mas são precisos e claros. Com o tempo você aprende a manejar. Tanto que há pessoas que fazem speedrun no jogo e 'voam' pelo mapa, acertando cada movimento com precisão. Mainly at Rest vai na contramão desse ponto. Com controles imprecisos e falta de refino, a sensação é de que o jogo está te atrapalhando injustamente. Se a culpa da derrota é do código e não do jogador, a vontade de continuar desaparece.
정말 재미있어서 시간이 순삭이 됐어요 ! 정말 친구들이랑 함께하면 더 우정이 깊어지고 우애를 나눌 수 있는 좋은 게임인 거 같습니다 ~ 저도 이 게임하고 친구들과 사이가 더 좋아졌어요~ 그리고 가격도 저렴해서 이 가격에 이 시간동안 게임을 즐긴다? 극한의 가성비다 ~ 진짜 너무 재미있게 플레이 했구요~ 다른 친구에도 추천해 줄려구요~ 제작자님 만수무강하세요 ^^
the fact that you cant see where u need to jump/go next, kills the joy.
掘地求生的跳一跳,只有跳跃键,弹跳力惊人,稍微一跳位移很大,遇到小身位很容易跳过头从而回家,部分地区没法看清落脚顶,容易判断失误导致回家,坑人的点挺多的,而且要是卡在物品边缘还是会滑下去。
平面的跳跃攀升游戏,无生命值设定,掉落到什么高度,就需要从该高度继续攀升,失手容易掉落较多高度,挫败感较强。 自从我无意间上去过一次,在上方提升了一定的高度,解锁了新角色Pete(建筑工人),之后从空中掉落到初始地点后,我就再也跳不到最先遇到的障碍铁钉上面去了。 依旧是使用机器翻译的中文,但是对游玩体验影响不大。 有一些落脚点是浮空的单独一块石头,在首次跳到空中并看到之前,是并不知道石头的位置的,需要反复失败并背板,才能继续攀升。
멋진 게임 10/10 슈퍼 추천합니다
[h1]有手有脚不代表我不是废物[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 你要说掘地求升没有腿所以寸步难行,那你就大错特错了!在《Mainly at Rest》里你有手有脚的还是残废! 你要说我操作不行,那我是不认的。地图的设计都非常非常非常非常的极限,就是基本上很多细节位置,你必须得在那个特定的位置做出特定的操作才能到下一个地点,差一点点都过不去,就是不给一点容错的空间。再加上地图视野没有那么大,也没有视野平移。中后期的时候只能看到自己脚底下的那一块石头或者板子,往哪跳跑到哪一点也没有其他任何显示,全靠猜然后在降落的时候瞄到一眼错过的落脚点。 建议做一个能够自由观察的视角,能够观察地图去哪里跳。其他没什么大问题,本身这种类型的游戏就是完全为了难而设计的。但是完全看不到地图这种难,完全没有必要。 人物好像有特殊的BUFF加成,也可能是我的错觉,就比如换了建筑工地小哥之后,感觉就能跳的特别高。(单纯感觉,也可能是手感好点) 以下有几个问题点 1.游戏的设置确认有问题,无论是否设置,进游戏后默认全开最高特效和不限帧数,所以一开游戏显卡风扇就呼呼吹。每次重开游戏需要进设置里面重新调一下(设置会保存上一次的,但是不会生效,还是按照全高生效,需要调整一下别的再调整回来) 2.只有极致画质下,画面才是清晰的。这个材质清晰度的设置可以重新调整。 最后只能说,该受苦的还是受苦,有手有脚也跑不掉的。当我从天而降的时候只想砸键盘和给制作人寄刀片。 不过作为一款这种类掘地求升的游戏,这款游戏是合格的。虽然我还是想给制作人寄刀片 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 5.7K | 87% | $9.99 | |
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| $24K | 160 | 65% | $4.79 |
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