
A puzzle-based horror game where the player takes on the role of a building manager who manages a haunted building and its "patients". Through the player's different options will raise or lower the pollution value, thus triggering different endings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的一款游戏,打出真结局的时候还是很震撼的(没有提前了解过)我一开始是猜出来一点了,但是真的看到的时候还是非常震撼的,配乐也让人有代入感的。
[i]一个短小简单、有些意识流的不幸的故事。经历三周目后拼凑出的剧情才是完整的。[/i] [hr][/hr] [h3]作为楼长管理着被称为「鬼楼」的自我,日常的工作便是看守整座鬼楼,保证不失控影响到外界。[/h3] 游戏使用了巧妙的象征性具象化手法来描述心理创伤与精神疾病。几个病人实则是主角内心创伤的不同面。 [b]性侵[/b]和[b]家庭破碎[/b]作为主角创伤的主要来源,分别具象化为了[b]uncle[/b]和[b]mother[/b]两个危险的怪物,uncle会像性骚扰狂一样用奇怪的言语将主角视为玩物调戏,mother会用过往的虐待和创伤来实施像厉鬼般无法摆脱的精神攻击。(有关抵御mother言语创伤的部分非常非常非常真实。此外大约还会有敲门砸门踹门锤门锯门的环节,总之无论如何都不会让你好过的,还会让敲门声成为你一生的ptsd。) 而主角自身的病态面与自毁倾向成为了[b]poet[/b]。poet大约是[b]呓语与症状[/b]的结合体,会用混乱的言语拼凑出看似毫无逻辑的诗并寻求理解与认同。这样的存在暴露在大楼之外便会引发外界「正常人」的攻击,成为无法被理解、注定被毁灭的「精神病人」。而精神症状必然会在「痊愈」后被部分或完全地抛弃,这也是主角在poet离开后再也无法续写他的作品的原因,某些诗篇是只能由处在特定心理状态的特定人类灵魂所谱写的。也可以说,[b]「文章憎命达」[/b],许多才华都是在痛苦中才得以激发的,痛苦确确实实是激发创作的一大动力… 最后是被管控在顶楼,病人之外的疯狂象征[b]「Beast」[/b]。我认为beast大约是[b]内在孩童[/b]一般的存在,代表被埋藏在记忆深处的深层创伤…释放后,其破坏性和爆发力又能引起内心(「大楼」)的完全崩坏,如黑洞般将所有残存的理智吸入其中。唯有直视它的真面目,拥抱内在受伤的自我,才能真正从其中解脱…last end2的一幕又让我想起了《Celeste》中两小只拥抱合体的场景,可以说,接纳自我,与内心的伤口和解便是应对一切创伤的终点了吧… [hr][/hr] 关于游戏本身,个人觉得游戏性比较差,巡楼的部分较为平静且重复,几个充满压迫感的精神污染场景并不算很吓人,一二周目收集结局的过程也很重复,但是三周目在逐渐崩坏的大楼寻找真相的过程倒是很有趣www… 内容虽然精简但也比较有限,bgm也只是来回切换的几首…这些是扣分项w 如果打磨得更好、有更多内容的话大约可以作为恐怖系视觉小说来做!还有就是涂鸦系的画风很独特很心理恐怖的说,喜欢!(*'▽'*)♪ [strike]此外,虽然故事完整是需要poet这个症状消失的,但是…[b]我真的很喜欢poet和他的诗诶!!三周目没有poet了好可惜꒦ິ^꒦ິ[/b] 而且我也喜欢在墙上书本上作业纸上画板上写一堆死字嘻嘻嘻我懂你[/strike]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
反类型恐怖:区别于传统鬼怪设定,“病人”实为受污染的人类,其异化形态映射现实中的精神疾病与社会排斥现象。例如,某位病人因长期隔离产生认知扭曲,将墙壁裂缝视为“通往自由的通道” 美术风格:采用2D手绘风,以冷灰色调为主,通过扭曲的人物肢体与建筑透视强化不安感。虽受限于成本导致场景复用率较高,但仍具视觉表现力。 音效设计:环境音效突出“寂静中的危机”,如病人低语随污染值升高逐渐清晰,而“Beast”出现时的低频震动音效可直接引发生理不适。 低配设备友好:仅需220MB存储空间与2GB内存即可流畅运行,低配设备的友好性使其成为便携式恐怖体验的选择。 总结:《骸心》以不足200MB的体量,完成了对恐怖游戏叙事维度的创新尝试。其价值不在于惊吓密度,而在于通过“楼长”身份迫使玩家直面人性悖论——当维护秩序成为异化自我的推手,所谓“正常”与“疯狂”的界限何在?
不错的作品 一些场景确实挺压抑的 反映了一个人所面临的各种精神困境 真结局之后的主角了解真相后直面过去的创伤 我只想说 愿每个人都能接纳真实的自己 学会与自己和解并幸福的生活着被爱着!
这个游戏有跳跃键,A和Q都行吧,我忘了游戏里有没有介绍了,反正我是自己按出来的
失望的詩人在癲狂的世界寫下詩句, 作為給世界的餞別禮。 同時也期待讀懂她的內心者, 能夠給予她存活於世的希望。 ✝Poet✝
1h就能通关的超短游戏 全结局收集 虽然几乎没有啥游玩难度 但是要想全结局还是得看看攻略 有精神疾病或者童年阴影的谨慎游玩 说实话有些剧情还是蛮让人窒息的((
我感觉我是UNCLE
好游戏好喜欢
还不错。游戏流程蛮短的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 36 | 72% | $2.99 | |
| $93 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| $1M | 5.3K | 99% | $12.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $14K | 537 | 89% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 130 | 72% | $0.49 | |
| $1.2K | 66 | 36% | $0.99 | |
| $1.2K | 89 | 52% | $0.49 | |
| $1.2K | 86 | 88% | $0.99 | |
| $1.2K | 117 | 91% | $0.99 | |
| $1.2K | 57 | 67% | $0.99 |