
It's Mail Time! As a newly trained Mail Scout, put on your pack, grab those letters, and deliver them across Grumblewood Grove! The forest animals eagerly await the sight of your mushroom hat in this cozy, cottagecore light-platformer adventure!
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About

Mail Time is a relaxing, cottagecore adventure set in a peaceful forest, far, far away. It's your first day on the job as a newly minted Mail Scout. Equipped with a mushroom hat, a pack full of letters, and unbridled enthusiasm, it's time to deliver letters and packages across the Grumblewood Grove.
Their recipients eagerly await the sight of your mushroom hat, so don't tarry! Run, jump, glide, and make your way across the forest to deliver parcels and joy to the cute critters that inhabit these woods.
That's right. It's Mail Time!


If you ever wanted to enter a fairy tale, this is your chance. Explore the cozy, peaceful world crafted by Kela van der Deijl, and make friends with all manner of forest critters!
🐸 Meet 15 heartwarming characters with their own stories & charms. From poetic frogs to punk-rock woodpeckers and grumpy squirrels, they’re all equally eclectic and in need of your meddling help.
🌷 Explore colorful and whimsical environments, jump amongst a huge flower field and scale the towering trees.
💌 Deliver letters and packages to help the inhabitants of the Grumblewood Grove and gain your Mail Scout badges. Soon you’ll be a true Mail Scout!

Customize your Scout, learn the tricks of the trade to scale trees using mushrooms and use letters to glide through the air.
🌈 Over 46,000 customization variations are possible!
🍄 Use 6 different categories ranging from skin tone to backpack type to customize your Mail Scout.
⭐ Earn Mail Scout badges to upgrade your gliding ability.


From Grumblewood Grove to the edges of the forest, explore unique locales straight from the pages of a storybook, meet their inhabitants, and then deliver ALL the mail!
🍀 Discover & explore 8 distinct areas. From a lively woodland village to a murky swamp and peaceful farm there’s plenty to see!
🌟 Collect hidden trinkets to complete your collection and earn all of the Mail Scout badges!
🎈 Reach new heights with gliding and jumping abilities, what’s the highest place you can get to?

No time limits, pressure, or risk of harm. Relax and explore the Forest at your own pace and leisure. It's your first day on the job after all!
🌻 Various accessibility options to aid your experience. No one should be left out!
🐌 Proceed the story at your own pace, take as long (or short) as you want.
🍃 No fall damage (we promise). Simply pick yourself back up and try again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i loved this game so much that im genuinely sad its over :(
It's a cute game just not what im looking for. and it's a bit laggy for me. ^^''
The controls are killing me
Very cute, fun, and relaxing game. Is it worth playing? Absolutely! Is it worth paying $20 for? I'm not so sure. The price seems a little steep for what you get. First the good things, which I adored: - Character customization! It's not super in-depth, but the designs are very cute and it's fun to pick out what your character wears. You can also change this at any time in the settings menu. Additionally, there are several collectible mushroom hats you can get besides the default. - Even though you can customize your character, they have a distinct personality, and I loved that. They're a people person (animal person?) who's eager to please, and they have a character development arc as the game progresses. - The cast of characters you meet are all great. Their dialogue and questlines are entertaining and often very funny. You really feel like you're part of a little forest town where the characters have lives and form relationships. - There's no map! This is a plus because the game wouldn't be as satisfying (and way too easy imo) if it had one. It's fun to explore on your own and figure out where everything is. I like games that let you explore freely. - Amazing soundtrack by the wonderful Gina Loughlin, who also did the soundtrack for Wax Heads (check it out, it's great!) - Really cute art style that's a delight to look at. I loved the character designs and different environments, especially Kaz and their cave! - Loved the ending and the overall message, which I won't spoil here. It's worth discovering on your own. Now the bad, which didn't hinder my experience much but is worth pointing out: - As I mentioned, the price. I think this is a $10 game at most. I got about 3 1/2 hours out of it, and there's not a whole lot to do besides exploring, collecting trinkets, and talking to animals. It's a great game overall, but I just don't think there's quuuiiite enough substance to charge $20 for it. Fortunately, I got it on sale and I'd recommend doing the same. - I ran into a couple of bugs (besides the mysterious worms and the adorable ladybugs). I wasn't able to play the game at all in full-screen mode because it would displace my mouse cursor to the point where it was unusable. Not a huge deal to just play in windowed instead, but I think it's worth mentioning. I also had an issue where after receiving an item, I couldn't move until I opened and closed the notebook. Again, not major, but worth pointing out. - Movement is very floaty. I kind of wish it was a more precise platformer instead of delaying landing time after jumps. It didn't feel bad enough to make me stop playing, but it made jumps awkward at times and constantly felt like my character was in low gravity. - There's a series of collectibles that are listed as "for ???" but that you never do anything with, which can be a bit confusing. I kind of wish there was something to do with them, as well as another type of collectible that's listed as "not for delivery." It would add a little more to the game to have a purpose for them, especially since they don't even have achievements associated with them. The good absolutely outweighs the bad, and I recommend this for anyone looking for a short, relaxing collect-a-thon with good writing and a fantastic soundtrack. I enjoyed my time with it, and I'm hoping for DLC in the future because I feel the ending (and the aforementioned extra collectibles) definitely leaves it as a possibility!
Very cute game, worth an afternoon of playtime.
echt een dramatisch spel
Cozy, chill, relaxing, comfortable mood and atmosphere Music works well Gameplay is incredibly limited but of course that's intended and just part of the constraints the developers would have deliberately imposed upon themselves for simplicity; gameplay consists of running back and forth between various forest denizens, and also collecting things and then delivering them to aforementioned forest denizens Movement is a little iffy. Platforming is clunky; terrain isn't measured precisely in accordance with player's jump heights, and so it's not immediately apparent what jumps you're supposed to make and which you aren't. So navigating up to higher areas is usually just a matter of blindly brute forcing via every possible discernible path, which results in unsatisfying traversal and navigation. But then again, this approach can also create the dynamic of having to consciously contend with the terrain and plan your ascent through certain parts of the game, making for at least somewhat engaging platforming. Not a game breaker though; I quite like running around simple environments like this, and so I spent quite a bit of my time just wandering through the forest and getting the lay of the land, even if some of the basic platforming mechanics come off as poorly polished. If you enjoy simple 3D environments you might enjoy this aspect of the game. Strangely there's almost no juice when picking things up; no animation, particles, or even sound effect, and also no additional details re. exactly what it is you picked up or what it's for, so you need to use the clumsy pause window in order to ascertain that. The UI by the way is a pretty striking weakness here. It's poorly responsive and overly cumbersome. The dialogue is...well...it depends what you're into There's almost no capitalisation, and is characterised by the sort of grammar and syntax you might expect to find in the typical 10 year old's text messages. And that's in addition to a wild smattering of spelling errors, not all of which are deliberate. This will suit some, as you can really turn your brain off. For others, it might strike you as thoroughly uncreative - and even soulless - dialogue for attentionally deficient and chronically online social media addicts Most characters are hopelessly oversimplistic two dimensional stereotypes. The game and narrative is permeated by an almost cloying atmosphere of inane and vapid feel-good pop psychology with hamfisted moral teachings amply spread throughout to bash the player over the head with. Also, it's a pronoun game, with every second character being a they. Again, depends on who you are, as this will mesh with some people's proclivities and not with others. At one point you can hop on a ladybug and have it slowly walk you around in circles. That's pretty neat The little treetop village is nicely done, even if there aren't any interiors anywhere in the entire game and all doors are just set dressing The ending is a little bizarre, as several of the animals refer to instruments which they are supposedly playing, but there's no change whatsoever to either their 3d models or 2d sprites, and so the impression is that they're deludedly referring to imagined instruments that they're hallucinating. The story/dialogue pretty clearly implies some degree of developer self insert There's a literal fat cat who's hoarding a pile of gold in his treehouse and who is perfectly apathetic to his tenants. Other characters decry him as a 'capitalist', including the player character Player character even unironically refers to "wealth distribution", which is in fact acted upon later in the game. No nuance or subtlety in characterisation, just very two-dimensional and therefore boring although again, to be fair, almost all characters get this 2d treatment. Of all things, this part of the game struck me as a shameless developer self insert; entitled, bitter, resentful. So yeah, depends what you're into. Unimpressive superficial dialogue making for poorly characterised paper cut out characters who, taken together, act as little more than vessels for the developer's sociopolitical leanings; But the world is charming, the music is soothing, and many find this a chill and relaxing way to spend a few hours.
A wholesome short little game. I loved the art and the characters + their story. Gameplay was nothing too complex but still satisfying to find ways to navigate quickly or get to places I could see. Managed to find all collectibles without a guide too, which was really fun. It's a bit expensive for 2-3 hours of gameplay, but I could easily see my pay this as a game for my nephews to get into gaming and they'd obv take much longer than full-on adults lol
v cosy
I liked playing this game so much. Just wish it was longer, could keep delivering mail or have little secret to finally deliver the mail to Greg. The story for the characters could've been better. I was hoping dialogue be updated as I delivered mail and get to hear how relationships are doing especially Haileys.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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