
A puzzle game about magnets designed for human brains.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]magnibox[/b] is a beautifully-presented puzzler with great music (for a while, can get a bit repetitive) where you have to make the cute blinking magnet roll over to the exit somehow. no timer or turn limit, you fall when you reach a place where you'd normally fall, and you can attract yourself to or distance yourself from magnetic surfaces you're lined up with if facing the right way. you can fall off the edge, there are some dangerous blocks, and you can paint (well, roll) yourself into a corner, but no moving hazards or enemies. the 160 levels are split into 8 worlds and new mechanics are introduced at a steady pace, right until the end. there are conveyor belts, pushable blocks, pressure plates, teleports, magnetic clouds, etc. and when you complete a level, the next 3 unlock, so you can make progress even if you get stuck. what's more, you can unlock all the levels from the menu, but because of all the new mechanics, I wouldn't recommend it. the difficulty curve is pretty good, no huge spikes if you go in order and most levels are relatively easy. it's a great game at a great price, should take about 6 hours to complete, and that includes finding the secrets in every world (see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1809897227]my secrets guide[/url] if you need help), and while it has a pretty good options menu (separate volume settings, screen shake toggle, windowed mode in various sizes) and unlimited undo got patched in as requested, there are a few technical issues as well. first of all, while the overlay works, you can't take screenshots with f12, nor does the audio turn off when you alt+tab, and even though there's a mouse cursor, it doesn't do anything. I don't mind a keyboard-only game, but then hide the cursor. a somewhat bigger issue is control-related. all you need to navigate both the menu and the magnet is left, right, select, back, use magnet and undo, and it's great that the game offers various keys for everything, such as arrows and wasd for movement, z and up arrow for magnet use, but the problem is it doesn't always display all the options, and even when it does it isn't always helpful. it adapts to your control method, which sounds good in theory, so if you go with wasd, it'll tell you the rest of the keys based on that, if you go with arrows, it'll display those. but what if I want to mix things up? there's no rebinding, which is fine in this game, but I really need to know what to press then. and if you go with arrow controls, you'll have no idea how to get back from a menu because [b]the 'back' symbol is something I still haven't been able to identify[/b], so the only way I could exit the options and the credits was with alt+f4, until I read on the forums that the other (working) key is 'k'. for going back a menu. why?! and why don't esc, backspace or both do the same? sure enough, if you start moving with wasd, it'll disdplay 'k' as your back button, so it's clearly my fault for choosing a more comfortable movemenet layout for a game like this and missing out on extra info that should be displayed anyway. especially if the alternative is a key that doesn't even exist. as I said, it's a more serious problem, but only until you figure out which keys do what (again: [b]press 'k' to go back in menus[/b]), then it doesn't matter anymore, but it makes a really bad first impression and it should definitely be fixed at some point, along with the other minor issues, then it'll be pretty much perfect, but even in this state it's highly recommended, a really fun game and worth it even at full price.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]概要[/h1] ドット絵パズルゲーム。重力が存在する横視点のステージで、ゴールにたどり着ければクリア。主人公はU型磁石がモチーフで、ジャンプはできずに転がって向きを4方向に変えながら進み、ブロックがあれば『倉庫番』のように押し出すこともできる。 正面の直線状に特徴的なブロックがあれば、ボタンを押すことで効果を発揮することができる。例えば、赤色の「+」と青色の「-」の固定ブロックがあり、自分と色が一致していればその場所に飛んで行き、異なっていれば逆側に飛んで行くことができる。 [h1]言語[/h1] 日本語非対応。ストーリーも無く、基本的に言語は使用しないので、英語でも問題は無かった。 [h1]評価[/h1] [b]おすすめ度:★★★★☆(4点 / 5段階)[/b] 購入価格:¥93 各ステージが考え抜かれていて、「ゴール前に凹みがあるからそこにブロックを落とさないといけない、そのためには…」というように逆算して考えることができる。無駄なブロックもあまり配置されていないので、一見複雑な割に論理的にサクサクと解けて面白かった。色が一致するブロックに、遠くから飛びついたり吸い寄せたりできるのも爽快。ただ、実際の磁石と逆で、自分と同じ色で吸着するのには少々混乱するかもしれない。 ボリュームも申し分無く、全160ステージもあり、どのステージも作者の意図を感じられる一味違った構成になっている。スイッチ・ワープゾーン・ビーム・重力で落下しない雲ブロックなど、次々と新要素が登場して飽きさせなかった。ドット絵も可愛らしく、ポップなBGMも良い。 操作面もしっかりしており、コントローラーにも対応している上、アンドゥ(操作の取り消し)が何回でも&死んだ後でも可能というのが素晴らしい。定価は高めだが、セールで¥100前後まで下がることもある。パズルゲームとして全体的に高いレベルに仕上がっているので、強くおすすめしたい。 [h1]実績[/h1] 4時間半で全実績解除。大半は全ステージをクリアすれば良い。数ステージ引っかかったが、bilibili動画に攻略がアップされていて、閲覧することで達成できた。また、見ないと絶対に分からないようなシークレットがあり、そちらはSteamガイドが作成されている。
ちょっと難しくて程よいパズルでした。 1ステージづつちまちま攻略するのが好きな私にはちょど良いボリューム&新ギミックの追加ペース。 言語依存は全くないので日本語無しではあるものの全く問題なし(ギミックの説明も体で覚えるようにできてます) ころころ回転するゲームはあまり得意ではなかったのですが、2Dだからなんとかなった感ある。(3Dサイコロ系はほんと苦手)
《Magnibox》是一款从名字就能看出来核心机制是什么的游戏,“Magnet”(磁铁)和“Box”(盒子)结合,简单易懂。作者Joseph Gribbin的下一款游戏《Grapple Dog》也有一个明显给出核心机制的名字,不过那就是后话了。 本作是一个解谜游戏,玩家需要操控一个方块状的磁铁主角,通过运用磁力和场景中的各种物件交互,来移动到每个关卡的终点。谜题不难,160道谜题花了我不到4个小时,主要还是通过不断引入新要素来不断保持新鲜感。本作虽然还是糅合了很多逻辑解谜经典要素(钥匙和锁、传送带、易碎地面、各种开关等等),但和创新点“磁铁”相关的新要素也很多,很有创意,玩起来足够有意思,也比较休闲。 游戏也不贵,本人Steam好友据说3块钱就能购入,我觉得就算全价都是挺值的。 总之我认为值得一玩。结论:[b]推荐[/b]。
Un jeu de puzzle avec un design simple mais efficace et qui est très plaisant à jouer.
Extremely realistic magnet-based puzzle 'em up. I enjoyed how cute it was, and the puzzles were good.
游戏里玩家需要控制主角——磁铁造型的小人,借助花样繁多有着不同机制的道具,从起点穿过各种障碍到达终点。每一关都很简短,但是谜题设计十分用心,随着游戏进程会持续出现新的游戏机制,难度会缓缓上升。 游戏关卡数量很多,画风和音乐也都不错,但是操作十分简单。而这个游戏最大的亮点就是非常有创意的游戏机制,是绝对不能错过的一款解谜游戏!
非常に良いパズルゲーム。 倉庫番の要素などもありやっていて飽きない。 しかし、磁石本来の同極で反発し、異極でひきつけあうという性質が逆になっているため、 そこに慣れるのに時間がかかるかもしれない。
Really awesome puzzle game.
This little puzzle game deserves way more recognition. It was sitting on my wishlist and then backlog for a really long time, until I've accidentally launched it and was charmed by its style and simple rules. I think this game finds a good difficulty balance: the puzzles aren't that hard, but also not completely trivial and require some planning. The only stumble I've had was not immediately understanding the cloud concept: these are just boxes that don't fall :) Perfect for the SteamDeck.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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