
Ayana Tomori wishes for an escape from her regular life. One night, she's awoken by the sound of thunder, and a brilliant light envelops her. When her sight returns, she finds herself in a strange new world, where she's tasked with the role of a hero!
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About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game bizarrely holds your hand for about 30 minutes and then completely falls asleep at wheel and gives you almost zero direction on where you're supposed to go or what to do. You're left wandering every single map combing every square for *something* while dealing with the billions of random combat encounters the game throws at you nonstop. And then when you finally find anything you get a short dialogue before having to randomly figure out what the ♥♥♥♥ you're supposed to do now. The complete lack of direction is a absolute deal breaker since it will take you forever just to progress a single step in a single quest intermixed with dozens and dozens of boring bog standard RPGmaker combat. Hard pass. Avoid.
[b]爷宣布这个游戏就是黄油版的艾尔登法环[/b] 论证如下: 1、老头环是开放世界,Magna Fortuna也是开放世界; 2、老头环的任务引导支离破碎,Magna Fortuna的任务引导像一坨shit; 3、老头环可以选择出身决定初始属性,Magna Fortuna通过选项决定初始属性; 4、老头环可以找老婆,Magna Fortuna有妹子倒贴; 5、老头环有多重武器和法术,能够发动不同战技;Magna Fortuna有不同系列的武器,武器有独立的技能树,也能够物法双修; 6、老头环可以收集不同防具,Magna Fortuna可以收集多套服装; 7、老头环可以刷魂升级变强,Magna Fortuna可以刷怪磕经验变强; 8、老头环小怪一套砍不死,反手一套砍死你,Magna Fortuna怪物你打它刮痧,它打你切菜; 9、老头环挂了会掉魂,练级进度白给,Magna Fortuna死了直接读档,练级进度清空; 10、老头环根据你的选择有多个结局,Magna Fortuna由于你的选择也有多个结局。 以上,论证完毕
The visuals are good but this game is SO SLOOOOOOOOOW. Combat is slow and it feels like I'm reading an novel every time two characters talk. After playing a bit more I'd say avoid this game unless you have a lot of time on your hands. 1. It's one of those "where the hell do I go?" games. Even the quest screen doesn't tell you where to go, only "kill X" or "collect X," but where are X and Y? Figure out for yourself 2. Level scaling up the a... Ever want to feel strong? Too bad! even enemies in the starting area scale up into meatshields. 3. Enemies are way too dangerous. Lowering the difficulty doesn't seem to reduce their damage, maybe just their health? No idea. Either way, even grinding won't save you due to level scaling. Have fun... 4. H-scenes are high quality, but few and far between. No idea how long I've played, felt like 2 hours, but so far I've experienced 1 H-scene. Yeah just avoid this game. Edit: Thanks for the clown award. Looks like half of people agree with me so who's the real clown? Sorry for having a different opinion, but that's just how this game is to me.
I spent thirty full minutes wading through dialogue and still didn't experience more than one extremely short fight. To put it simply, this is a run-of-the-mill RPG Maker game, but with way too much RP and not enough G. Every interaction is three times longer than it needs to be. Normally, writing quality wouldn't be something I would point out in a review, but this one seriously needed trimming down because of sheer amount of time it ate up. Luckily, you can hold down ctrl to zoom through it, which is what I resorted to after around the twenty-five minute mark. If you've ever played an RPG Maker game then you know what to expect from the combat; it's just basic RPG stuff. Nothing wrong with it, but it's tiring to see no innovation or interesting visuals beyond what this engine provides for you as default. The simple RPG fighting mechanics were actually what I was looking for when I bought the game, but as I said... half an hour of dialogue with only one two-hit fight to break it up? No good. One extra note is the overall presentation of those thirty minutes; everything that took place was on a very strict railroad. After the opening cutscene we're told that we need to visit the dragon. Instantly we teleport from the starting shack to a mountain trail. The temple at the top has a couple of NPCs we can talk to but that's it before the next long cutscene. Then that one fight. Right after, we're told we need to make our way to a big city. Guess what? Fade to black and we're there. Where's the world to explore? We're experiencing the main character's first few hours in a brand new world, and we get to see none of it. I want to be able to make my own way to these supposedly important locations, not have my hand dragged straight to the next novel of uninteresting dialogue...
the game have good story Lews Patch is in https://www.kaguragames.com/product/magna-fortuna-patch/ its official and its free just add in cart and download it also unlock gallery option
The beginning takes forever to get through. The first 30 to 45 minutes of the game is nothing but talking with one two-hit battle. After they FINALLY let you go do stuff on your own, the weapon and armor shops won't sell to you and I just happened to find an item merchant by accident. When you go out into the world, you're constantly using healing spells and potions because every hit you take is a third to half your health.
[quote]Uncensor patch required: Yes. Mosaic censorship: No.[/quote] [b]My Score:[/b] 8,5/10 [h1]Prologue[/h1] In japan there is a girl, called Ayana, who has always been a great student to honor her family called Tomori, a family of prestige and wealth, but for that our young protagonist to do so had to sacrifice her social relationships, making her basically not having any friends. What was greatly missed one day, in which Ayana discovers that her family has a ritual of its own and somewhat "innocent" for the women of the family, after discovering this our protagonist thinks about running away from home, but the question is where to flee , because she doesn't have any friends. ^^ The future didn't look good, or that's what Ayana thought until she opened the bedroom door and was greeted by a white light that soon covered her and made her faint. When she woke up she was no longer in her room, but a whole new place reminiscent of a fantasy world in which Ayana was greeted by a white-haired, pointy-eared girl named Eleanor, who claims to have invoked our protagonist to become the heroine of the world, and now that you know the person invoked is a girl, to see her panties and be the owner of all the love that Ayana has. ^^ [b]Pros:[/b] + An amazing cast of characters, some of them quite fun and funny, with various facial expressions. Eleanor, one of the first characters we met, made me laugh countless times, so much fun is her crazy love for the protagonist. + Pleasant and relaxing music, very good at matching the story and listening as long as you want. + Protagonist can wear up to eleven different outfits, which appear in hot moments, and for some reason they all have socks. + In my opinion a good and fun RPG game with a light and fun theme. [b]Cons:[/b] - The Prologue can be a bit long for players who like to be able to go out and explore soon, especially as it sometimes jumps from place to other place. [h1] Game mechanics[/h1] This is how Ayana's new life begins in this new world where she has to learn to become the heroine that everyone expects, while meeting new people and resisting, or maybe not, the various and endless advances of Eleanor, the perverted priestess who invoked her. In a classic RPG-style adventure that, after the prologue, gives us the freedom to go wherever we want and meet the most different characters, such as a bard who invites himself into the group, a super strong wolf girl who loves to make clothes for women, and several other very unique types. ^^ Of course as a heroine, several and the most varied missions await her and her group of friends, some of which can only be performed with the skills of one of the groupmates, thus making the monotony never happen because there is always something to do, to explore, or some special and strong monster that needs to be defeated. But not only monsters will get in the way of our protagonist, because more intimate and "pure" things too, especially for a girl who has never had a boyfriend or anything like that, and now has to walk around always showing her thighs, thanks to a blessing with some "minor" side effects from Eleanor. ^^ [h1] Art and sound[/h1] Produced by the studio DOPPELGESICHT which I was really happy and surprised by the quality of the character arts, including a wide variety of facial expressions, some I must say quite amusing especially when combined with the dialogues, another remarkable fact about the art, and that the protagonist has eleven different outfits to wear throughout the game, but all without any exception wear thigh-high socks revealing a lot of their legs. As for the soundtrack, I was pleasant, the songs in my opinion matched the light style of the game. ^^ [h1] Conclusion[/h1] Magna Fortuna, in my opinion, was a very fun game, the beginning can be a little long and without much freedom, but soon after completing it, we are given the freedom to explore the map and meet very interesting people, such as Eleanor, who with her craziness wanting to conquer Ayane's love and body for several moments made me laugh non-stop and take several pictures of the crazy things she did. Maybe not a game for those looking for quick spicy moments, but for those looking for a fun and interesting RPG and a great recommendation, I feel like I haven't explored ten percent of what the game has to offer yet, but I can't wait to explore more. ^^
There are at least 2 quests where you're forced to be tortured and raped in order to proceed. Additionally: - No New Game + - No post credit gameplay One and done game so limited to no replayability. Pick it up on sale if you must or are into having the MC unavoidably raped and tortured--not my thing, but you do you.
我希望你们能好好出游戏,不然真的不想支持了,最近这10部游戏,你们出的啥?这个游戏也是绝对的差评,相信我,千万别买,不然你肯定后悔。越出越垃圾。
正常难度不刷水井通关,基本没刷过怪。这游戏的难度其实不!算!高!前期主要靠弓的麻醉箭,稍微还有点难度,后期有了小刀的毒刺就是砍瓜切菜。单手剑的炼狱弹由于伤害多加了个0,所以也可以考虑前期直接招凯伊入队来学这一招,但就个人来看意义不大。 很多人觉得难度高,一方面,我觉得是因为没有研究,道场里都说“难以相信没有弓箭手的队伍”靠诉你前期必须有一个打异常状态(眩晕、麻痹)的角色,“一味的埋头战斗不会让你成长”又告诉你小怪能不打就不打,只打精英怪,除非你S/L刷掉落;另一方面,补丁自带的攻略也有毛病:很显然攻略作者是开了挂没有亲自去打,这就导致剧情是连续了,但难度波动就很大,你头铁非要顺着做自然会被打爆;除此之外,游戏里有些东西几乎没有任何提示,这进一步加剧了学习成本,比如说HP和MP经验把队友踢了再使用的话,提升是所有角色共享的,比如说尿可以驱散怪物,比如说不同地方卖的药品不一样,一回合100%回复的药是有地方卖的,满血复活的药也有并且很便宜 至于怪多,这个游戏是有逃!跑!选项的,而且成功率基本在90%,还能反复逃跑,只要不被多个怪包围都能跑掉。引导的话……RPG游戏和每个人都对话一次不是基本要求吗? 但是啊但是,这游戏确实不怎么适合作为黄油来游玩。论起战斗系统不如SE的最后的神迹和沙加系列那样成熟,实用性方面我也不是很感冒,剧情的话马马虎虎,论起短时间的情感爆发和烘托不如乐园的阿尔忒弥斯,长篇的铺垫也没怎么铺开,不烂也不神。虽然给了好评,但其实不怎么建议购买。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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