
An action roguelike where you battle in an arena, level up, and combine Fire, Ice, and Earth to unleash devastating magic. Choose upgrade cards, craft powerful builds, and dominate the battlefield!
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About
Step into the ultimate battle arena, where only the strongest will survive! In MAGLA, you'll fight against waves of enemies, level up, and unlock devastating skills by combining powerful elements.
Defeat enemies to gain experience, level up, and unlock unique upgrades.
Collect Item Cards to enhance your abilities and customize your playstyle.
Combine Fire, Ice, and Earth to create powerful, game-changing skills!
Fire: High damage, burns enemies over time.
Ice: Slows down enemies and can form deadly Ice Swords & Ice Spears.
Earth: Summon Tornadoes and unleash Lightning Strikes to devastate the battlefield.
Mix them to unleash devastating magic!
Choose from Upgrade Cards each time you level up to shape your build.
Will you focus on raw firepower, freezing blades, or storm-infused destruction?
Are you ready to dominate the magic arena? Step in and prove your power to the world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
TL;DR: Of all the demos I played at next fest, this one was the one that charmed me the most. Try it and you'll find out very quickly if it clicks for you or not. It's an admirable effort for a first time solo developer. MAGLA is a retro-inspired wave defense/survival, with an elemental magic theme. What you see if what you get here- you have the ability to cycle through elements, whose combinations have different strengths and weaknesses. With the exception of the default configuration of one of each element, all of your 'combos' are viable, and depending on your build, you can swap between elemental configurations at any point (though your items may make that inadvisable). It's very clearly a passion project for the developer, and it does make you feel like a wizard of sorts once you get a build rolling. I'd like to see more accessibility and customization features, as the game's a bit bare-bones, but the bones are good and the overall aesthetic is charming. The developer is also clearly passionate and responsive to feedback. My lone complaint is that the playable sorceress is very different from the cover art, but that also feels like a callback to games of yore. Overall, I'm curious where the game goes, and I encourage people to give it a shot. This is a shorter game that costs more for what it is, and it's still well worth it for the number of hours it will sneakily eat up if you give it a chance.
--First Review, Congratulations!-- I've only played this for a short while but I can tell it's very bare bones, game play wise. It could really do with an option for different resolutions, as it sticks you in video format that feels like I'm confined in a 640x640 box. There's potential, don't get me wrong, it's a great start for a solo dev, and worth the initial cost, if only to try it out.
Its a fun game, although i would like screen shake for me personally but its a fun game. I would love to see more elements too
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