
Magical Blush is a top-down action-adventure where fast-paced elemental combat meets Metroidvania-style exploration. Chain spell combos, exploit elemental weaknesses, rescue survivors, and battle the powerful Elemental Lords as you explore the wondrous world of Wyn.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About

EXPLORE a variety of magical stages in a Metroidvania-esque world filled with branching paths, hidden secrets, and rewarding backtracking.
BATTLE a wide array of enemies in fast-paced magical combat, from tricky minions to cunning bosses.
MASTER a diverse arsenal of elemental spells, each with unique effects and upgrade potential with the Combo Counter.
EQUIP Arnin with specific gear to enhance your abilities and customize your playstyle.
UNLOCK special abilities that open new paths and help conquer complex level challenges.
UNCOVER hidden lore scattered across the world to reveal the truth behind the chaos and unlock the game's true ending.

Become more powerful by evolving your spells, unleashing their full potential.

Harness the forces of Fire, Water, Earth, Wind, and Spirit. Each element has strengths, neutrality and weaknesses, so smart spell choices and timing are key to survival.


Unlock new, interconnecting stages and hidden paths as you progress, with every exit leading somewhere new, or back to familiar places with fresh possibilities.

Step away from the chaos for a spell with minigames that offer fun challenges and worthwhile rewards!


Arnin is a powerful mage and the guardian of the Elemental Lords. After returning from the astral plane, she discovers that her world has been devastated. The Elemental Lords, chaotic magic—have been released by a mysterious figure and now threaten the land of Wyn.
Arnin must travel across her kingdom, save the survivors, and face the fury of fire, water, wind, stone, and spirit.
Chain powerful spells, command elemental forces, and uncover the secrets.
The fate of Wyn is in your hands!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59reviews | 95% | — | $23.2K |
| $14.99 | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Faia Boru!!!
É um ótimo jogo, a arte é linda e a gameplay é muito divertida. Ponto fortíssimo pra exploração também. Meu único problema é uma falta de identificação visual mais fácil pro cooldown das magias ao invés de olhar pro canto da tela e também uma indicação melhor de qual deck de magias vc tá usando no momento
Eu já tinha jogado a demo e, agora que finalmente pude jogar o jogo completo, não poderia ser diferente: esse jogo é incrível! Todo o carinho, dedicação e cuidado colocados no desenvolvimento fazem dele uma experiência maravilhosa. Dá para perceber o quanto a equipe se dedicou para entregar algo especial. Recomendo demais para quem está pensando em comprar! ❤️
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Languages: English, Japanese, Portuguese - Brazil, Traditional Chinese, French, German, Spanish - Latin America
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game a lot. It's a really good puzzle metroidvania based on magic spells and unique progression. The game is very puzzle-heavy, some of which require good timing. There are times where I got frustrated, but I like to think that the progression of puzzles is very fair. And some of the more difficult puzzles are for optional content, requiring one to think outside the box in terms of talismans and spells - and it's satisfying to get them right. The puzzles that lead to the final boss are a bit diabolical though but doable. Battle is decent. It took a while to get used to the controls, particularly using R2 to switch between two difference X/Y/A/B sets of spells, but I got there. It doesn't feel too clunky anymore. A lot of battle is more preparation and choosing the best elements and talismans for a particularly area. Most mook battles against single enemies can be settled with button mashing, particularly cycling through basic spells, but the battle system shines when it comes to numerous enemies - and being able to acquire mana through your basic spells to launch your more powerful spells becomes key. I did not like losing key items and keys when I accidentally reached an exit or a dimensional portal - and being forced to go all the way back to collect them again really sucked. That's probably my big complaint when it came to all this. But overall, this was a solid game, and I enjoyed it. -- Some nitty gritty stuff to developer: I was going to complain before about one of the items being overpowered and unhealthy for the game - Wyn's Buckler - but it seems that it was patched. This was a good decision because having Mana effectively replace Health made any battle trivial. Now you have to actually consider using more spells beyond the basic ones. There are some spells that are more powerful (boss spells) than others, but I think the game's in a much healthier state with the updates to Wyn's Buckler. The items you get from the bosses which increase an element's strength while decreasing another element's defense might be better if the element defense decrease is the element that the strengthening element opposes (like wind strengthening should decrease earth defense) because you will usually use these talismans in the place where they'd be the most useful. Otherwise, it's not really much a drawback otherwise for high-risk, high-reward style of gameplay which I believe this was supposed to do.
Joguei pouquinho do jogo ainda, mas pelo que eu já pude perceber, é um jogo extremamente agradável, bem polido e muito satisfatório de se jogar. Parabéns para a equipe de desenvolvimento!
ED1に到達したのでレビュー クリア時間はおよそ8-9時間 達成率93%でまだ真エンドとかあると思う 見下ろし型のメトロイドヴァニア 色鮮やかなので視認性がとてもよく 動きが軽快なのが特徴でデスペナルティはほぼ無し バトルアクションは割と手軽で気持ちいい 逆にギミック攻略はマップとスキルの組み合わせを少し考える必要があるが 妥当な難易度で難しすぎるということはない 値段相応の内容だと思う 一部ボスギミックがバランス取れてないので評価が少し下がるけれども 多分修正してくれるだろうと思っておすすめにしておきます [spoiler]次元ギミックはほぼ運ゲー [/spoiler] [spoiler]クックラ戦はRTA並の移動を求められる [/spoiler]
Ótimo jogo, a exploração tá muito boa, as mecânicas de exploração armadilha, só senti o combate um pouco travado mas acho que é puramente opinião particular, e visualmente o jogo é perfeito
A beautiful and amazing pixelart game, nice battles, good mechanics and a lots of secrets, did i tell you about the awesome puzzle sections?!
Give this game the GOTY award, truly an indie gem!
并不能算是优秀的2D类塞尔达,本来是看中有趣的魔法,但实际上魔法战斗在游戏里的表现并不出彩,相反,关卡探索占到游玩体验的大头,然而相比于那些知名的2D类塞尔达前辈们,本作的关卡还真说不上有多优秀,只能算是有一定的想法创意,但极度欠缺打磨,仅软锁就遇到了不下十回,再加上首发各种各样的良性恶性谜题破坏性BUG,可以说体验上远没有达到预期 可惜的是,以开发者展现出来的实力,即便打磨了关卡修好了BUG,也没法说得上原价推荐,最少半价才值得考虑,除非实在是对这游戏的魔法动画感兴趣,否则如果仅仅是2D类塞尔达的新人玩家,那就完全不用考虑了 最终BOSS:看我大招 主角:别急,先看你能不能撑过我五个大招的合击 最终BOSS,卒
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