
This is an action rogue-lite adventure game where you will play different roles with different equipment and blessings.You will constantly challenge powerful enemies and kill bosses. The game comes with a "Survivors Mode". One game, double the fun. I hope you like it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
别买。典型的跑路游戏。。BUG不修。选装备界面甚至看不到祝福情况(就是小骨里面的羁绊)。,这怎么玩?完全,就扯淡游戏。 总之,其实。修修BUG,选武器的祝福列表搞一下。其实还行。。但是现在就这么个情况。。开发组也明确表示放弃这游戏了。没有未来可期了。 我真的不明白,游戏开发组是一次都没玩过这个游戏吗。。选装备看不到羁绊情况,只要给个打开菜单的功能就能解决,都不做。,这正常人玩过一局都知道这有多恶心。 所谓最终结局也是很抽象。根本看不到地图上的道具,各种BUG。 总之,不值这个价,撑死了15块。
冲刺无法打断自己的任何操作,非常卡手。除了射手以外别的职业都需要近身输出,为了输出还给一个平A冲刺,那我问你,打boss的时候boss在自己身边丢一坨持续aoe怎么办?而且珍宝也很招笑,只有攻击触发类加的输出是足的,冲刺触发的根本摸不到人,挨打和闪避在前面的手感问题下显得异常招笑。然后又因为自带的技能攻击频率都不高,就造成了这个游戏只有法球平a流叠攻速能玩。玩技能的话,你不平a就没蓝放技能,因为技能本身的攻击频率不高所以你没法只靠技能回蓝,玩一回两回还行,多了就腻了。而且技能本身设计也很招笑,你又要使用鼠标瞄准,又要安排多个技能按键,导致了你使用技能时几乎必须松开某个方向键,而且所有技能都有极长的前后摇,更卡手了。然后哪怕使用鼠标瞄准了你的技能本身也还是有一定范围的,没法打远,那使用鼠标瞄准的意义是什么呢?不瞄还不行,用手柄更是人都打不到。
1.手感有點奇怪,攻擊會自動追怪,反而容易吃招。 2.攻擊前後搖偏長,敵人的攻擊倒是沒什麼前後搖,基本都是瞬發。 3.BOSS動畫人物沒有無敵幀,人物也沒法動,動畫期間BOSS就能攻擊了,期間內被控場容易被控到死,常常動畫一結束,我已經正在復活了。 遊戲不錯,但以上都是硬傷,還望能更新吧,小玩不錯,但我這肉鴿狂,這些超影響體感。
번역이 짜치긴하는데 나쁘지않은 게임성 다만 던전이 랜덤식이 아니라 보통은 고정이라 1회차만 재밌고 2회차 생각이 좀 안든다 뽕맛을 보기가 쉬워서 재밌긴한데 최종장 초반은 지루했다
Apesar de ser um jogo procedural, tem uma curta "duração" além de ser um pouco limitado na parte de variedades de mapas, mas de modo geral acaba sendo um bom jogo para se passar o tempo, se você gosta de jogos RL vale a pena dar uma chance.
Substantially better than what i was expecting from a game that's under $10. The different playable characters is where this game really shines. Each is incredibly unique and can be built a number of ways with an in-run skill tree that defines you character's unique ability, as well as 4 generic abilities found in the run that evolve based on the equipment and their tags or "Blessings" as they're called in this game. Even though it was short to beat, i really liked all that the main game has to offer. Every enemy has unique attacks and movements, and all he bosses feel very different. There's also a whole lot of extra content in the form of increased difficulty modifiers and a survival mode. Although, personally i think the survival mode is actually where this game fell short. It changed the core mechanics just enough to be awkward to play and i don't really see myself getting much from it.
優質遊戲,不會LAG,動作流暢。 遊戲體驗上有夠舒服,跟隔壁那個該死的兔子村比起來,兔子村簡直是依託答辯。 一款好的遊戲就是要做到這樣,讓玩家不會想開CE修改數值。
200時間弱プレイしました。 他の方のレビューで書かれているとおり、ハデス系とヴァンサバ系が両方楽しめるゲームです。 キャラもそれぞれ個性があり、さらに装備やスキルでプレイスタイルを色々と変えて楽しめます。 ヴァンサバモードではさらに要素も増えて、様々な組み合わせが楽しめます。 説明不足なところはたしかにありますが、少し触ればだいたい理解できるかと思います。 私はヴァンサバモードはすごくハマリましたね、パラメータは上限、資源回収の意味も特にないけれど、キャラとビルドを色々変えて最高難易度を何度も潜りました。 爽快感、達成感、ビルド構築。購入金額以上に楽しめたゲームでした。
難度的跳躍太大了,感覺很多平衡都沒做好
★★★ 옛날 중국 모바일 RPG 감성의 로그라이트 절대 LV.3 여우를 소환하지마
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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