
The Girl from Arkanya is a top-down treasure hunting RPG, mimicking the style and feel of 2D Zelda games. Explore the jungles of Amazonia as Marisa, alongside her capybara companion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is ok. It has some good qualities: story and setting are unusual; the characters and dialogue are decent; the pixel graphics are charming. It also has some negative qualities: combat is simplistic (mash sword attack); healing and switching gear i cumbersome; treasure is a hassle to deal with. I'd probably rate it a thumbs up, barely, but the main thing I cannot forgive is that this game does not respect your time. It forces you to backtrack constantly, with no reliable movement speed increase and far too few warp points. The game also intentionally puts merchants and storage crates much further away form any warp point than necessary. And, as if to rub it in, the game has a very large circular fetch quest which sends you around the entire map _twice_, like a bad joke that you never asked to hear. I don't respect games that don't respect the player.
All in all this is a nice fun game to play. It does have 1 huge drawback however which meant I couldn't complete the 1st temple of 6. In other words I got so far in then got stuck. The problem is that many of the puzzles are too time sensitive. You have to activate items, swap characters and teleport characters around so fast that if you can't do it then you get stuck and cannot progress. If you are not to good with remembering button sequences and getting them all right in a few seconds then don't buy this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
レビュー初なので拙い文章はご容赦を。 日本語レビューが全く無くオススメしたくてレビューしました。 ゼルダインスパイアゲームと聞いて購入&プレイ。 日本語MOD利用。 始める前は神トラ系と思ってやってましたがやってみると夢を見る島が近いかなと思います。 もちろん独自要素などもいろいろあり、完全にゼルダというわけではないことは踏まえておくべきでしょう。 ・キャラクターが良かった。良かっただけにもっと絡みがあっても良かったなとも思います。インディーラはかなり好み。 ・難易度がちょうどよかった。最初は簡単に感じたが段々とちゃんと設定されていると感じた。 ・操作性が良かった。 ・全体的にボリュームがもう少し欲しかった。 ・日本語対応してほしい ・雨はいらない 総合的にはやってみて良かったなと思います。しかし一番感じたのはもうちょっとボリューム(何かしらのイベント含む)が欲しかったなと思います。 アップデートや次作に期待したい作品でした。
This game deserves praise as a fun co-op adventure. The only caveat is that you can break the game in co-op by throwing your Capy pall beyond some obstacles and entering zones out of order. We had to restart our playthrough after the wind temple bugged and we couldn't get the wind dance. Overall fantastic for fans of SNES adventures with some sassy humoured characters.
A Zelda like game that is one of the few on steam that does it decently with a (very) large map, dungeons, and a cute capybara. It never really gets too hard as you can stock up on plenty healing items so bosses never become an issue, so if you are looking for something challenging this game doesn't provide that. While being so large you think that makes the game nicely large but that also makes it very difficult and tedious to find all the remaining collectibles (with achievements attached to it) unless you like walking the same map 20 times and still not find everything. Do yourself a favor and google Missi the Achievement Huntress The girl from Arkanya to find a guide there. Also there are way too many loading screens like it is still 1990, come on not everything has to be copied from that era, and i dunno the whole progress in the game felt slow at times, it's a nice game but nothing spectaculair either, i hope on a sequel but with a little more added power. I would say it's more 15 euro worth. 7/10 Ja?
Fun, cute little game. I played it entirely on Steam Deck, and 100%ed it with only a hand full of minor bugs (mostly walking past loading zone barriers, and needing to walk back again to hit it). Button mapping and performance were great and I love the overall idea and feel of the game. The story is not outstanding, but did keep me engaged. Characters mostly easy to discern, even in the small pixel art, and they all have unique personalities that make them stand out. It does have a few areas for improvement, such as: 1-Some of the characters feel a bit hollow, even ones you would think would have a larger role to play [spoiler] Where are you, Dad? You talk to me at home, I see you in the forest and then never again. [/spoiler] 2-Menu system could be a bit clunky at times (trying to switch the dance you want in combat can take a while when over half of them are on a second menu that flips back and forth ever second or 2) 3-Some interactions take longer than needed (such as selling guano for iron. Why do I have to go through 3 boxes of text, every time for EACH ONE!! Please give me a trade all option. Guano serves no other purpose) 4-The map is not very helpful. While I like the design of the world map, it would be nice to have a region map that I could actually read where I am. If I'm going back to an area that was locked behind a tool or dance I didn't have access to, it can be difficult to remember where the "secret" or spot was located. It would be a lot easier if we had a zoomed in map to read. It could even look like an old treasure map that we fill in ourselves as we roam around the world. 5-Some events do not change dialog, even if they should (after end game, after unlocking or getting past something that "You'll never figure out how to get past") Overall, I enjoyed my time and would recommend the game to anyone that likes simple, not overly difficult 2D Zelda like games, and I look forward to what the devs do with this game with future patches/expansions.
Very decent ALTTP clone with a style and vibe all it's own. Plus a wise cracking magic cappy?! Perfect. Really fun, easy game, fun story that isn't too wordy but close. Better than most rpg/adventure games out these days. Maybe about half way through and having lots of fun. Puzzles are good, combat is very tight and fast, exploration is solid, big map, good bit of enemy variety. What's not to love?
I was looking for games that feel like playing Link to the Past, and this game was on the recommendations. I would recommend it for people to play; especially if you have a steamdeck and looking to kick back as you play. I wouldn't say the puzzles were difficult (more tedious than anything) and honestly, the music was annoying at times; but I was most impressed by the sprites and animations more than anything.
Has beer and cheese as health potions
The Girl from Arkanya takes the familiar foundations of classic top-down action adventures and gives them a cheerful identity built around treasure hunting, exploration, puzzles, and an unexpectedly useful capybara companion. Developed and published by Arkanya Games, the experience is openly inspired by traditional 2D Zelda-style adventures, yet it avoids feeling like a simple imitation by incorporating its Amazonia-inspired setting, dual-character mechanics, collectible artifacts, and magical dances into the established formula. The adventure follows Marisa, an ambitious treasure hunter hoping to build her reputation while carrying on her family's legacy. Her journey becomes far more significant when circumstances bring her together with Ka'apiuara Yum Kaax, conveniently shortened to Kapi, a magical capybara who becomes both companion and essential partner. Their mission eventually grows into a struggle to protect their home, but the story maintains a playful personality rather than becoming excessively dramatic. Marisa's enthusiasm for treasure and Kapi's unusual presence give the narrative a lighthearted quality that suits the colorful presentation. Exploration is the heart of the experience. The adventure stretches across seven handcrafted overworld regions filled with secrets, treasures, characters, and environmental challenges. Progress is rewarding because wandering away from obvious paths can lead to useful discoveries rather than merely decorative locations. Collectible artifacts are especially appropriate for a protagonist whose identity revolves around treasure hunting, and their connection to the history of Amazonia gives them additional thematic purpose. Players who enjoy thoroughly searching environments are therefore rewarded for curiosity. Six themed dungeons provide much of the more structured adventuring. These areas combine exploration, puzzles, combat, and progression while gradually expanding the abilities available to Marisa and Kapi. The structure will immediately feel comfortable to fans of classic action RPGs, but it remains satisfying because completing a dungeon can meaningfully change how subsequent areas are approached. Instead of progression being defined primarily by increasing statistics, acquiring new capabilities opens additional possibilities throughout the world. Equipment plays an important role in maintaining this sense of discovery. There are 15 equippable tools designed for purposes that extend beyond straightforward combat. They can contribute to solving puzzles, navigating environments, reaching new locations, and dealing with enemies, while certain tools can also be upgraded. Finding equipment consequently creates the appealing sensation that another part of the world may now be accessible. It encourages players to remember suspicious obstacles and unexplored locations instead of treating each area as something permanently finished after the first visit. Magic provides another layer of progression through sacred dances. Completing dungeons allows Marisa to acquire spells activated through these dances, granting special abilities to both members of the duo. It is a whimsical concept that fits naturally into the game's personality while making dungeon completion feel consequential. More importantly, these abilities complement the central character-switching mechanic rather than existing as an isolated progression system. Switching between Marisa and Kapi is arguably the most memorable gameplay feature. Many obstacles require players to alternate between the two, making the companion an active participant instead of an NPC who simply follows the protagonist. Understanding how their individual abilities complement each other becomes part of puzzle solving and exploration. This creates opportunities for experimentation and makes controlling the pair considerably more interesting than having a conventional companion character with limited interaction. The same design also works naturally with cooperative play. A second player can join locally and control the other character, with drop-in and drop-out functionality making cooperation relatively accessible. Shared and split-screen co-op are supported alongside Remote Play Together. Playing alone still provides the complete experience because one person can switch between both characters, while cooperative play transforms those mechanics into coordination between two players. This flexibility makes the adventure equally suitable for solitary exploration or sharing the journey with someone else. Its pixel-art presentation complements the retro-inspired structure particularly well. The colorful environments and top-down perspective provide good visual clarity while reinforcing the nostalgic atmosphere. More importantly, the Amazonia-inspired fantasy world helps distinguish the scenery from the forests, castles, and medieval villages that frequently dominate similar games. The combination of mythology, treasure hunting, ancient artifacts, jungle environments, and magical elements creates a cohesive identity even when many of the underlying gameplay concepts are intentionally traditional. Combat, puzzles, collecting, exploration, equipment progression, and character switching are interconnected rather than feeling like unrelated activities. Finding a tool can expand exploration, exploration can uncover artifacts, dungeon completion can unlock magic, and new abilities can provide solutions to obstacles encountered earlier. This interconnected progression gives players reasons to revisit locations and experiment with their growing collection of abilities. The main limitation is that experienced action-adventure players will recognize much of the underlying blueprint. The dungeon-based structure, ability-gated exploration, environmental puzzles, equipment progression, and collectible hunting are hardly new concepts. What prevents the experience from becoming overly derivative is the personality surrounding those mechanics. Kapi is more than a mascot, character swapping has genuine gameplay importance, and sacred dances and treasure hunting add flavor to familiar progression. Steam Deck compatibility is promising from a technical standpoint because the Steam version provides SteamOS and Linux support and the game has controller-oriented mechanics that naturally suit handheld play. However, the Steam store information available does not display an official Valve Steam Deck Verified or Playable rating, so it is better regarded as potentially suitable for Steam Deck rather than officially verified. Its top-down presentation and compact action-adventure structure nevertheless make it the kind of experience that conceptually fits portable play very well. Overall, this is a thoughtfully constructed tribute to classic top-down adventures that understands why exploration, meaningful equipment, secrets, dungeons, and gradually expanding abilities remain satisfying. Arkanya Games adds enough personality through Marisa and Kapi's partnership, its setting, magical dances, treasure-hunting theme, and cooperative possibilities to establish an identity of its own. It is particularly easy to recommend to players who enjoy methodical exploration, environmental puzzles, collectible hunting, pixel-art RPGs, and discovering abilities that continually change how they interact with the world. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
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