
Magic Research is a text-based incremental game about Magic. You are the headmaster of a newly-created institution of Magic. Will you be able to lead your school to win the prestigious Tournament of Magic?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Güzel bir oyun hikayesine fazla takılmadım sadece oynayıp vakit geçirmeyi sevdim, değişik taktikler uygulayarak oynamak eğlenceli
Оригинальная, полностью законченная короткая, но насыщенная idle c элементами РПГ. Рекомендую каждому любителю жанра, кто ищет игру на пару недель, а не лет или дней. + Глобальная прокачка за счёт разовых достижений: прогресса в игре, убийства боссов, квестов, прокачки навыков и иногда удачи. + Удачное сочетание idle фарма рядовых врагов и сложных активных битв с боссами, которые больше похожи на головоломку. Забеги - испытания, полностью меняющие требования. + Игра платная, ощущается завершённой. В отличии от idle про бесконечно растущие цифры, которые заканчиваются только когда разработчику надоедает добавлять новый контент, тут конец - это полностью реализованная концепция. + Игра не стилизована под РПГ, все усилия разработчика вложены в геймплей. Может однажды появится idle в который интересно играть и приятно смотреть, но пока надо выбирать. PS Если игра зашла то рекомендую Your Chronicle. Схожая концепция, только на порядок больше контента и с ним продолжительности.
good game
This game is fantastic! To-date one of my favorite incremental games; it feels wonderful to play and finding new storylines and their in-game bonuses is highly compelling. The only real problem with it would be that it's so good - I now need to make a similar game of my own!
Simplest dumb kind of game that is fun as long as you dont mind looking at a stat screen the whole time
[i]Magic Research 1[/i] is a fantastic short form game. It has the length of the likes of [i](the) Gnorp Apologue[/i], [i]Max Manos[/i], or [i]Increlution[/i], but the depth and structure of a true idle game. [h1][i]Magic Research 1[/i] is genius; here's why.[/h1] The subtleties of how all different systems come together and the subtle interconnections are going to be difficult to describe in text - and [b]the full game [i]IS[/i] the game the demo suggests it is[/b] - so let's focus on the highlights. [h2]Genius offline progression[/h2] The game finds [b]the golden mean[/b] between [b]full offline progression[/b] of idle games and absolutely [b]no offline progression[/b] of the short-form incrementals, and it works [i]perfectly[/i]. After being offline, you receive Time Pieces, which then can be used to, in the order of decreasing efficiency: instantly gain 25 minutes of time-consuming research, speed up the gamespeed x2, speed up x5, or just skip 10 minutes forward. This incentivises the player to "spend" offline time on the most time-dependent aspect of the game, while allowing the impatient players to barge through the more active parts anyway, and also both alleviating pains in late-game completionism and supporting niche idle farming use cases. Which leads us to the next point: [h2]Genius balance of idling and attention[/h2] Firstly, [i]Magic Research 1[/i] works both when you're playing it attentively with a few moments where you put it in the background, while also allowing for extensive idling to maximise your stats or over-sow for a big harvest. Secondly, as you progress, [b]your undivided attention[/b] is needed for one or several bossfights per run, but eventually you only need it for the last two bosses. And you only need to beat them once, without [i]completely[/i] cannibalising most of your loadout slots just to beat them. [i]<wheeze><hack>Melvor Idle<kheh><ergh-choo>[/i] [h2]Genius hint system[/h2] A huge part of progression is completing storylines, which appear in place of generic random events when quite specific - seldom even semi-random and [i]unexpected[/i] - preconditions are met. Instead of using blind experimentation or having to dig up guides, you eventually unlock a way to get tasteful hints, increase the appearance chances, and even trigger them instantly - but you need to arrange your loadout for that and steer your metaprogression to make these more effective and efficient. And, in a nice touch, you [i]never[/i] get hints for events that are still gated off and are impossible for you to complete, which prevents spoilers. [h2]A satisfying ending[/h2] This is not exactly a sign of genius, but you'd be surprised how rare a good ending is in the conjoined twins of a genre that's idle/incremental games. (It helps the writing in general flows nicely.) And, y'know, the lead-up/[u]final challenge[/u] is actually significant ([i]<shakes fist at [url=https://steamcommunity.com/id/dragomok/recommended/2237970?snr=1_5_9__402]Outpath[/url]>[/i]) and follows reasonably from the premise of the story ([i]<shakes fist at [url=https://steamcommunity.com/id/dragomok/recommended/1473350?snr=1_5_9__402](the) Gnorp Apologue[/url] that is not an apologue>[/i]). You got to appreciate two-eyed people in the land of the blind where even the rare one-eyed man tends to have advanced cataracts, y'know? [h2]It's not all rosy[/h2] Of course, there are some negatives. [olist] [*]The [b]post-game challenges[/b] honestly sound to me [b]grating, stressful, painful[/b]. This means I'm never going to get 100% achievements, but I'm completely okay with that after 18 days of fun journey to the ending. [*]Some random events allow you [b]to pick unethical/evil choices[/b] but these seem to have [b]no consequences at all[/b]. [*]There are some [b]minor flaws that are completely improved in [i]Magic Research 2[/i][/b] (limited inventory being a mild nuissance, no option to wait until fully healed before fighting the next enemy, some other tiny things I haven't realised were iffy until MR2 fixed them) but they are so small that they mostly faded from my memory before I rechecked them. [/olist] "Some" is not a lot. [hr][/hr] [h2]In conclusion,[/h2] [i]Magic Research 1[/i] is a great game to play on its own, a good entry point for the idle game genre (before moving on to, say, [i]Unnamed Space Idle[/i], [i]Territory Idle[/i], [i]Idle Wizard[/i], or [i]Antimatter Dimensions[/i]), and it's going to make you appreciate [i]Magic Research 2[/i] even more.
great
fun
This and the sequel are the best idlers I have played. You keep discovering new stuff, there is a cute little plot, and there are some points where you have to think a bit about what to do to progress.
A while back, I went through a phase where I really liked Idle games. This was one of the last ones I played. It was really fun! I really liked the special ending. The game was well set up and didn't feel too long.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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