No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $74.7K — a different platform, not this one.
In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way? * Cast over a hundred different spells with various effects * Research magic in various magical schools to discover new, surprising ways to use this power * Accumulate resources and build the school campus * Manage a team of researchers and apprentices to lead your school to fame * Discover tons of hidden new features - when will you unlock the next one? * Find over eight dozen secret storylines with permanent, game-altering effects * Restart the game and make faster progress each time with retirement bonuses * Optimized both for iPhone and iPad * No ads! This is the full, complete game. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way? * Cast over a hundred different spells with various effects * Research magic in various magical schools to discover new, surprising ways to use this power * Accumulate resources and build the school campus * Manage a team of researchers and apprentices to lead your school to fame * Discover tons of hidden new features - when will you unlock the next one? * Find over eight dozen secret storylines with permanent, game-altering effects * Restart the game and make faster progress each time with retirement bonuses * Optimized both for iPhone and iPad * No ads! This is the full, complete game. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.
Stats
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.4M | 1.4M | 86% | Free | |
| $596.7M | 2.9M | 89% | Free | |
| $496.2M | 916K | 87% | Free | |
| $444M | 2.1M | 84% | Free | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 |