
"So you wish to be able to easily stock up on potion ingredients, eh?" The morning after hearing these words, a dungeon had appeared beneath the potion store! Furious that someone had dug a dungeon in the shop without her permission, Pastel begins her underground investigation...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
他の多様な放置ゲーを知ってしまっている今の立場からの感想、やりこみ要素が少なすぎてすぐ終わるというのがなんとも微妙。 各薬のLvを最大にして「まぁまだ次のステップがあるんでしょ」と思ったら即終わり…。 味の薄いスルメかな?内容が悪いとはまったく思わないのだけど
このゲーム内容に980円は高いと感じる人もいるだろうが、 内容自体はお手軽で良い。 セールしてたら是非 通常プレイが7時間 全実績解除に5時間程
いいね
good!
All the worst parts of "rebirth" idlers/clickers, with none of the positives. Gameplay is simple, you hit "play" and your character traverses a "dungeon", automatically collecting resources and fighting enemies, both of which award RP. Your job is to spend RP strategically on various permanent "potions", with the end goal of completing the 99th floor and being awarded a letter grade based entirely on completion speed. Death kicks you back to the start - wiping upgrade progress if running hard difficulty - which wouldn't be so bad if it weren't for two things: 1) There are "damage gates" - bosses on floors 50 and 99 - that you must have enough damage, and ONLY damage, to defeat within 5 rounds otherwise you die; the 99th floor boss literally requires every damaging potion to be maxed. This effectively means that there is only one true strategy: damage rush with leftovers going to health. In short, there is no strategy, no build diversity, nothing. 2) There is no replayability unless you're going for better letter grades and/or speed, which boil down to figuring out the one, perfect build pattern and then relying on RNG for early to mid enemy spawns. Once you've beaten the game once (twice if going for all achievements), that's it. Pass on this one. Apparently "Magic Dungeon Destroyer" is a vast improvement on the system, but after being so bored with Explorer I'm hesitant to give it a chance.
[table] [tr] [td] システム [/td] [td] ・ポイントを使って強化していく半放置シュミレーション。 ・計算式が表記されてるので大体の最適解は把握可能。 そのため大体同じ成長戦略になるから2・3週程度で完クリ可能 [/td] [/tr] [tr] [td] 感想 [/td] [td] 若干の運要素はあるけど基本理詰めでクリア出来るので楽といえば楽。 ノーマルとハードあるけどSランク目指すならリスタートしないし結局難易度関係ないね。 [/td] [/tr] [tr] [td] 実績 [/td] [td] 10/10(5.1時間) [/td] [/tr] [tr] [td] ご参考 [/td] [td] 50階と100階の少し前でセーブして攻撃力調整してワザと負けると実績解除なるから少し楽。 [/td] [/tr] [/table]
아기자기한 그래픽 신나는 음악 다양한 스킬(포션) 조합과 클리커 게임이라면 장점이 될 수 있는 직관적이고 단순한 시스템 나름 시원시원한 액션등 취향에 맞다면 재미있게 즐기실 수 있을 것입니다.(저는 재밌게 플레이했습니다) 이 게임의 가장 치명적인 문제라면 역시 가성비입니다. 던전 하나를 도는데 한 시간도 아니고 게임을 클리어하는데 한 시간입니다. 그렇다고 클리어 이후 추가 요소가 있는 것도 아닙니다.(도전 과제 올클같은 목표가 없다면) 로그라이크 게임처럼 한정된 게임 배경내에서도 다양한 변수들이 나오는 게임이라면 모르겠는데 이 게임은 처음부터 끝까지 몬스터 스트라이프만 바뀌고 플레이하는 내용은 똑같습니다. 또 엔딩을 보기위해서는 사실상 모든 스킬을 찍는게 강제되기 때문에 스킬 조합에 다양성이 있는것도 아니라 획일적인 플레이를 강요받게 됩니다. 물론 모든 게임이 완벽할 순 없지만 문제는 이 게임의 가격이 10000원이라는 점입니다.... 앞에서 말씀드렸다시피 게임이 재미없는건 아닙니다. 하지만 가성비 문제가 너무 치명적이므로 최소! 75%이상 세일할시에 구매하시길 바랍니다. 그 정도 가격이라면 신나는 음악과 함께 지하 던젼 탐험을 즐기실 수 있을 것입니다.
Cool concept for an idle game but waaaaaaaay too short
Very short but very cool and well put together.
キャラクターとBGMがとても良いゲームです。 敵を倒したり、道中で拾うアイテムで強化ポイントを手に入れて自キャラのパラメータを強化していくシンプルなゲームですが、Sランククリアを目指す場合は臨機応変にポイントを付与して強化していく必要があります。 手に入るアイテムやポイントにランダム性があるので、前回プレーした時と同じ手順を踏んでも同一の結果にならない可能性が高く、プレーするたびにハラハラする点がとても面白いです。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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