
"So you wish to be able to easily stock up on potion ingredients, eh?" The morning after hearing these words, a dungeon had appeared beneath the potion store! Furious that someone had dug a dungeon in the shop without her permission, Pastel begins her underground investigation...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [td] システム [/td] [td] ・ポイントを使って強化していく半放置シュミレーション。 ・計算式が表記されてるので大体の最適解は把握可能。 そのため大体同じ成長戦略になるから2・3週程度で完クリ可能 [/td] [/tr] [tr] [td] 感想 [/td] [td] 若干の運要素はあるけど基本理詰めでクリア出来るので楽といえば楽。 ノーマルとハードあるけどSランク目指すならリスタートしないし結局難易度関係ないね。 [/td] [/tr] [tr] [td] 実績 [/td] [td] 10/10(5.1時間) [/td] [/tr] [tr] [td] ご参考 [/td] [td] 50階と100階の少し前でセーブして攻撃力調整してワザと負けると実績解除なるから少し楽。 [/td] [/tr] [/table]
All the worst parts of "rebirth" idlers/clickers, with none of the positives. Gameplay is simple, you hit "play" and your character traverses a "dungeon", automatically collecting resources and fighting enemies, both of which award RP. Your job is to spend RP strategically on various permanent "potions", with the end goal of completing the 99th floor and being awarded a letter grade based entirely on completion speed. Death kicks you back to the start - wiping upgrade progress if running hard difficulty - which wouldn't be so bad if it weren't for two things: 1) There are "damage gates" - bosses on floors 50 and 99 - that you must have enough damage, and ONLY damage, to defeat within 5 rounds otherwise you die; the 99th floor boss literally requires every damaging potion to be maxed. This effectively means that there is only one true strategy: damage rush with leftovers going to health. In short, there is no strategy, no build diversity, nothing. 2) There is no replayability unless you're going for better letter grades and/or speed, which boil down to figuring out the one, perfect build pattern and then relying on RNG for early to mid enemy spawns. Once you've beaten the game once (twice if going for all achievements), that's it. Pass on this one. Apparently "Magic Dungeon Destroyer" is a vast improvement on the system, but after being so bored with Explorer I'm hesitant to give it a chance.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.5K | 108 | 68% | $4.99 | |
| $9.5K | 66 | 80% | $6.99 | |
| $9.5K | 55 | 49% | $9.99 | |
| $9.4K | 63 | 84% | $9.99 | |
| $9.5K | 133 | 68% | $4.99 | |
| $9.5K | 147 | 86% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $992.4K | 1.8K | 93% | $14.99 | |
| $134.7K | 1.1K | 82% | $4.99 | |
| $10.3M | 17.7K | 84% | $19.99 | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $56.9K | 117 | 93% | $14.99 | |
| $16.6K | 960 | 93% | $0.81 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chewy
片手間で気軽に遊べるのが丁度良い BGMも素晴らしい
有点类似点击英雄之类半放置游戏,一边攒资源升级一边走向更深的地牢。但是因为挑战有个时间限制和关底,所以其实是有最优解,内容大概能支持玩个5-7个小时。普通和困难没什么区别,主要是死亡惩罚,但是熟悉一次以后基本就是想一命通了。没有什么不同的流派可言,就是尽量贴近最优解的升级顺序,不难摸索,就是简单放松稍微想一下的小品。
Playing this was fairly underwhelming. Maybe I had my bar too high after playing One Way Heroics, but there's very little to do in this game. The character handles everything but upgrades automatically, it's just a matter of upgrading semi-strategically. The game would have some value if there was another level of depth beyond upgrades - but you just have to keep your numbers high enough to not die...not very hard if you want to crunch math or just repeat runs on normal mode. Admittedly, I have not tried hard mode, but from the description of the mode, it is literally just a single-run version of normal (where your initial RP pool increases the more you fail). I presume that it could be fun finding multiple ways to win in hard mode (I imagine there are a series of upgrade "paths", dependent only slightly on luck, which result in victory), which [i]might[/i] lend it some replay value, but I think you hit diminishing returns fairly quickly, here. I'll give the game credit and admit that the early game was actually pretty enjoyable (balancing my need to improve after-battle regen with the fact that my HP pool was high enough to allow for a focus on buying other upgrades for a while). If you want a game to pay attention to halfway for 30 minutes a few times a week, or want a game to focus on for two hours every few weeks, this game will do, but you might find more enjoyment out of other games. This game is far more about the journey than it is about the destination. If you like the upgrade system, the game has replay value. If you view the upgrade system as a means to an end, the game has no replay value. The game could be terrific if you could choose paths to take (e.x. this one has a lot of enemies and yields a lot of RP, but this one is safer), and would have been really cool as a "mystery dungeon" type game (as-is, it feels like you only have access to one pre-generated mystery dungeon map that your character automatically follows a single path through - the only difference between runs is "leveling" your character). Heck, they could have even added challenges (such as "chaos potion locked at level 2, no upgrading it!") to add a whole new level of interesting complexity to the game, but it seems like you [b]must[/b] have all potions at max level to win. The story is okay at best - I'll give the game credit for [spoiler]making the names of a floor at the end related to "parental love", then suggesting that the witch was the character's parent all along,[/spoiler] but even then the story was simple and [spoiler]the big reveal at the end was abrupt at best[/spoiler]. I had this on my wishlist for a while because I though it looked neat while browsing idly through the Steam store. I got this on sale for $5, and I'm considering getting a refund. I'm not sure if I'm satisfied with what I got for $5 or not...$3 might have convinced me to turn my review around. At the end of the day, the game was enjoyable to play, but I was disappointed in how shallow the game is. I've played for 96 minutes and beaten normal mode, and I don't feel like there's much more that would feel fulfilling to do. Frankly, if you're thinking about getting the game to do a run through - just go watch a YouTube video and save yourself a few bucks. If you're legitimately interested in the upgrade system and don't mind the game being very simple in casual play, I'd still wait for a discount before you buy it. tl;dr The game is simple...too simple. The upgrade system is the only system. Once you figure out the math, do trial-by-error, or repeat enough runs in normal mode, you win. Okay story, but you could watch a YouTube video and get everything you wanted from it. This game is far more about the journey than it is about the destination. If you like the upgrade system, the game has replay value. If you view the upgrade system as a means to an end, the game has no replay value.
游戏时间太短了,一点都不值得娱乐!
16時間で全実績解除 半分くらいは放置しながらしたのでしっかりやれば時間は短縮できます。 最初は楽しかったですが、後は作業で、作業ゲーの中でも退屈でした。
A cute exercise in resource allocation, way too shallow for the asking price.
[h1][url=store.steampowered.com/curator/32651167/]Página de Curadoria [/url][/h1] [h1] Magic Potion Explorer [/h1] [table] [tr] [th]GERAL[/th] [th]6.5[/th] [/tr] [tr] [td]HISTÓRIA[/td] [td]7.0[/td] [/tr] [tr] [td]JOGABILIDADE[/td] [td]6.0[/td] [/tr] [tr] [td]GRÁFICOS[/td] [td]8.0[/td] [/tr] [tr] [td]CONTEÚDO[/td] [td]4.5[/td] [/tr] [tr] [td]LINGUAGEM[/td] [td]INGLÊS[/td] [/tr] [/table] [b] Introdução [/b] Para começar vale dizer que o jogo é recomendado APENAS para aqueles que GOSTAM de jogos incrementais ou idle games e eu recomendo encontrar uma BOA promoção, porque o preço original é caro. Dito isto, este é um jogo incremental bem curto mas com historinha legal e ele não é tão idle. Você tem que escolher os upgrades com certa frequência e como o jogo é curto você acaba ele em pouco mais de uma hora. [b] História [/b] Você é uma dona de uma loja de poção e deseja por um método mais fácil de conseguir os ingredientes para suas poções, só que você fala meio alto e uma bruxa ouve seu desejo. Na manhã seguinte há um calabouço escavado na sua loja. Furiosa por alguém ter escavado essa “dungeon” em sua loja sem permissão, você entra no calabouço atrás do responsável. [b] Jogabilidade [/b] É um idle game em que você apenas assiste as batalhas e a exploração e escolhe upgrades para conseguir avançar na dungeon. O jogo responde bem a todos os comandos, mas eu senti falta de algumas mecânicas mais interessantes nos upgrades ou mesmo em alguma diferença na relevância dos upgrades. Parece que de qualquer modo que você jogar o resultado será o mesmo no final. [b] Gráficos [/b] Os gráficos do jogo são OK. Mas poderiam ter dado uma caprichada melhor nos inimigos ou na exploração. [b] Conteúdo [/b] A quantidade de conteúdo não é muito extensa. Mas há algum replay se você quiser fazer todos as conquistas. O problema é que basicamente você teria que jogar o jogo novamente e a única alteração seria alguns upgrades no começo. Apesar de eu ter jogado e gostado a primeira vez, não consigo ver motivos para jogar a segunda. [b] Conclusão [/b] Recomendado apenas para os que gostam de idle games e jogos incrementais e EM PROMOÇÃO! Apesar de ser divertido é muito curto e caro pela quantidade de conteúdo.
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