
In an increasingly oppressive world, a magpie feeds her only remaining child amidst a city of lackluster sightseers. Take their vision and feed your son.
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In an increasingly oppressive world, a magpie feeds her only remaining child amidst a city of lackluster sightseers.
Take their vision and feed your son.
WELCOME TO MAGEYE

Following a tragedy and being forced to tend to the infected wounds of your only remaining kin, you remain confined to a city and reap the vision of uselessly sighted wanderers.
Fly, dive, and tear out eyeballs from those who condemned and failed you.
Feed your beautiful son, before it hurts too much to breathe.
Watch loud, messy visual novel sequences.
Laugh at their lawlessness as new enemies come into view.
Interact with objects, uncover scenarios, and understand less than before.
Suppress yourself, as emotion is always weakness.
Cry anyway, because it hurts so much to see love die before you.
3-4 hours worth of psychological terror.
Vengeful flight maneuvers.
Palatable eye-stealing mechanics.
Black and white pixelated visuals with a modernized, bleeding retro aesthetic.
Emotionally charged, messy drawings and animations.
Unstable level progression.
Excessive amounts of corpses.
Dark, edgy humor.
Pills.
Existential dread.
One ending.
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IF IT HURTS, IT'S SUPPOSED TO...

YOUR VENGEANCE WILL BE VIRTUOUS.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I found the game through a Twitter post and found the trailer as well as the main premise incredibly intriguing. Reading the description, already a few themes come to mind: climate change, ecological destruction caused by human, motherhood, etc. explored under a horror lens. I've always been a big fan of this genre, and I must say the first half of the game truly delivered! The opening immediately draws you in and give you a very good motivation/reason why you do the thing that you do: gorging people's eyes out to feed your dying child. Though the game does occasionally utilize flashing horror imagery and grating sound effects, the main horrors lie in the dialogues, the codependent relationship between mother magpie & child, and the attitudes & actions between the birds and the humans. The writing is quite great, effortlessly flows between being tragically beautiful, to deeply unsettling, to being quite existential and melancholic. It picks at my brain, and caught me off guard in the best ways: e.g.,[spoiler]I expect to find the humans to be the monstrous ones here, instead I find myself being frightened by the weak magpie child, especially in the scene where he rips out his mother's throat[/spoiler]. The mechanics are interesting enough, and the art style + sound designs are suitable & fitting to each scenes. Now on to some criticism. This could totally be a skill issues on my part, by I find the mechanic a bit frustrating at times and the difficulty curve increases exponentially in the last few level, [spoiler]and the crows jumpscare at you now which is interesting the first few times, but after multiple attempts it gets annoying quickly[/spoiler]. Also there weren't a cue that you can poke out fat guy's eyes with the space bar, or maybe ive missed it somewhere and only discovered it in the last few levels. I sadly weren't able to beat the last two levels but was deeply invested in the story, so I checked out a YouTube walkthrough. Story wise, mild spoilers ahead: [spoiler]while the first half of the game starts off super strong, the second half of the game along with the introduction of the cult + Richie being the Big Bad is when the story fells apart for me[/spoiler]. In the first half, you're given an intimate, contained story about mother and child, and already there are so much ground to cover and explore. [spoiler]It's a constant struggle of power, between bird mom and the humans, and between herself and her own child. It's a story about how a thirst for revenge drown out innocence and love and create fertile ground for selfishness and monstrosity to fester, but what choice do you have when the only sustenance available at all is not crickets but eyes, bloody and gory. It's a coming-of-age story where a young boy has to wrestle with his own place in the world, with his disabilities and what reasons he has for Being, especially when his own existence is only sustained from the suffering of others, of even his own mom. It's a lesson on how suffering only begets more suffering, and how what comes around will go around, until it consumes your whole being, your whole vision of what the future could be turns out to be what always has been. Life matters too little in this world, can be snuffed out at an instant at people's whim, and yet it's so costly to sustain even the smallest bit of it. The exhaustion weights on your whole being, weights on the people around you who depends on you, and you just have to continue even though you hate it. You *hate* it.[/spoiler] Yet in the second half, or rather the last 1/4, [spoiler]the focus was taken away from this rich and deeply intriguing conflict to focus on a cult that was introduced too late into the game. Not once did I wonder, "hey why can these birds talk and think" and that I want to investigate that more than the existing relationship we have here. And then there's the cult, the populism, the humans being forced to stay inside, the drone surveillance, etc. Not that any of these ideas aren't interesting or the worldbuilding is lacking, but i feel like these might warrant their own games instead of fitting too much of everything into this one. The existing characters are already phenomenal, and their main internal/relational conflicts and ideologies are still yet to be resolved, so why do we need to care about some guy (Richie) thats gonna be killed off in like 30 seconds anyway. It dilutes the theme and character motivations in my opinion, which affect the impact of the ending. In the end, the child either jumps off or was thrown off his nest by the mom(?), and the magpie surrendered itself to the execution squad, and its supposed to be this ultimate climax for the story yet it's not because we have this gap where we had to focus on the cult stuffs + we're a bit desensitized at this point with all the bloodshed + the leading to this moment, which was supposed to be mother magpie's internal dialogue wasn't too clear. Less is often more for these types of stories, and there's a skeleton of a truly great game here still, if only the themes were explored and fleshed out just a bit deeper.[/spoiler] Despite my lengthy criticism part, I do believe this game is worth a playthrough! And being the first published game from the developer it's really amazing. Looking forwards to more of their game in the future and will definitely recommend this to my friends.
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Serious volume warning on this one. Mageye feels like the alternate life you lived during a salvia trip. It touches on psychotic paranoia for the most part, and the related delusions . Gameplay loop is passable if not a little on the annoying side, but you're here to hurt so it fits.
I just wanted to go around blinding peolple as a bird, why is the story so deep and well done?
what a terrifying experience
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/6CEdnpe4Zf0
[h1]𝑰𝒔 𝑰𝒕 𝑾𝒐𝒓𝒕𝒉 𝑰𝒕?![/h1] [b]𝑶𝒏𝒆 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒔𝒕 𝒊𝒏𝒕𝒆𝒓𝒆𝒔𝒕𝒊𝒏𝒈 𝒔𝒕𝒐𝒓𝒊𝒆𝒔 𝑰’𝒗𝒆 𝒉𝒆𝒂𝒓𝒅 𝒊𝒏 𝒂 𝒍𝒐𝒏𝒈 𝒕𝒊𝒎𝒆, 𝒂𝒏𝒅 𝒂 𝒒𝒖𝒊𝒄𝒌 𝒕𝒊𝒑: 𝒊𝒇 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆 𝒄𝒍𝒐𝒔𝒆𝒔 𝒖𝒏𝒆𝒙𝒑𝒆𝒄𝒕𝒆𝒅𝒍𝒚, 𝒊𝒕 𝒅𝒐𝒆𝒔𝒏’𝒕 𝒎𝒆𝒂𝒏 𝒕𝒉𝒆 𝒔𝒕𝒐𝒓𝒚 𝒊𝒔 𝒐𝒗𝒆𝒓. 𝑻𝒉𝒆 𝒈𝒂𝒎𝒆𝒑𝒍𝒂𝒚 𝒄𝒂𝒏 𝒃𝒆 𝒄𝒉𝒂𝒍𝒍𝒆𝒏𝒈𝒊𝒏𝒈 𝒇𝒐𝒓 𝒔𝒐𝒎𝒆 𝒑𝒍𝒂𝒚𝒆𝒓𝒔, 𝒃𝒖𝒕 𝒏𝒐𝒕 𝒇𝒐𝒓 𝒎𝒆, 𝑰 𝒉𝒂𝒗𝒆 𝒂 𝑪𝒆𝒓𝒕𝒊𝒇𝒊𝒄𝒂𝒕𝒆 𝒊𝒏 𝒕𝒉𝒆 𝑻𝒓𝒊𝒂𝒍 𝒐𝒇 𝑪𝒂𝒍𝒂𝒎𝒊𝒕𝒚! (–⩊–) 𝑻𝒉𝒆 𝒔𝒕𝒐𝒓𝒚’𝒔 𝒄𝒍𝒂𝒓𝒊𝒕𝒚 𝒅𝒊𝒑𝒔 𝒂 𝒃𝒊𝒕 𝒍𝒂𝒕𝒆𝒓 𝒐𝒏, 𝒂𝒏𝒅 𝒂 𝒇𝒆𝒘 𝒔𝒆𝒄𝒕𝒊𝒐𝒏𝒔 𝒎𝒐𝒗𝒆 𝒕𝒐𝒐 𝒒𝒖𝒊𝒄𝒌𝒍𝒚 𝒕𝒐 𝒓𝒆𝒂𝒅 𝒄𝒐𝒎𝒇𝒐𝒓𝒕𝒂𝒃𝒍𝒚, 𝒃𝒖𝒕 𝒐𝒗𝒆𝒓𝒂𝒍𝒍 𝒊𝒕 𝒘𝒂𝒔 𝒔𝒕𝒊𝒍𝒍 𝒓𝒆𝒂𝒍𝒍𝒚 𝒈𝒐𝒐𝒅. 𝑻𝒉𝒆 𝒅𝒊𝒇𝒇𝒊𝒄𝒖𝒍𝒕𝒚 𝒇𝒆𝒍𝒕 𝒋𝒖𝒔𝒕 𝒓𝒊𝒈𝒉𝒕; 𝑰 𝒘𝒐𝒖𝒍𝒅𝒏’𝒕 𝒄𝒉𝒂𝒏𝒈𝒆 𝒊𝒕, 𝒂𝒇𝒕𝒆𝒓 𝒂𝒍𝒍, 𝒊𝒕 𝒊𝒔𝒏’𝒕 𝒆𝒂𝒔𝒚 𝒃𝒆𝒊𝒏𝒈 𝒂 𝒎𝒐𝒕𝒉𝒆𝒓! 𝑰 𝒉𝒊𝒈𝒉𝒍𝒚 𝒓𝒆𝒄𝒐𝒎𝒎𝒆𝒏𝒅 𝒕𝒓𝒚𝒊𝒏𝒈 𝒕𝒉𝒊𝒔 𝒈𝒂𝒎𝒆 𝒚𝒐𝒖𝒓𝒔𝒆𝒍𝒇. 𝑰𝒕’𝒔 𝒉𝒐𝒏𝒆𝒔𝒕𝒍𝒚 𝒃𝒆𝒕𝒕𝒆𝒓 𝒕𝒉𝒂𝒏 𝒎𝒂𝒏𝒚 𝒓𝒆𝒄𝒆𝒏𝒕 𝑨𝑨𝑨 𝒕𝒊𝒕𝒍𝒆𝒔.[/b] https://youtu.be/B84d51FP8tU Product received for free
un jeu inspiré & inspirant
Perturbant (positif)
MAGEYE is a weird game for me to review. On the one hand, it is clearly a personal and at times powerful work of art, ready and willing to be upsetting and inaccessible in order to exist. On the other, it is a poorly-mixed audio nightmare with a far-too-frustrating boss battle (for me) that has a mostly-nonsensical story that doesn't go anywhere and pulls things out of nowhere as it approaches what it calls a climax. In short, I can't recommend you play this game, but I do think it's worth your time. Buy it and play it, then if it gets too much, go watch someone else finish it. The audio wants to be harsh and surprising, but the audio controls you're given make even the lowest setting (short of muting) on low system settings still make the loudest noises grate and ring your ears while the quietest noises fade into nothing. I played through the game turning the audio on for gameplay and off for cutscenes/text. I do appreciate this attempt to create a hostile, punk soundscape, but all of that literally falls on deaf ears if I must mute the game just to play it for more than a few minutes at a time. The boss battle combines some of the worst gameplay concerns: needing to build up high speed and accuracy just to perch, immobile, on a target; a red background with a large amount of red projectiles (done once beforehand!); and an extremely vertical arena, wherein all meaningful gameplay takes place at the bottom and which you have to ascend at intervals, that punishes you for trying to descend fast with (in all likelihood) a restart. This is all in addition to an antagonist that had not mattered until immediately before and does not matter frankly at all before, during, or after. The story as a whole is a gripping yet confusing tale that blends objectivity and madness. A multitude of voices bark differing opinions at you as lo-fi, gruesome images fill your screen. Entire paragraphs of text exist for only a frame or two, neat to read but clearly uncaring if you do (or can) at all. You're sent on a convincing downward spiral that feels impossible to tear yourself away from. As for my real issues: what's with the weird vtuber strawman cutscene in the latter quarter of the game? What's with the dopa-pills? The work is very personal, I understand, but it also seems to trash some real-world concepts without a hint of actual critique because of some very shortsighted ideas. Again, I can't honestly recommend anyone play this game. But, AGAIN, it's an intensely personal and unique piece of art you won't be able to find anywhere else. If you have the (at time of writing) eight bucks to spend, it'll be a worthwhile purchase; just remember to turn the volume way down and if you can't play anymore don't be afraid to look up some let's play.
This game is genuinely peak. Volume warning though, I might be deaf after a few moments though. Still worth it
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