
Mages of Osmea is a top down spellslinging RPG where you create your own spells to defeat corrupted monsters. Fight through waves of monsters and bosses, completing objectives in singleplayer or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
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PLEASE UPDATE! It is really fun and unique- nearly unlimited spell customization and easy to understand gameplay. It just needs new content: more enemies, objectives, spells, bosses, etc. Sell it for a dollar or something! Just don't let this die...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Not worth the money...and its free..
its simple but just ticks the right boxes for me. the more you play the more mana you can have the bigger the spells can become, i can assure you if you add more variety to the game-play and spells i would even pay for this game but that's just me. the concept is something i just love and been looking for a long time, ofc it is getting repetitive but the tough that if i play longer i could make a even bigger spell is just to addictive. i hope they continue developing this game, maybe even go 3d and make it bigger you would have my vote ( and money) and i am not done yet i wonder how far i can go. those 5 hours i had played i just could stop is this is just a 2d game.
Great game with an unbeatable price. Its the fun to try to come up with a useful and cool spells while still keeping the damage per mana high.
Really fun mini game def on my top list of free games
☀️
Lacks in balance, otherwise a good game. A 30sec high reg+speed spell will carry you through everything. Even bosses with twice your current level
Really simple and fun in context. The main thing holding it back, was that if the first mission is a golem parts mission, the game breaks and you can't complete it. Otherwise, very fun, good with friends.
Игра го(й)да Поиграть я не смог
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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