
In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the kingdom of Mystralia, it takes more brains than brawn to succeed.
You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed.

Your path will not be easy.
In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.
The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.

Design spells to fight enemies, solve environmental puzzles and battle epic bosses
Powerful yet simple spell crafting system
Classic action-adventure with over a dozen of distinct regions to explore
Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 903reviews | 85% | — | $381.2K |
| $19.99 | 348ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]🎮 Reseña de Mages of Mystralia[/b][/h1] [h2]Resumen del Juego[/h2] Mages of Mystralia es un Action-Adventure indie en vista isométrica donde encarnas a una protagonista femenina en un mundo de fantasía “adorable”… hasta que te das cuenta de que el juego quiere que pienses como mago, no como jugador que spamea botones. Aquí la magia no es un “hechizo de fuego y ya”: el chiste es combinar y ajustar conjuros para pelear y resolver rompecabezas. La propuesta es clara: exploración, combate ligero pero constante, puzzles y una vibra de rol de acción sin inflarse como RPG eterno. Se siente como ese tipo de juego que te sonríe con colores bonitos y luego te empuja a un cuarto donde la puerta solo se abre si tu cerebro hace clic. Primera impresión: “Qué lindo, qué tranquilo”… y de pronto estás rearmando tu build de hechizos porque el juego decidió que hoy vas a aprender a leer el entorno. Gracias, supongo. [h2][Magia Bien Hecha vs. Hechizos que se Tropiezan][/h2] Lo Bueno: ✅ Sistema mágico creativo y “de ingeniería”: combate y rompecabezas se alimentan del mismo diseño 🧙♀️✨ ✅ Aventura isométrica con buen equilibrio entre acción y puzzles 🧩⚔️ ✅ Protagonista femenina en un mundo de fantasía con personalidad (sin sentirse pegote “de marketing”) 👑🌿 ✅ Gran banda sonora: de esas que te hacen sentir épico aunque estés atorado en un puzzle 🎼🔥 ✅ Soporte completo de mando y extras de Steam (logros, cromos, Steam Cloud) 🎮🏆 Lo No Tan Bueno: ❌ Comunidad en “modo fantasma”: 0 jugadores actuales… básicamente estás jugando con tu eco 👻📉 ❌ Un jugador solamente: si buscabas caos cooperativo, aquí solo hay tu responsabilidad emocional 🤝🚫 ❌ Los rompecabezas pueden frenar el ritmo si venías por acción constante (sí, a veces toca pensar) 🧠⏳ ❌ Rejugabilidad limitada si no eres de exprimir logros o repetir por “ahora sí optimizo mis hechizos” 🔁😅 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]La magia se siente como herramienta, no como adorno.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Más reto por diseño de puzzles que por enemigos “genios”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura sólida, sin inflarse de relleno.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilo indie bonito y funcional, no busca impresionar por músculo.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple: te mueve a avanzar, pero no te cambia la vida.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía agradable con identidad propia.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Hechizos legibles y vistosos sin saturar la pantalla.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora, suma muchísimo al viaje.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas; no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina: bien; el resto no destaca por variedad notable.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Indie estable en general, sin presumir de tecnología.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Volver depende de cuánto ames optimizar y completar logros.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Creativo y encantador, con ritmo que a veces te obliga a bajar revoluciones.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Mages of Mystralia es de esos indies que se ganan el respeto por una idea clara: “si vas a ser mago, actúa como uno”. La combinación de acción, aventura y rompecabezas está bien amarrada, y cuando el sistema de hechizos hace clic, el juego se siente más inteligente que la mayoría de experiencias “aprieta para ganar”. Ahora, lo controversial: que tenga 0 jugadores actuales no significa que sea malo… pero sí que llegas a una fiesta cuando ya están recogiendo los vasos. Aun así, 868 recomendaciones no aparecen por accidente: hay una base de gente que lo jugó, lo terminó y dijo “ok, esto vale la pena”. Si te atrae la fantasía, un enfoque creativo de magia y puzzles que no te tratan como adorno, aquí hay una aventura muy competente. Si lo tuyo es acción sin pausas y sin pensar, este juego te va a “educar” a la fuerza. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -75% Veredicto: [i]Recomendado (para quien disfruta pensar y experimentar)[/i] Si te gustan los juegos donde el sistema principal realmente manda (y no solo está de relleno), dale. Si necesitas multijugador o una comunidad activa para sentirte acompañado, prepárate: aquí estás tú, tu varita y el silencio absoluto.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Hungarian, Japanese, Korean, Polish*languages with full audio support
| $19.99 |
| 102ratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 80ratings | 78% | — | not modelled |
| $19.99 | — | 87% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Где TUNIC и Death's Door учились там Mages of Mystralia преподавала.
Lovely game, the spellcrafting system and the world complement each other very well
absolute cinema the puzzle elements were so much fun to figure out and spellcrafting was so fun. if there was more post game content and the spellcrafting tree was expanded this would be the best game ever
It's a wizard game, so I have to give it SOME props. Obviously it's going to be fun for me specifically, which is why I'll probably play more of it even though I'm not reccomending it. I have a TL;DR at the bottom if you don't care that much, which is fair. The reason why I'm giving it a thumbs down is because it is a SLOG to get through. The game prides itself on its spellcrafting, but you get about one thing to adjust your spells every hour. I can't adjust or work on my spells in the beginning of the game, and most of the early adjustions are basically just upgrades. Based on the progress bar which you can see in the save menu and how slow the progression is, I could assume it'd take around 40 hours to complete the game (i'm not gonna look this up bc honestly I don't care THAT much), and most of that is going to be talking to people and fighting. Oh, and walking from point A to point B. That takes a lot of time. This would be fine and I would be okay with it IF the combat was quick, snappy, and challenging in very fun ways. It isn't really. You can't play offensively becuase you'll run out of mana and you can't play defensively because you simply cannot escape the melee enemies. The enemies also block you, so if you're cornered, you're boned. You'll get stunlocked and pelted with javelins before you can run away. Sucks. In adition, the visuals are just hard to follow. Each level has about one color that it goes by and the game loves particle effects. On their own, those two are awesome! But both of those together, combined with the high camera angle, makes it HARD to SEE. The thing that sort of saves the combat in my opinion is the afformentioned spellcrafting. It is VERY fun to make and name your own spells with different effects for different scenarios, and I'm willing to bet combat becomes EXTREMLY fun near the end. HOWEVER, the end is however many hours away and for the first real-life day worth of gameplay, you will have basically 5 spells, all of which feel ineffective because the enemies have so much HP and bodyblock you constantly. That's not to mention the bosses. THE BOSSES. They are gimmicky, which is fine, and they're easy to figure out how to counter, which is fine and dandy, and which I would be 100% okay with if not for how DANG TANKY THEY ARE. They take FOREVER to go down, and some of them are activily difficult to deal damage do--- And they're SITILL tanky DESPITE THAT. Again, this could be okay. The combat can be set to be easy. You don't HAVE to play in archmage mode, you can just enjoy the story! But the story is also not that great. this is subjective so it's not that important but the story is basically "One mage was real bad and now everyone hates mages." It's a little undermined by the fact that there's a wizard sanctuary where the mage all live peacefuly and not under the fear of prosecution, all of your old friends still like you even though you turned into a wizard after exploding a building and killing multiple people, and the people that are terrified of wizards can be swayed by about 3 dialog boxes each. That doesn't stop this seemingly cozy, bright game from being extremly mean to you. The mentor in the beginning was such an ass that I almost stopped playing from how much I hated him (not really, he's fine, but nobody likes him and his family deserves to be disintigrated). Every location you go to is bright and bubbly and ocasionally a little spooky, but all the dialog and information surrounding it is so sad that it just feels like the part of this game that wants to be cozy and bubbly and fun keeps clashing with the other section that wants to introduce some sort of brutal realism to this extremely cartoonish setting. TL;DR: the game is incohesive, the combat is frustrating, and progression is incredibly slow. I'd be shocked if this game was playtested by more than 3 people. i'm still going to play it because i CARVE for games about wizards CONSTANTLY and the few things that are done right are very nice, but i can't see many others having enough fun to play through the whole thing.
this is a wonderful game! my only critique is that some puzzles are unsolvable without google. its a very small number, but still. also runes. you have to try a lot of combos to make a spell work how u want it to with the runes. its a little frustrating but fun. personally, i like it. but its def not for everyone.
Love this game, charming and wonderful gameplay. The magic craft system is fantastic, and the puzzle feel very unique and LoZ reminiscent.
👍👍👍
nice game
You can really feel yourself becoming a mage - at the start of the game you can barely do a thing and by the end you annihilate everything on screen at the press of one button! [spoiler] Not really - you lack mana to do so, but almost [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $120.9K | 574 | 86% | $12.99 | |
| — | 0 | — | — | |
| $2.4M | 5.6K | 88% | $19.99 | |
| $1.5M | 2.2K | 94% | $21.24 | |
| $140.5K | 245 | 95% | $17.49 | |
| $139.1K | 296 | 91% | $13.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $381.2K | 969 | 95% | $19.99 | |
| $381.2K | 784 | 78% | $14.99 | |
| $381K | 250 | 88% | $49.99 | |
| $380.9K | 302 | 65% | $39.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| $380.9K | 2.5K | 87% | $7.99 |