
An action-packed 2D projectile fighter inspired by controller couch party classics. Master one of 21 unique Mages across over 200 maps in a simple but customizable and deep experience for up to 4 players local or online.
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About
MAGE is a magical, action-packed 2D projectile fighter inspired by controller couch party classics. Play with up to 4 players locally or online in fast, explosive rounds with the game’s unique single-stick system and charming pixel art style. Like any good party game, it’s easy to pick up but difficult to master. With only three buttons to learn, your next game night will start faster and definitely end later.

Players point their wands with the left stick, using triggers to either shoot towards or boost away from their wand. This simple system leads to deep strategy, with crazy flickshots and narrow dodges commonplace in the intense combat. And when a player is about to be hit, timing a button press just right will allow them to COUNTERSPELL, siphoning their opponent’s magic to instead power a gargantuan attack of their own! Just be careful they don’t siphon that right back…

With 21 very different playable Mages, there are tons of ways the game’s simple move, shoot, and counterspell inputs are creatively reworked into new and unique ways to play. Between Wind Mage’s redirectable projectiles, Nature Mage’s grappling hook, and Moon Mage’s zero gravity, the magic you choose to master will always be stylish and silly in equal measure.

MAGE features in-depth match customization, ensuring your party has all the control you need. Free for all, 1v1, and team modes are all available. You may also toggle on and off different modifiers, messing with game rules like rounds to win or healing on kill. MAGE’s 200 maps across ten environments can also be toggled on and off, allowing you to pick between randomly traversing them all or focusing on specific map gimmicks.

Made by four close friends learning and studying game development together, MAGE is a classic example of indie gaming at its most passionate and self-fulfilling. A wishlist, purchase, and/or review all go a long way towards supporting our fledgling studio. Thank you!
Trailer made by James Ketley
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Completely broken for me and my friends, tried to play online and it just kicked us anytime we tried to join our lobby. Also the mouse and keyboard controls seem to not be the best either.
goood game, PPLEASE tell me theres a way to remap my controls from R T Y to my mouse keys? or any other keys PLEASE thats all, veeeeery fun
I'd say it's more gregarious than Slender: The Arrival!
This is the greatest 4-player wizard party platform fighting game created by 4 people in college
I have played this game for over 60 hours, debugging and testing and having lots of fun. This game is my first ever passion product, and I hope anyone who plays it can have as much fun as I did making it.
PEAK but make sure you have a controller. pls buy so there are online lobbies to join 🥺👉👈
Very fun fighting game for local and online play. Good for small groups of friends and very fun. Very cool and unique mechanics, especially movement, that make it very interesting. As of now (1 day after release) the online is quite buggy, but as someone that has played locally as well, once they iron that out it is a great game.
this game is amazing if you have the money and 1 or more friends to play with this is a must buy the movement feels fun and smooth, each character feels very unique, the combat feels tactful but also chaotic, its easy to pickup with only 3 buttons i managed to get someone who has never picked up a controller before to be decently skilled within 10 minutes this game is replay able and very fun but their are a few negatives i think there are some underutilised mechanics such as counter spell variations for characters which there are very few of (devs said they might add new characters if game is successful so this might be outdated) some characters lack complexity in their kit in my opinion like dark mage and lightning mage which i think could have movement mechanics or a counter spell mechanics and gravity mage which could of been more interesting like his orbs inheriting properties from the material eg slime orbs bouncing counter spelling and combat in general feels a little clunky at close range but the positives of this game far out way the negatives the devs have created an amazing game and their passion is evident would highly recommend
This game is absolutely exquisite. The steam description of the game says that it's [i]"Inspired by controller couch party classics"[/i] and man does it deliver. Though it does seem like a controller is [b]necessary[/b] rather than recommended. It's a relatively simple game all things considered; controls are easy to grasp and there's not one thing that is "too complicated". Despite this there is plenty of depth, skill expression, and, notably, every character still manages to feel different from the others. The voice acting is also hilariously incredible. We had (and will continue to have) a great time with this game. Amazing little hidden gem, easily worth the money. [h3]SNOW SHOT!!![/h3] EDIT: It's worth noting I've seen some complaints about issues with online play, though I've only played the local multi, so I can't confirm.
As I said for the demo, I have always hated party fighters but this game just changed my mind. The characters and gameplay is just so perfect and I love it so much. I love you funrug studios
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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