
Madrid Noir is a 45 minutes mystery adventure that unfolds across two acts in this VR film. With her uncle declared dead, a disenchanted young woman must delve into her memories to pick up his shadowy trail. Solving the puzzles of the past ain't gonna be easy!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
( full review: https://www.gaming-parrot.com/2023/03/madrid-noir-review-basically-vr-play.html ) Madrid Noir is a VR-exclusive... thing. It calls itself a movie, but since the set is 3D and it occasionally needs your input, I wouldn't call it one. It's also hard to call a game since it'll carry on without you doing anything for the vast majority of the run time and the interactivity is very limited even when it is present. To me, it feels most like some kind of small-production stage play that involves the audience. It's about the same length as a lot of plays, has an intermission, and most of the scenes take place in sets that look an awful lot like a stage. It certainly has a lot of aspects of games and movies as well, but I think it's easiest to say you'll enjoy it if the idea of a 45 minute play is appealing to you. Unsurprisingly, there's almost nothing to talk about in terms of gameplay. You get to move objects around to progress the story a couple of times, but otherwise your interactivity is limited to choosing where to look and throwing objects around without being acknowledged at all. It does at least look quite nice, though. The sets are very detailed and the cartoony art style fits the game well. Although it obviously draws heavily from the noir genre, many scenes also evoke classic cartoons. Does it benefit from being VR-exclusive? Yes and no. It's fun to be able to look around and it definitely has some setpieces that would be nearly impossible to reproduce on a real stage, but there's also nothing that stands out as specifically requiring VR. It might have been a little bit less immersive as a regular non-VR game, but I suppose it would have been harder to justify the price tag that way. Lastly, the story. It's hard to say much about this without getting into spoilers since the story is so short. The protagonist tells you about the summer she spent in Madrid with her shady uncle. She starts trying to piece together what he's up to, and eventually noir things happen. It has a couple of clever moments and is generally well-told. -------- For more reviews, see [url=https://store.steampowered.com/curator/43219041]my curator page[/url]
Madrid Noir is best understood not as a conventional video game, but as a carefully crafted narrative experience designed specifically for virtual reality, where immersion and storytelling take priority over mechanical depth. Developed by No Ghost in collaboration with Atlas V and published by Astrea, the experience places the player inside a short, cinematic mystery that unfolds across two tightly structured acts. You follow the story of Lola Petit, a curious and determined young woman who returns to Madrid after the death of her uncle, only to find herself piecing together fragments of his past and uncovering the truth behind a long-buried incident. The result is an experience that feels closer to an interactive stage play or animated film than a traditional VR game, embracing that identity with confidence and restraint. From the outset, Madrid Noir distinguishes itself through its striking visual presentation. The animation style is bold, colorful, and expressive, with character designs and environments that feel deliberately theatrical rather than realistic. Every scene is framed with care, making full use of VR’s ability to place the viewer inside a living, animated space. Characters move naturally, emote convincingly, and occupy the environment in a way that feels intimate and personal, as if the story is unfolding around you rather than in front of you. The visual polish is one of the experience’s strongest elements, showcasing a level of animation quality rarely seen in VR titles of this scale. Narratively, the story is linear but thoughtfully paced, unfolding through a series of memories and conversations that gradually reveal the emotional and historical context behind the mystery. Rather than overwhelming the player with exposition, the narrative relies on subtle cues, dialogue, and environmental details to convey meaning. The themes revolve around memory, family, and unresolved pasts, giving the story a reflective tone that lingers beyond its brief runtime. While the mystery itself is not overly complex, it is engaging enough to maintain interest, and the emotional undercurrents add weight to what could otherwise be a simple detective setup. Interaction within Madrid Noir is intentionally light. The experience avoids complex controls or demanding mechanics, opting instead for simple actions such as looking around, pointing, and interacting with key objects when prompted. These moments are used sparingly, serving to maintain engagement without disrupting the narrative flow. This design choice makes the experience highly accessible, particularly for players new to VR, but it also reinforces the idea that you are a participant-observer rather than an active problem-solver. For some, this gentle interactivity enhances immersion, while others may find it too passive, especially if they are seeking a more game-like structure. Sound design and voice acting play a crucial role in bringing the story to life. The dialogue is fully voiced and delivered with strong performances that give each character a distinct presence. The multilingual support adds to the authenticity of the setting, while the musical score and ambient sounds subtly reinforce mood and pacing. Audio cues guide attention and emotion without feeling intrusive, helping to anchor the player in the story and enhancing the sense of presence that VR is uniquely capable of providing. The most significant limitation of Madrid Noir is its length. At under an hour to complete, it is a brief experience by gaming standards, and once finished, there is little incentive to return beyond revisiting the visuals or reflecting on the narrative. The linear structure and absence of branching paths mean replay value is limited, and players expecting a substantial amount of content may feel the experience ends just as it finds its rhythm. However, its short runtime also works in its favor, allowing the developers to maintain a consistently high level of polish without overstaying its welcome. Overall, Madrid Noir succeeds as a focused and emotionally resonant VR narrative that demonstrates the medium’s potential for storytelling and cinematic presentation. It does not attempt to compete with full-length games or complex interactive systems, instead offering a concise, high-quality experience that values atmosphere, character, and visual artistry. For players interested in narrative-driven VR content, animated storytelling, or experimental experiences that blur the line between film and game, Madrid Noir delivers a memorable and thoughtfully crafted journey that stands out precisely because of its clarity of purpose. Rating: 7/10
6/10 Worth only at sale, 40 mins, cute animation story, few interaction. Recommend using VD streamer, the visual quality difference vs. Steam Link is huge. And warning, pressing both thumb stick gets u stuck under ground, unable to reposition.
Kurz um: Enttäuschend. Für eine Veröffentlichung im Jahr 2021 ist die Grafik der Zeit deutlich um Jahre hinterher. Die Kulissen wirkten auf mich mehr wie ausgestanzt und nicht so als würde man eine Theaterbühne sehen. Dann der teils hektische Szenenwechsel 360 grad um einen herum, den ich eher fordernd für meinen Nacken empfand, als immersionssteigernd. Der Satz "Die Rätsel der Vergangenheit zu lösen wird nicht einfach sein!" ist reines Blendwerk. Es gab nichts zu lösen, man folgt mit Augen und Ohren einfach einer vollständig durchgeskripteten Handlung und das war es. Wenn man der vorgesehenen Handlung nicht Zeitnah mit der einem zugedachten Handlung folgt, bricht die Immersion gleich zusammen. Beispiel: Das Telefon klingelt, aber man (der Spieler) geht nicht ran. Die Hauptfigur fordert einen auf ihr den Telefonhörer zu geben, und steht dabei neben dem Telefon. Tut man dies nicht, fordert einen die Hauptfigur alle 10 Sekunden auf ihr den Hörer zu geben und das Telefon klingelt bis zum sankt Nimmerleinstag (Welch ausdauer vom Anrufer). Einen Plan B (Hauptfigur geht genervt selber ran) gibt es nicht und die Szene hängt damit fest. Darüber hinaus durfte ich dann noch eine Schreibtischlampe anschalten, mal drei vier Teile aus einer Box hochhalten oder Bilder mit einer alten Kamera machen, die aber danach nicht mehr zu sehen waren. Fühlte sich für mich wie Beschäftigungstherapie für 5 Jährige an, aber nicht wie Mitarbeit. Zwischen den einzelnen Szenen wird mittels schwarzem Bildschirm gewechselt. Dieses teils schnell und häufige und damit auch hektische hintereinander suchen müssen wo denn jetzt die nächste Szene um einem herum wieder aufgeht, hat mich dann eher aus dem geschehen raus gerissen (man will ja nix verpassen) anstatt fließend mitgenommen. Ich habe mir das in English angehört. Sound und Sprache sind dabei gut. Als reines Hörspiel wäre das sogar sehr gut meiner Meinung nach. Das Gesamtpaket hat mich nicht überzeugt. Zu sperrig beim zuschauen, viel zu steif in der Handlung weil es den Zuschauer und dessen Handlungsoptionen nicht wirklich einbindet oder berücksichtigt, Grafisch sehr rückständig und leider auch ohne den "Knuffigkeitsfaktor" für mich. Obendrein sehr sehr kurz und ohne wiederspiel wert. Für die 5,50 Euro die ich dafür bezahlt habe für mich einfach viel zu wenig. Dafür bekommt man auch schon eine Kinokarte und mit 90 Minuten eine doppelt so lange und gute Unterhaltung. Ich habe refund beantragt. Wer nach etwas wie diesem hier sucht, nur in gelungen, der sollte sich mal Moss anschauen. Zusatzinfo: Mit der HP Reverb G2 nur Abstürze und daher nicht spielbar. Mit der Quest 2 mit Linkkabel ging es bei mir.
Its a Little adventure experience . Unrevealing mystery in the eyes of young women is great. Experienced in Quest 2
Good piece of story telling - short though, so get in on sale.
Great little VR animation with a few interactions. Fun story, pick it up for 3 or 4 bucks on sale. Worth it!
It's a good experience.
(Vive) Прелестнейшая, чуть даже интерактивная история. Субтитров нет, текст довольно внятный. Не засекала, но около получаса. Детская.
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