
Deciding to break protocol to lend a helping wing, Rain, a flighty little courier takes a skittish girl by the name of Mila on an adventure through the inner workings of a mysterious post office. Together, they search for a letter containing the last words of someone who seemingly never existed.
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About

On the outskirts of a small village stands a massive tree whose canopy disappears far above the clouds. While grandiose on the outside, its interior houses the humble Mortem Post, which receives and delivers letters from those who have passed on. Deciding to break protocol to lend a helping wing, Rain, a flighty little courier takes a skittish girl by the name of Mila on an adventure through the inner workings of the post office. Together, they search for a letter containing the last words of someone who seemingly never existed.

One part visual novel, one part puzzle adventure! Follow Rain and Mila through the mysterious Mortem Post as they meet with various couriers working throughout the tree and make use of Rain's trusty stamp collection to overcome a myriad of obstacles that stand in their way!
Often during your adventure, you'll need to take advantage of stamps to tie words together in intuitive ways to help Rain and Mila out of various sticky situations. No two puzzles are exactly the same -- from choose-your-own-adventure style outcomes to stealth missions, you'll see just how versatile Rain's stamps can really be!


cv: Beth Pierce
A rookie courier at Mortem Post and granddaughter to the postmaster. As a no-stamp rank, she's still learning the basics, such as handling front desk duties or sorting ground-level mail.
While she loves her job, she's prone to bending the rules that come with it, often causing trouble for herself when her mentor inevitably finds out.

cv: Mel Valentine
A young seaborn girl from the village of Vitae. She's been a regular at Mortem Post recently, coming in every day for the past three weeks asking for a letter she's expecting from her dearest friend who has recently passed on.
A bit of a crybaby, her tears upon hearing that her letter still has yet to arrive are what move Rain to take her on an adventure through the back of the post office.

cv: William Maloy
Though a courier by name, in actuality Mizore's duties to the post mostly involve the upkeep of the tree's exterior. Trimming branches, ensuring it's continued health and so on. While the tree stretches upwards forever, they never stray higher than the clouds, lest the task become impossible. They have a friendly, laid-back demeanor, finding much amusement in Rain's day-to-day ordeals. Arguably too much, as they end up playing along with just about anything she readies as an excuse and, as a result, lets her get away with pretty much everything.

cv: Elissa Park
A Three-Stamp ranked courier and Rain's Big Sis (no relation.) Unlike her fellow galekind, Neve is firmly planted to the ground thanks to her missing wing. She's found a comfortable position in the post office that takes advantage of this. Staying out of the sky allows her to get to know the other villagers in a way those who stay airborne do not, and as such, she's able to deliver letters that arrive at the post office with vague recipients such as "the kind regular who always visited my shop" or "the woman who delivered flowers on my birthday."

cv: Vyn Vox
A courier who has achieved the rank of Five-Stamp. With her prestige comes no small amount of additional responsibilities, including the training of new staff. Her newest trainee, Rain, has caused Caile nigh endless grief. The young galekind's reckless disregard for the rules of the post clashes constantly with Caile's ceaseless chase for perfection. Rain's repeated patterns of defiance have only doubled Caile's efforts, however, and it's not uncommon for her to hover around Rain for much of the day if her duties do not pull her elsewhere.

An upwards adventure through a mysterious post office!
Full English voice acting!
Numerous short stories with illustrations from various guest artists!
A comprehensive in-game glossary detailing the world of Upwards, Rain!
Use Rain's trusty stamp collection to navigate puzzles and other tricky situations!
A full, original soundtrack!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]*Sees the game, trailer and screenshots.* "This is gonna make me cry isn't it?" *Plays to the end.* "AAAAAAAAAAAAA YES IT DID! ;W;"[/h3] This story is down right beautiful. Rain is a new blorbo for my bird brain, Neve is cool and a great found family rep. Caile's position in the office is frankly tragic though I won't go into details cause spoilers. The connection Rain has with Mila is so sweet and silly too. As for the end though, [spoiler] Few years back, I lost a dear feline companion to old age who I had for a very very long time. It left a her shaped hole in my chest. So when the twist at the end was revealed that Dandy was Mila's cat, and thus unable to send a package with even context clues. I was instantly reminded of my cat and was sobbing into a pillow. The meow at the end made me sob more ;w; /pos.[/spoiler] Point is, this game is beautiful. Though it's audio balancing and some images are a little unpolished. This game is utterly beautiful.
perfect ! everything about this game is just perfect ! i wasn't expecting it would make me cry extremely hard but it did very short but also very wholesome and sweet, i can't recommend it enough
If a 3 hour long book can get you emotionally invested and want to see more of the characters, I'd say thats an amazing book. In the same way, this game is amazing
A short and beautifull game, perfect for when you feel down and need a little lift up
Lovely little game with beautiful artwork, soundtrack and writing. Had a lot of happy tears <3 A courier's work is never done :)
Upwards, Rain! The Post Office of Farewells, developed and published by Studio Élan, is a compact yet emotionally resonant visual novel that blends heartfelt storytelling with light interactive elements. Known for crafting character-driven narratives, Studio Élan once again leans into themes of love, loss, and personal growth, presenting a story that feels intimate without being small in scope. Set within a fantastical postal service housed inside a towering tree, the game invites players into a world where letters from the departed are sorted, processed, and delivered—messages that carry unfinished feelings and final words. The story follows Rain, an energetic but somewhat impulsive courier working for the Mortem Post, a mysterious organization tasked with handling letters written by the deceased. When a timid village girl named Mila repeatedly visits the post office in hopes of receiving a letter from her late friend, Rain makes the spontaneous decision to help her search for the missing message. What begins as a simple act of kindness evolves into a journey upward through the many layers of the immense tree, both literally and metaphorically. Their growing bond becomes the emotional center of the narrative, grounding the story’s fantastical elements in relatable feelings of grief and longing. Narratively, the game thrives on quiet, character-focused moments. Conversations between Rain and Mila feel natural and layered, gradually revealing their fears, hopes, and vulnerabilities. The script balances whimsy and sincerity, allowing humor to coexist with heavier themes. Rather than overwhelming players with melodrama, the story unfolds gently, inviting reflection instead of demanding it. The central question—whether some messages are meant to be delivered, or perhaps left unsent—anchors the experience in a thoughtful meditation on closure and remembrance. While primarily a visual novel, Upwards, Rain! incorporates light puzzle mechanics that complement the storytelling. Rain’s collection of magical stamps becomes a tool for solving environmental challenges and narrative obstacles. These puzzles are not designed to frustrate but to enhance immersion, encouraging players to think creatively about how the world functions. The mechanics feel integrated rather than appended, reinforcing the theme of communication and transformation through symbolic gameplay interactions. They provide just enough interactivity to break up the reading segments while keeping the focus firmly on the characters. The visual presentation contributes significantly to the game’s atmosphere. Character sprites are expressive and detailed, capturing subtle emotional shifts through posture and facial expression. Backgrounds carry a soft, storybook aesthetic that enhances the dreamlike quality of the setting. The interior of the colossal tree feels both magical and lived-in, with layered architecture that reflects the organization’s complexity. Complementing the art is a carefully composed soundtrack that underscores key emotional beats without overpowering them. Voice acting further elevates pivotal scenes, adding warmth and nuance to the characters’ interactions. One of the defining qualities of Upwards, Rain! is its brevity. The story can be completed in a few hours, yet it feels complete and deliberate rather than rushed. Its focused structure prevents narrative bloat and ensures that each scene serves a purpose. Additional unlockables, such as supplemental lore entries and side stories, offer players the opportunity to explore the world more deeply after completing the main arc. This layered content adds replay value without diluting the impact of the core narrative. The game’s linear storytelling may not appeal to players seeking branching paths or complex decision trees, as the emphasis remains on delivering a curated emotional journey. Similarly, the puzzle elements are intentionally gentle, designed to support pacing rather than provide intense challenge. For those who appreciate narrative depth and character intimacy over mechanical complexity, however, this design choice is a strength rather than a limitation. Ultimately, Upwards, Rain! The Post Office of Farewells succeeds as a poignant exploration of connection and closure. Through its imaginative setting and tender character development, it captures the quiet power of words left behind and the courage required to confront loss. Studio Élan crafts an experience that lingers not because of spectacle, but because of sincerity. It is a story about delivering messages across impossible boundaries—between worlds, between hearts—and finding meaning in the act of reaching out. Rating: 9/10
故事很无聊,翻译也一般,目前用中文打开其他界面浏览短篇故事游戏100%会崩溃(无论简中还是繁中),只能切回英文看。 负责中文的发行商要多不负责有多不负责,延期两周就端出来个这?你们是不是精力和资源都投入愿你幸福了啊,中文版特供BUG这么多?我都怀疑是不是没做短篇故事的翻译,特意整出这么个BUG来掩饰啊?? 最后再蛐蛐一下,这质量能拿这好评率纯粹是百合厨口味太重了。
A [u]short but memorable experience[/u] imbued with [b]a lot[/b] of [b]thought[/b] and [b]care[/b]. It's only a couple of hours long, plus some extra content to read through after the main story that delves deeper into the worldbuilding and also serves as an epilogue of sorts. Definitely reminded me of the iyashikei subgenre, though beware that [b]loss[/b] is very central to this story. I have yet to check the website for some additional stuff but I'm sure even then I'll be wishing for more time with these characters. I feel such warmth in my heart when thinking about this game, I sincerely hope this story will get found and enjoyed by even more people in the future -`♡´-
海边小镇维塔东边矗立着一棵巨树,巨树中开着专门接收逝者来信的彼方邮局,游戏故事主角是一名来自风裔族的信使见习生——小雨,一天,海裔族女孩米拉前来邮局寻问关于朋友的信件,她已经许久没有收到朋友“蒲公英”的来信,可邮局这边也没有接收到,小雨见楚楚可怜的米拉决定违反规定带她去寻找这封“不存在”的信件。 《小小信使:青空上的告别》有着高达99%的超高好评率,由于此前并没有中文,中文评价寥寥无几,而游戏趁着夏促终于迎来了官方中文,也让我有机会体验了这段十分温馨的故事。作为一款短篇视觉小说,游戏将故事视角聚焦在小雨与米拉两位女孩身上,主要讲述了她们成长与突破自我的温馨感人故事,当然在这个过程中我们能看见她们互相鼓励、相互帮助以及可可爱爱的贴贴~(但更像是友谊) 游戏采用漫画分镜式叙事,每位人物都有着精致的立绘与近乎全流程的配音,玩家将伴随小雨与米拉的视角在彼方邮局展开冒险,探索神秘的彼方邮局,揭开“特殊信件部”的秘密。游戏虽以叙事为主,但其中有着不少简单又有新意的“邮票”解谜内容,在部分场景中,邮票会以文字形式呈现,玩家要将邮票移动至场景中的交互点,促使邮票上的动词与场景中可交互的内容触发联动效果,协助两位女孩解开各种谜题。 其实游戏的故事不止表面于此,探讨了更深一层的故事,所有的信件最终都能去往该去的地方吗?答案是不能的,一些人恐怕一辈子也无法等到挚爱之人的来信,就像故事中的米拉一样,她的朋友蒲公英仅仅是由魔法布料缝制,出自米拉母亲之手被赋予微博魔力的背心,它在魔力耗尽之时将自己心爱的东西分享给世界上最喜欢的女孩,用尽最后一口力气表达了自己的心意。 无论如何,《小小信使:青空上的告别》是一款十分温馨有趣的视觉小说,有着少部分并不困难的解谜内容,观感上令人十分舒适,不过虽然有着LGBTQ+标签,但实际内容并没有完全展现两位女孩这方面的内容,所以奔着这方面来的玩家可能会失望,游戏现在已经有了官方中文,十分推荐品尝一番~ [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
I honestly wasn't expecting much, but this game completely stole my heart. It all started like this... Me: "Oh, this looks like a cute little visual novel." The game: "How about we make you emotionally attached to everyone instead?" Me: "...that's rude." 😭❤️ The characters are so lovable, the friendships feel genuine, and before I knew it, I was smiling one minute and tearing up the next. This game had no business making me this emotional! The art is absolutely adorable, the soundtrack is beautiful, and the voice acting is fantastic. Everything comes together perfectly and makes every emotional moment hit even harder. Came for the cute art. Stayed for the friendship. Left with tears, a full heart, and absolutely no regrets. Highly recommended if you're looking for a wholesome visual novel that'll make you laugh, smile, and maybe cry a little too. ❤️
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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