
A minimalist idle cultivation RPG. Train through nine realms, explore wilds and forbidden lands, defeat bosses for breakthrough pills, master eight disciplines, collect gear, and reincarnate to improve your aptitudes. Features auto-battles, offline progress, and local saves.
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About
Cultivate through stillness, and let the Dao take shape.
Wuwei Immortal Cultivation is a minimalist idle progression game inspired by Eastern cultivation fantasy. Name your cultivator and begin at the first layer of Qi Refining. Across a long lifetime, you will cultivate, battle, practice supporting disciplines, gather equipment, and seek the opportunities required to transcend each major realm.
Nine Realms of Cultivation
Progress through Qi Refining, Foundation Establishment, Golden Core, Nascent Soul, Spirit Transformation, Void Refinement, Body Integration, Mahayana, and Tribulation Transcendence. Every realm contains twelve layers. Experience and spiritual energy alone are not enough: each major breakthrough requires a special pill guarded by a powerful forbidden-zone boss.
Explore Three Types of Regions
Wilderness: Reliable idle combat for experience, spirit stones, materials, and equipment.
Dangerous Lands: Stronger enemies with greater rewards and opportunities to earn causality.
Forbidden Zones: Deadly areas ruled by bosses who guard the pills required for advancement.
Eight Supporting Disciplines
Fishing, herb gathering, and mining provide essential resources. Brewing, forging, alchemy, talismans, and formations turn those materials into useful items and lasting benefits. Each discipline develops independently through experience and mastery.
Equipment, Techniques, and the Market
Collect equipment of different rarities and outfit your cultivator with weapons, robes, headwear, boots, bracers, amulets, and rings. Improve cultivation techniques to strengthen offense, defense, and spiritual absorption, or spend spirit stones at the market to obtain useful equipment and manuals.
Lifespan and Reincarnation
Your cultivator grows older as time passes. When their lifespan ends—or when you choose to reincarnate—the current lifetime is settled. Causality earned through breakthroughs, dangerous battles, bosses, and discipline advancement can permanently improve your Spiritual Root, Constitution, Insight, and Fortune for future lives.
A Relaxed Journey with Long-Term Growth
Automatic combat, offline progression, local save files, manual saving, and timed autosaves allow your cultivation journey to continue at a comfortable pace. Return when you wish, make new plans, and take another step toward immortality.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩过类似的游戏,这种主打一个 轮回 模式,越轮回越强, 人物寿命是根境界和技能等一些挂钩,人物越充实,轮回越吊,不是一味的挂机挂到死。这样跟咸鱼有什么区别? 玩过几千小时的挂机游戏,现在玩普通挂机游戏,都嫌时长不够......... 这个游戏的画风和画质还行,作者更新迭代的效率很快,听劝,积极,主打说啥改啥添加啥,很66666666 慢慢来嘛,不要急,不要因为差评而影响游戏质量和寿命。 未来可期。
玩法框架很完整,修仙该有的炼丹、突破、机缘事件基本都有。希望后续版本添加更多新元素,喜欢挂机修仙的朋友值得一试。
就几块钱的东西,一杯瑞幸都喝不了还要什么自行车。对于这个价格来说已经不错了,作者态度也可以,他评价都会看,不足和BUG都会迅速修改。希望保持,后面多添加新的内容。
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Languages: Simplified Chinese
Hours played at review time, across 103 reviews with recorded playtime.
目前玩了2天,有以下几处个人感觉很不合理的地方: 1.杂学级别不提升对应杂学效率,只有每项杂学的每一个项目对应的星级才提升效率,级别仅用于解锁项目,个人认为级别也应该一定程度的提升效率; 2.野外战斗场景明明写的是“建议境界”,实际未达境界不能进,你干脆就写“解锁境界”,而不是这样表达。 3.功法修炼到一半需要干别的会被清除进度,很不合理,明明你闭关可以做修炼多少保留多少下次接着修炼的,为什么功法不行? 4.宗门任务要元婴期才能解锁自动接取交付是真的墨迹,作为挂机游戏,你这方面没必要要求玩家要一直盯着点点点,这一点是真的很无语。 5.自动出售功能建议扩充,比方说自动出售对应部位和品级,我要是买了轮回点的那个万魂番和铠甲,那我肯定用不上地图掉落的了吧,这两件我需要单独出售所有品级的装备很合理吧? 然后就是最好再出一个保留1件同种装备,比方说我需要挂一会某个图,这个图的装备正好也是我要的,但是我这期间要去干别的事情了,那其实保留一件就行了呀,目前游戏同装备同品质的情况下属性都是固定的,没必要留一堆啊。 装备出售最好还能区分级别,比方说我现在级别高了,我要去练气的图刷会宗门贡献,那爆一堆乱七八糟的低级装备我一件也用不上,直接把这种低级装备卖了更合适吧。 6.补充一个,我感觉你们游戏优化好像有点差,虽然我这配置放现在确实算差的,但玩个200多M的游戏风扇呼呼响真的过分了吧。
首先这就是一个挂机游戏 我就喜欢玩其他游戏死了的时候,切过来玩玩这个游戏,它的作用就是这个,想要更多的,不适合买。但他的修仙体系,该有的都有,炼丹,炼器,采集,啥都有,算是很全面的简化版,无脑操作,还可以轮回,我觉得很棒,我就是不喜欢动脑子玩这类游戏,我就想挂挂机回头就能有提升。我就想放松,如果跟我一样的,那就很适合了 其次,这游戏的作者!!!真的很棒,每天都能看到更新,并不会因为这是一个非常便宜的游戏,就割韭菜不管它。非常棒!这么长的评论,全因为作者的态度 ,很少评论的!作者加油!!!
游戏很好玩,很遗憾基于优化我只能给一个差评,5090N卡的外星人,闭关一段时间,帧数能从300降到10以下。电脑完全会卡死,关掉游戏都不好使,只有重启。。。希望能被看到并改进
一股 AI 拼装的廉价味,开发者游戏没做明白,靠AI游戏赚几百万的小故事倒先写上了。游戏做个半成品,就开始想怎么吹自己,也是人才。这破游戏修为一点没涨,寿命实打实浪费了几分钟。
之前没更新的时候 我每次做师门任务都要手动接取 一会过来看一眼点一下 说好的无为修仙最后都在亲力亲为 终于更新了自动接任务交任务了 我以为我可以解放了 没想到纯纯的诈骗 我在采集 确实自动交了我的采集任务 然后给我随机自动接取了一个打怪任务 你这和没有自动交接任务有什么区别 做一个判定 自动交接上一次接的任务很难么
一款文字挂机小游戏,属于是能玩但也能不玩的程度,没看到什么特色。还有现阶段内容量确实太少了,不如十几年前的游戏,自动化也不是很人性,玩起来有点牢。不过才刚出,不知道制作组后面会不会持续更新,ai现在这么发达,文字挂机对技术力和产能的需求感觉接近于零 虽然便宜但现阶段不推荐购入
强烈不推荐,如果你喜欢的是修仙题材,那么可以放弃这个玩意了。不符合对修仙题材的认知 放置确实是放置了,但谈不上增量,数值不如脚填的。 你是一个修仙的,你筑基了,你会和路边练气野怪互相换血。 你金丹了,你会跟筑基小怪打得有来有回。 举个例子,突破筑基需要3W修为,是前面所有的总和,但突破之后,属性增量只增加了10%上下。金丹元婴情况一样。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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