
MADiSON is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.4Kreviews | 87% | — | $3.8M |
| $20.99−40% | 2.7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego es tan bueno, que me tiré mas de un pedo cuando me asustaba en mas de una vez, 10/10 este juego Lo recomiendo bastante, suerte al que lo juegue...
lo habia visto en youtube hace banda y quise tener mi experiencia, no decepciona en lo absoluto, es un juegazo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil, Romanian, Russian +3 more
| $35.99 |
| 630ratings |
| 86% |
| — |
| not modelled |
| $10.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
теплый сникерс
I remember being impressed by MADiSON, the opening hour particularly effective with the creepy house and its ambience. It being puzzle-heavy suited my playstyle as well, but as the game progressed, some sequences became a drag—mostly the maze sections felt downright tedious, and they weren’t helped by the snail’s pace of walking. I won’t say that all the jump scares worked on me either, as when it comes to horror I much prefer the atmosphere to do the work. That said, the final stretch brought things back around. While some of it was still frustrating, the escalating tension and actually being able to die (and I did) made for a strong finish. Overall it was fairly average title inspired by PT, but I'll give it its credit that, while influenced, it carved out its own identity rather than going the carbon copy route.
[i][url=https://store.steampowered.com/curator/35145066/] My review page.[/url][/i] [i][url=https://www.twitch.tv/nightserg] Follow me on twitch![/url][/i] [h1]The gist of it:[/h1] I don't think the developers of Madison realized the meaning of "cheap scare" and they probably thought it was a positive rather than a negative, as the game is a massive cheap scare simulator, and despite being overpriced, it was still a decent experience. 👍 [u]The good parts:[/u] +Well-designed atmosphere +Decent puzzles 👎[u]The bad parts:[/u] -Exaggerated amount of cheap scares -Overpriced [h1]Story[/h1] Despite the previous "horror" games I previously played/reviewed, at least Madison does in fact, have a horrific story to tell. It's a very short game, so it'll be hard to avoid going into spoilery territory, but I'll try to be as obtuse as possible. Essentially, you're a dude who sounds very gay, who wakes up in his grandparents' house, not knowing what happened before, but by the voice of your dad behind the locked door you can deduce something really bad happened. So it's your job to explore the house and figure out what's going on. As you explore, you realize shortly after that you are being possessed by an old lady witch who has some truly macabre things in the past. That's the gist of it, but the game goes into some messed-up territory, so expect actual horror themes. It's not super deep, but it was well designed that I actually enjoyed it, and it never felt safe or generic. Story rating: 7.5/10 [h1]Gameplay[/h1] It's a walking sim, but it also has some well-designed and at times head-scratching puzzles. There are some survival aspects, though, you just get respawned, and you can repeat over and over. Essentially, the house is made of a lot of puzzles that require using the right item or paying attention to the environment, which you have to solve by exploring every nook and cranny. They're not very hard; however, the tension around you, the cheap scares, can certainly impact your solving skills. Speaking of cheap scares, they are exaggerated to the point of not being scary or becoming tedious. There are moments where they just spam the same cheap scare moment every 2 minutes until you solve the puzzle. Gameplay rating: 7.5/10 [h1]Audio[/h1] The audio design is pretty good, especially the demonic ones. It'll keep you tense from start to finish, which is essential for any horror game. Voice acting is...not very good, at least not for your own character, as he sounds...very gay, and I don't mean that in an offensive way, but more like someone flamboyant/horny, fake, a voice that no real person, gay or not, would ever actually have in real life in these situations. The voice is so annoying that the devs made an option in-game to silence the protagonist. The soundtrack is as tense as the sound effects, so all around well done in this regard. Audio rating: 7.5/10 [h1]Graphics, performance and tech analysis[/h1] It's certainly not the best-looking game, nor are its options very good; for example, the audio has only one setting, and no, I'm not joking. There is just one slider for all audio. There are also very limited motion options, and despite being able to disable certain head movements, the game is still extremely floaty, and you might get motion sickness, so be aware of that. Aside from level design, which was pretty good, not a lot of effort went into anything else, which is a shame. The house is scary, but it lacks detail. Graphics, performance, and tech analysis score: 7/10 [h1]Conclusion[/h1] Overall, I recommend the game only if you're a fan of being spammed by a ton of cheap scares like I do, and even then, the price is way too high for what it offers. Get it on sale. [h1]Final score: 7.3/10[/h1]
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Za straszna
This game is the best and scariest horror i have ever played
MADiSON is a first-person psychological horror experience developed and published by BLOODIOUS GAMES that places atmosphere, unease, and psychological pressure above all else. From the very beginning, the game establishes an oppressive tone by stripping the player of clarity, comfort, and control. You awaken in a locked room with blood on your hands, surrounded by disturbing imagery and cryptic messages, and with no clear explanation of what has happened or what is about to unfold. This immediate sense of disorientation becomes the foundation of the entire experience, as the game consistently blurs the line between reality, memory, and supernatural influence. Gameplay in MADiSON revolves around slow, deliberate exploration and puzzle solving rather than combat or traditional survival mechanics. You are fundamentally vulnerable throughout the experience, unable to fight back against the malevolent forces that stalk the environment. Instead, progression depends on observation, logic, and the clever use of an old instant camera that acts as the game’s most distinctive mechanic. This camera is more than a simple tool; it becomes a gateway to hidden truths, revealing clues that cannot be seen with the naked eye and occasionally triggering unsettling changes in the world itself. Taking photographs feels risky and tense, as each click can uncover something vital or unleash something deeply disturbing, reinforcing the constant feeling that knowledge itself is dangerous. The environments are meticulously designed to sustain dread over long stretches of time. Much of the game takes place within a seemingly ordinary house, but its rooms, corridors, and hidden spaces are repeatedly transformed through subtle and not-so-subtle alterations. Hallways stretch unnaturally, familiar rooms change layout without warning, and mundane objects take on grotesque significance. This shifting environment keeps the player in a perpetual state of uncertainty, never fully trusting what they see or where they stand. The game excels at making silence just as terrifying as sudden scares, using ambient sound, distant noises, and environmental creaks to suggest unseen presences lurking just out of view. Narratively, MADiSON embraces ambiguity and fragmented storytelling. The story is uncovered through notes, photographs, environmental details, and unsettling sequences that hint at a long history of ritualistic violence and possession connected to the titular entity. Rather than spelling everything out, the game encourages players to piece together events themselves, drawing connections between past victims, symbolic imagery, and the protagonist’s deteriorating mental state. This approach deepens immersion for players who enjoy interpretive storytelling, though it may leave others feeling unsettled or unsatisfied by the lack of clear answers. The narrative’s strength lies not in explicit exposition, but in the lingering questions it leaves behind. Puzzles are a central pillar of the experience and are tightly woven into the horror itself. They often require careful attention to environmental details, symbols, and audio cues, sometimes asking the player to think in unconventional or unsettling ways. While many puzzles are clever and thematically appropriate, some can feel opaque, halting progress and amplifying frustration during already tense moments. However, this difficulty also reinforces the sense of helplessness and vulnerability, making progress feel earned and discoveries more impactful when solutions finally click into place. Technically and audiovisually, MADiSON is highly effective at delivering fear. Lighting is used sparingly but purposefully, with darkness becoming an active threat rather than a simple aesthetic choice. Sound design is one of the game’s greatest strengths, using distorted audio, sudden volume shifts, and eerie silence to manipulate player nerves with precision. While there are occasional rough edges in terms of animation, performance, or pacing, these issues rarely undermine the core horror experience. Instead, the game’s rawness often complements its unsettling tone, making the world feel unstable and unsafe. Ultimately, MADiSON stands out as a deeply oppressive and psychologically taxing horror game that prioritizes atmosphere over accessibility. It is not designed to be comfortable or empowering, and it demands patience, attention, and emotional endurance from the player. For those who appreciate slow-burn psychological horror, environmental storytelling, and games that linger in the mind long after they are finished, it offers a haunting and memorable journey. While its ambiguity and puzzle design may not appeal to everyone, MADiSON succeeds in delivering a sustained sense of dread that few horror games manage to maintain from start to finish. Rating: 8/10
Jeden z najlepszych horrorów.
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