
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MUITO BOM
zerei ja
Pour moi ce Mad Max est mieux que les anciens et le nouveau réuni car il tire le meilleur des deux je trouve. Les bastons sont folles. De l'action pur et dur. Je recommande.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 926ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]它很平庸,且不怎么疯狂。[/h3] 剧情应该是原创的,流程很短,只奔着主线通关一天时间足矣。就是一块区域有两三个主线任务,再配上该区域的区域任务。 画面上,废土荒漠是本作最具鲜明的特色。大面积平铺展开的荒漠构成了故事的舞台,其中镶嵌着零星的据点。最具震撼力的表现是风暴来临时,随一声爆鸣,荧绿色糊满时间,暗无天日,在这种恶劣的天气下击毙几个疯子很带派。或许正是这些废土风貌,让游戏的优化出奇的好,也让游戏的场景非常单调。 引导上,个人感觉相当不友善。既然已经是罐头开放世界了,那些罐头目标都还遮遮掩掩的。比如占领据点要打破六个油罐,虽然能在小地图上看到,但游戏本身画面却不给标记。在大地图东侧的机场里,路线导航就是废掉的,碰到有高低差的十字道路,导航就会乱飞。 战斗方面,近身战斗是拳拳到肉的,也是主要的作战手段,开启狂怒模式后更是进一步放大爽感。敌人掉落和环境会提供无法带走的临时武器,它们的耐久都很低。用起来最爽的是爆炸长矛,尤其是在会刷新的武器架上,这很爽,真的。回血机制颇有意思,分为水壶和食物,水壶可以随身携带并且补充,食物不能携带一次性高回复,玩家可以通过观察有没有接水处来判断前方是否有恶战。在散布在大地图的小boss设计上,本作最大的亮点就是毫无特色,公式化的入场喷火,千篇一律的体验,全无记忆点的形象让他们的观感像是有名字的小兵。前述的风暴并不会在你战斗时避嫌不出现,它三番五次袭来时,心态只剩下了“屑暴闭嘴,不要坏我好事”。在驾驶战斗方面先按下不表。 [hr] [/hr] 本作围绕车辆设计了诸多玩法: 主角的座驾是个脆皮,战斗中往往敌人是成群结队的,打到一半开始修车就很断节奏。在驾车时的战斗虽然花样更多,但大多数都有贫瘠的子弹限制。主角的狙击枪也是放在后备箱里,随用随取而不是随身携带。 有大量的车辆图鉴可供收集,它们基本不参与主线,只是给玩家更多的选择,并没有提供玩家自定义DIY座驾的体验。车况大差不差,量力而行,不必硬肝。值得一提的有亮点的载具是排雷车,它上面坐着狗子,但狗子的作用只是排雷。 车辆有加油的需求,主角座驾也可以常备油桶,给座驾加油这件事几乎不会发生。这些油桶最多的用处是当手雷扔和给热气球加油。 [hr] [/hr] 开图非常折磨,本来就是单调的沙漠了,本作通过繁琐的流程更进一步降低玩家探索的兴趣和激情。开图需要乘坐热气球,这个设定相当逆天。玩家赶到一个鸟瞰点后,需要如下步骤: [i]找到热气球(炸开门或者以别的方式靠近); ↓ 进行一些琐碎的解谜让热气球正常工作(割绳子或加油); ↓ 坐上去慢慢升空(或者先把热气球放下来); ↓ 掏出来望远镜观察兴趣点; ↓ 再把热气球和自己放下去。[/i] 它升和降的速度一样墨迹,也没有类似信仰之跃の草堆这种设计。如果第一次上去每把兴趣点看完全,那么就又要经历更加漫长的折腾,足以让我有时间写俳句: [i]终于下气球, 我有东西没看清, 又得加油了。[/i] 这些设计诚然增加了代入感,但让我觉得相较于战士主角更像是个勤杂工。这也让我在实际体验中更倾向于从主要据点开车到达目标地点,而不是折腾这些传送点。 [hr] [/hr] [b] 它真的很平庸,有时候会让玩家比主角更疯狂。[/b]
Oyun harika biraz eski ama harika Oyunun henüz çok başlarındayım ama oyun epey güzel geldi. iyi ki almışım çok ucuza almıştım zaten neyse Filmini de izleyeceğim bu arada çok övüyorlardı filmini eskiden güzel oldu almam onun dışında arabalar harika patlamalar efektler ödün vermiyor mükemmel.
Шедевыр.
10/10
very good game, i like the combat in the car and on the ground a lot
$th play through coming up, love this game.
👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 7 | 86% | $11.99 | |
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| $3.3M | 3.8K | 33% | $34.99 | |
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| $1.2K | 2 | 100% | $15.99 | |
| — | 17.3K | 94% | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.5M | 188.7K | 89% | $11.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 |