
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible controls all around. Driving is like trying to use a boat on sand and the hand to hand combat is too janky to be fun.
Juste dommage qu'on ne puisse pas 100% suite à la fermeture des serveurs pour la mission hors ligne
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 926ratings | 88% | #8 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo lindo demais, mais quem for jogar com tudo no talo , um aviso antes : LIMITE O FPS DA PLACA DE VIDEO PARA 120 FPS, acima disso os carros ficam perdendo textura e ficam invisivel
废土朋克的世界观与超真实的天气系统。一人一狗一搭档,抢夺资源、末日生存;倚靠帮派、强化自身!ps:游戏里的风景真好看,要是没有帮派过来撞我车,我可以慢悠悠地开车兜风。 BUT,这游戏前期很好玩,后期纯坐牢。 刺客信条也是公式化罐头游戏,但它没有此游戏一样,连BOSS、任务都毫无差别。你无非先揍人、撞毁敌人车、捡垃圾、降低警戒度、给自己升级/给车升级,然后做任务。(因为车升级了,方便做任务。况且,有些主线任务强制要车升级,so你要不停重复这个枯燥乏味的过程) 剧情没有具体讲这些BOSS,这些地盘蛇头的背景故事,而是不停到一个地盘给蛇头当帮手。最最无语的是,你如果不降低地盘警戒度,你敌人的车会比你厉害得多,三下五除二就把我车撞毁了。原因竟然是,我没有降低警戒度?!好家伙,什么傻逼游戏,我只想做主线任务,还要被迫清图呗,我?!🙃🙃🙃
max malvadao
Esta bueno al principio, pero despues se vuelve cansado y aburrido, sobre todo por que es muy repetitivo, con 15 horas de juego avance probablemente un 35% o 40% de la historia principal, lo dejare hasta aquí. Tal vez en un futuro muy lejano me apetezca jugarlo de nuevo.
Jogabilidade e gráfico sensacionais. Prato cheio pra quem gosta de side quests.
muy bueno la verdad, por ahi se pone un poco repetitivo y pero le van sumando alguna que otra arma y mejora al auto que le va generando dinamica al juego. el combate es como el de batman, se siente el peso de los golpes, me encanto eso
Змішані враження ⚖️ У гри чудовий візуал і крута атмосфера, але проблеми починаються там, де за кінчики вух тягнуть хронометраж. Найголовніша пастка тут — зачистка карти. Аванпости, мінні поля, вишки... Перші кілька годин це розважає, але якщо спробувати закрити все під нуль — вигорання гарантовано. Сюжет дуже простий і занадто часто ставить на паузу: щоб відкрити наступну місію, гра тупо змушує гриндити та прокачувати тачку. Бої на машинах і таран конвоїв — це дійсно кайф, тут претензій немає. А от кулачні бійки хоч і брутальні, але швидко перетворюються на затикування двох кнопок. У підсумку: якщо пробігтися чисто по сюжету й не лізти в кожну дірку на карті — зацінити можна. Але як відкритий світ на десятки годин гра швидко здувається.
Buen juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.5M | 188.7K | 89% | $11.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 7 | 86% | $11.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $2.2M |
| 2.4K |
| 35% |
| $34.99 |
| $417.5K | 733 | 23% | $19.99 |
| $1.2K | 2 | 100% | $15.99 |
| — | 17.3K | 94% | — |