
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
차량 조작 거지같이 해놓고는서는 메인스토리에 레이싱 이딴거 처 넣지 마라. 게임 좆같이 만들었네
Great game. Good graphics easy to run and fun to play.
Гарна гра !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 926ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
...
Jogo extremamente repetitivo
No puedo recomendar un juego que no llego a terminar. Al principio uno se entusiasma un poco mejorando el campamento, el coche y el personaje, pero es demasiada la cantidad de chatarra que requiere todo esto y las misiones y los combates se sienten todos iguales al punto que perdí completamente el interés.
bom
100% achievements (with bugfix mod) 9/10 Filled with a kinetic energy and rawness felt in few games released since, Mad Max is a diamond forgotten in the back of most people's libraries. The beautifully vast yet decayed future Max is left to suffer alone in frames the simple yet brutal story while enforcing the ravenous, destructive and immensely fun gameplay loop of bashing together apocalyptic cars and invading towering, rusted fortresses. Movement and driving is snappy and polished, combat is simple but satisfying, and the various tools and weapons within Max's growing arsenal gives you many choices on how to tackle the next (often literal) roadblock. The Magnum Opus is a canvas for player expression, with lots of upgrades to scavenge and unlock, and rebuilding the various allied strongholds- all while seeing them physically grow- is a treat. Exploration, while sometimes repetitive in nature, is never repetitive in it's creativity of scenery and locations- each camp being uniquely hewn into the rocky landscape or forged from the remainder of the ruins of civilization. The world (again) is gorgeous; few games make me stop and stare at the endless sky as intensely, or fear the looming storm in the distance as much. For a title and movie series so focused on rage and hate, it still can't help but have moments of serene beauty with an atmospheric depth that surpasses many of its contemporaries both then, and now. The thematic nature of rising from what was once a deep, sunken seabed to the peaks of mountains atop a broken world is riveting both visually and conceptually, and the experience as a whole left me feeling a wistfulness and excitement that I won't be parting with anytime soon. Tip: install Reshade and find a mod to toggle HUD. The desolate beauty of the world is far more captivating with a seamless view. Maybe turn on some classic rock... and for those curious as to what lies beyond the dunes, there are some mods for that, too.
MT BOM VICIANTE
GG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.5M | 188.7K | 89% | $11.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.4M | 70.3K | 65% | $23.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 8 | 75% | $11.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $417.5K | 786 | 23% | $19.99 | |
| $1.2K | 2 | 100% | $15.99 | |
| — | 17.3K | 94% | — |