
Form your own game studio set in the early 1980s in a small garage. Develop your own game ideas, create a team and develop megahit video games. Research new technologies, train your staff and upgrade your office space, going from a lowly garage to a huge building. Expand your business and dominate the world market for video games!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Turkish, Czech, Polish, Russian, Portuguese - Portugal, Japanese, Spanish - Spain, Simplified Chinese, Hungarian +6 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom joog.
Das Spiel hat keinen Vollbildmodus.
harika çok sevdim
은근 중독적인 게임이면서 추억도 느껴질수있는 게임인거 같습니다.
okay game i guess, i just find it depressing that the most practical way to keep the lights on isnt making new things, its packaging physical copies of everyone else's stuff...
오락 거물이 되자
Relaxing fun game development simulator. It has it's flaws but for what it is and the price I absolutely recommend it. The game starts in 1980 in your garage and move on from there. I had a lot of fun before moving on to the sequel, the music loop is surprisingly good. There are many ways to keep the money flowing, the best I found was creating sequels to my IP's and the occasional mmo of them. I didn't much like the micro management of self production so I only used that to re release bundles and budget versions of my IPs. It's a great little game.
7 doları buna vereceğinize çöpe atın daha iyi oyun en son 2019 da güncelleme aldı max 1 dolar eder bu oyun
绝对的经典之作 机制不如二代多但更好玩
Jueguito divertido con mecanicas simples pero resulton, se disfruta si te gusta la tematica.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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