
Embark on an e-commerce startup journey in E-Shop Tycoon! Optimize warehouse logistics, hire and train staff, and design unique office spaces as your business grows. Handle industry events and marketing crises. Come grow your startup into an e-commerce giant!
Modeled estimate, not a reported figure. How we estimate →
About
Start from nothing and build your business empire step by step! Overcome the struggles and accomplish great things in the market surge and rise to dominate the scene. Strategize, capitalize on events, manage your staff, and handle crises. Transform your small company piece by piece into a commercial empire! Hire more employees and further expand your corporate scale to gradually become a true E-Shop king!

A legendary business simulation experience awaits you! As you continue to grow, many choices will present themselves! Do anything it takes to increase your revenue! Advertise your company, expand and customize your office space, surpass your competitors, and boost your brand visibility! Every choice you make paves the way for your success.

Capitalizing on market trends is the key to success! Various holidays are crucial for promoting your empire. Make good use of your marketing tools to build your company's reputation, attract a continuous stream of traffic and orders. Deploy diverse marketing strategies and demonstrate your foresight to ensure your sales figures soar! Unexpected situations will test your responsiveness: sudden interviews and "strange" requests can all become turning points for your company's public image. Handle them cleverly, business reputation is the golden badge that attracts customers!

Plan your company's office environment to make employees feel like the office is their home. Here, your goal is not just decoration it's to provide a source of productivity. Design your office to your heart's content! Don't neglect the needs of your employees. A positive work atmosphere boosts work efficiency, while a poor environment will only lower employee morale. Boss, you wouldn't want everyone to go on strike, right?

Your team is your most crucial asset! Even with billions of orders in your hand, you can't move an inch without the support of capable assistants. Don't forget, employee satisfaction directly impacts work efficiency and creative output. There is strength in numbers. Use your management wisdom to lead your team to their best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game isn't bad, but it starts to get boring after a while. By the second warehouse, I reached a point where I was looking for the actual "Tycoon" aspect of the game. It just feels like "buy stock and don't go bankrupt." By the third warehouse, once I set up automatic restocking, it becomes just an automatic clicker game, and the only thing keeping me interested is seeing how the story unfolds. What sucks is that the warehouse workers can't keep up with stocking the shelves. I end up with a huge pile of boxes by the door, and they just fulfill orders straight from there. The shelves are empty, and it doesn't look good at all. In my opinion, the warehouse itself needs more life. I just spam shelves everywhere and don't have to worry about a thing anymore. As for shipping, I only have 3 options to choose from, and honestly, only 1 makes sense in the long run unless I start building my own. Over time, money just kept piling up, and I no longer felt any threat of going bankrupt. To be honest, if I could refund the game, I would. Once I finish it, there's no replay value left. All I can do now is wait to see where the game goes and if new updates will be added.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, French, German, Russian, Spanish - Spain
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后期仓库总是堆着四座宝塔,货架就是摆设。。。员工不要老是反应工作满意,这个毫无意义,税收可以改成自动交税,不要老是弹出来,自动补货可以改成可调节百分比不要固定25%
Nice game for the first 2 hours, after that it falls off quickly. Game is done in like 5 hours if you don't want to grind the overseas warehouses for another hour that do next to nothing to the game. Main Issues with gameplay: You have huge warehouses. But you don't have enough workforce to keep them stocked. After 2 hours gameplay: your product arrives and it's just instantly sold and out of the warehouse. So you only need 1 storage rack and that's it. In and out all day all night. You want to only stock 1 item with huge profit margins? Gotcha. You beat the game easily like that. Your employees are worthless half of the time and dead weight after you researched everything. Employee morale doesn't matter at all. They get their ♥♥♥♥ done whether they happy or not. You just hire a new employee if they want to quit. No downside whatsoever. Just reroll for 50 bucks and you get a fresh new employee that might even be cheaper than the previous one. Cargo Department is a nightmare. I get you start with 0 stars because it's new. Research time is so long that you will be flooded for the next year with bad reputation because of it. A truly insane amount of popups. Warehouse workers get a forklift but they can still only carry 1 package like they did when they carried it by hand? What kind of logic is that? You have to respond to deal offers immediately. Let's say you want to buy/sponsor the stadium and miss 10k of the 500k. You cannot take out the loan. You miss the opportunity forever. Automated ordering doesn't work. You set it to 1 of each but your workforce cannot handle the load of more than ~20 packages between truck deliveries. A lot of the product ends up in delivery bay and isn't calculated in the current stock. So the system keeps ordering the product while new deliveries are piling up on top of it. So you will have the product order 55 times after a few minutes. Automated ordering is useless. In conclusion: You pay 15 bucks for 2 hours of fine gameplay and after that it's not really well thought through and balanced.
El juego esta muy bueno pero como sito un gran filosofo. Please add Spanish. Por favor, adicione o espanhol. Vennligst legg til spansk. Emoĩve castellano. Ju lutem, shtoni spanjishten. yurjaa 'iidafat allughat al'iisbaniati. 請添加西班牙語 En fin el juego este muy bueno pero agréguelo al español por favor
Fun Idea, But Not Enough Content The game is decent for what it is, but unfortunately there's just not enough content to keep things interesting for very long. After around four hours, I felt like I'd already seen pretty much everything the game currently has to offer. Once you've reached that point, the gameplay loop becomes fairly repetitive. You're mostly waiting for enough money to come in, buying an upgrade, and then doing the same thing again. There's not much variety or depth to keep the progression feeling exciting. There are also a few quality-of-life issues that could definitely use some attention. For example, you can place shelves right next to each other and employees and vehicles will happily move through them as if they're not even there. Some menus also don't update properly without manually switching between different sections, which can make keeping track of things unnecessarily annoying. The game has a decent foundation, but compared with similar management games, it currently feels quite shallow. More content, deeper mechanics and some general optimisation would go a long way towards making it more enjoyable. Overall, it's not a bad game, but I'd wait for more updates before recommending it.
I really liked the first 2.5 hours of this game, you buy stuff, sell it manage. But after 2.5 hours it really felt like "waiting" for enough money or science points for the next upgrade while doing nothing. The story is not to deep but tries to keep you hooked in some way. It kinda felt like they wanted to get past the "no refund" with the content. I am not fully finished with the game, so if I posted this to early, I will update later.
大型办公室,只有三辆快递车,第四个门永远用不了,但是货物堆在那里不发货,门口永远堆满货物
后期这搬运工和叉车根本不够用,4个出火口都要堆到突破天际了,那个仓库页面的管理仓库在地图上选仓库也不知道有啥用,啥收益也没提示。
密码的雷霆游戏,5个小时居然就玩通了,剩下一个小时完全在等什么菠萝的要来干什么,中国人的游戏全是外国人名记不清了。玩到最后仓库货架塞满直接把我风扇转爆,卡成PPT。39谁买谁受罪嘻嘻
Uzun zaman sonra oynadığım en keyifli tycoon oyunlarından birisiydi. Tycoon türünü sevenlerin kesinlikle oynaması gereken bir oyun. Diyaloglar ve hikaye harika olmuş. Oyunda ofis eşya çeşitliliği çok az özellikle dekorasyon ve ofis geliştirmeleri konusunda çeşitlilik katılabilir.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 74 | 91% | Free | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $2.4M | 4.4K | 91% | $14.99 | |
| $785.4K | 1.4K | 89% | $14.99 |
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| $326.6K | 2.9K | 86% | $3.19 | |
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| $326.3K | 420 | 67% | $24.99 | |
| $326.1K | 394 | 61% | $30.62 | |
| $326.9K | 1.1K | 87% | $14.99 | |
| $326.9K | 751 | 74% | $14.99 |