
M.A.C.E. Tower Defense is a classic tower defense game with unique towers and enemies and an ingame shop system for getting better towers, upgrade existing towers and buy special items.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6/10
Sehr gutes TD - Game! :-)
cool td but too slow
I have spent close to 90 hours on this game and it's well...linear. There is no mazing or shaping the enemies path but the strategy of this game is more about timing and resource management. I have almost come to the conclusion that it is the souls-like of tower defense. It's unforgiving, it's pretty hard, in order to get a perfect score you may have to play levels over and over. It's a pretty fun basic tower defense game, i keep coming back to it. It doesn't have the charm or number of things to do as something like either Defense Grid game and the graphics are just flat 2D and do enough of a job to get by but I keep coming back. All in all it's a good little (hard) tower defense game that scratches the itch of mobile games like Turret Defense King and thing like that (if I got the name right). I heartily recommend this game just don't go in expecting it to be Defense Grid or really fancy in much of any way. The game would benefit from a rewind or restart button in the games UI instead of having to back back to the main menu when you want to restart a level (which for me is pretty often).
Ok Steam states they are still looking into Deck compatibility. I bought it anyway as I play this on my PS5 (Yes old guys still game lol). I thought I would give a heads up to anyone wanting the game but not wanting to 'RISK' not being able to play it on deck. YES it plays perfect on deck and touch is so much better than a game controller, you can react, place towers and upgrade so much quicker than you can on a console. Now there are a lot of defense games out in recent months that just are not very good. This is not one of them. This game is actually very challenging (Wish they had a more relaxed mode for when you just don't feel like trying). That said it builds nicely in difficulty and gives you some time (on the earlier maps) to become proficient. It is a really fun game and from what I can see there are 70 maps YES 70, I have unlocked 6 on my deck since yesterday early evening. Although I have gotten that far I think I only did two of the maps with 100% of lives remaining. Another cool feature is the number of waves increase as you progress to new maps. I think the first map has 10 waves and now on Map 6 their are 15, I imagine they will keep increasing every couple maps. These waves are what you would call primary, so they feed to your overall score, and it's within these waves that you make money to buy new weapons and upgrades (LOTS of weapons and upgrades available). The cool thing I like is, let's say you complete your 15 waves; it tells you how much money you banked and your score and such. Then you have the option to continue to the next map OR keep playing the map in endless mode that you are on. You will not bank more points, status, or money towards upgrades, but you, of course, still make money within the level so you can keep upgrading the weapons you have places, keep placing additional weapons, and sell guns you have in place so you can build something else. Not only is that fun but you can use this to build strategy so you can reply that level, or any other levels and and do better. Last comment you can reply any of the levels you have played as much as you want and you still earn upgrade cash so if you are having trouble on say, level 6 (lol) and you need more money so you can go buy better guns to help with said level you just reply levels you know you can get through. In closing, it is GREAT on Deck, has no issues at all, can see and control everything perfectly, and makes for a super fun mobile game.
M.A.C.E. é um tower defense padrão, daqueles que você joga pra passar o tempo sem muita expectativa. Não tem nada de super elaborado ou inovador, mas entrega o básico do gênero de forma funcional. É aquele tipo de jogo que você joga no automático enquanto ouve música ou espera o almoço ficar pronto. Os desafios são bem tranquilos. Nada muito complexo ou que te faça quebrar a cabeça. É só colocar as defesas no lugar certo e esperar as ondas virem. A dificuldade vai subindo, claro, mas sem nenhuma surpresa ou curva muito agressiva. Os gráficos também seguem essa linha simples. Nada que chame atenção, mas também nada que atrapalhe. Cumpre o papel. O que incomoda um pouco são as movimentações travadas dos inimigos. Parece que eles tão deslizando em cima de papel manteiga. Mas, sinceramente, não chega a estragar a gameplay. No geral, M.A.C.E. é aquele jogo que não tenta reinventar nada. Serve bem como passatempo e pode agradar quem curte tower defense mais direto, sem frescura e sem sistema mirabolante de upgrades. Recomendo só se você tiver de boa e quiser jogar algo leve e descomplicado.
I'm guessing a mobile port?
Good tower game. At level 22 now and it appears it's going to be about the same rest of the way. Maxed out turrets and maxed out rockets pretty much gets you an efficient win every level. Just a simple good ole fashioned mindless time sucker.
I think you have to bear in mind the very low cost of this game and from that point of view it served it's purpose to give many hours of play time. BUT, as has been said there is a flaw in the playability - if spend a bit of time with the game you will find that a bunch of one particular tower will pretty well get you through every level. IF, you don't immediately work this out then the game might be more enjoyable - although there is a real GRIND to build up your towers by repeatedly completing previous levels to gain the funds to do so. Otherwise a rather bland but stable game - perhaps a V2 with better play testing, graphics and animation?
Macht süchtig, schmiert aber regelmäßig ab, ohne den Spielstand zu speichern.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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