
A dark sci-fi horror where ancient rituals intertwine with secret Soviet experiments. Explore atmospheric tunnels, hidden laboratories, and abandoned shrines inspired by real locations—and survive by solving intricate, mind-bending puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a college student who has just moved to a big city in search of a new life. But instead of a fresh start, you begin to suffer from recurring nightmares. In your dreams, you see a mysterious hill. It’s calling you.
Each night the visions grow more vivid: underground tunnels, abandoned structures, and a strange device that once kept something contained.

Trying to understand what’s happening, you uncover classified documents hidden in the city archives. What you discover leaves you with only one choice — go to the hill yourself.
The only way to end the nightmares is to reach their source. But not everything buried underground should be awakened.

A dark atmospheric horror experience inspired by real locations. Explore the remains of an old fortress, labyrinthine tunnels, a shadowed forest, and ancient shrines hidden beneath the hill.
Investigate your surroundings, piece together fragments of a buried truth, solve environmental puzzles, and navigate dangerous terrain with light parkour elements as you descend deeper into the mystery.

Every discovery brings you closer to the truth — and to an ancient horror that has slept beneath the hill for centuries.
Your decisions will lead to one of three different endings.

Created by a former Lead Level Designer of a major AAA Chernobyl-themed project, with a strong focus on immersion, tension, and environmental storytelling.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I beat the game with 88% achievements and Gift to the Gods ending. A super cool and trippy realistic horror game where you explore haunted tunnels, underground hospitals and caves, military sites and facilities with mysterious teleportation portal devices and experiments. Encounter all kinds of ugly deformed bloody monsters and white dressed ghost ladies. A super fun game with tons of hilarious and scary content
Непогано. Трохи цегли відклав.
Great game... Especially for the devs first! Some REALLY well placed jump scares and oddities! The graphics are good. The world is awesome! The attention to detail is outstanding! The story is captivating. Fleshed out a little more with lore throughout the game. I enjoyed the exploration aspect. There are quite a few nooks and crannies to wonder into. My only complaint there is that exploration didn't seem as rewarding as it could have. I mean there is lore but I would have liked there to be more to be found off the beaten path. The game plays pretty good in VR using UEVR. However it is a tad blurry due to... well the blur effect in the game. Especially when you get close to a wall or object. Could do without that in the game entirely if you ask me. The parkour adds a little extra here and there. All in all a game I really enjoyed playing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Simplified Chinese, Ukrainian, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full Disclosure, I am a streamer and I played this for my community! TLDR: This game was a not perfect, however it was a very pleasant surprise a solid 7/10, would play again! Pros: The sounds effects were well placed and effective. The jumps cares were NOT cheap got me GOOD at least four times. One of which, I practically pissed my pants, it was wonderful surprise! The environment built had a lot of reused assets, but they never felt stale. The developer did an amazing job at creating a dark and rich world to explore. The above ground portion of the laboratory, in particular, was overwhelming and disorienting, in a very good way. It added just the right amount of "creep" factor of the level. As an American player I LOVED all the Ukrainian lore and world building. I was very unfamiliar with Ukraine prior to playing this and I really feel like the developer too their time in educating the player. I LOVED the VHS tape, even if I could not understand it. I watched MOST of it, just following the enthusiastic individual's trek up the hill. It was a very nice touch. Cons: Occasionally while moving through the caves, some of the animations and movements made my community and I a little sick. It would never last long, but more than one person complained about the game being hard to watch. I found that the burred environment, which discouraged the player from moving in that direction was an inspired choice (I liked the concept), but it did bother my eyes a little. That is definitely a me issue, but worth noting if anyone else is weak like me. Overall synopsis: I play A LOT of indie horror games and I have to say that this one, especially given the tiny development team, was a refreshing change of pace and a plain and simple good time. The puzzles were reasonably easy, and occasionally, the solutions were not always obvious (which I liked). This game is a little rough around the edges but it is definitely worth the time spent! There were some graphic choices and distortions that made some of the community nauseas while I played, and others that made me a little dizzy! HOWEVER, the immersive horror was refreshing and sporadic and got me GOOD a few times. I am very impressed with the world that this developer built and the lore they littered through out! Specific Feedback from chat: "For me (I felt a little sick) it was Where it felt like the head wasn't attached to anything just floating in mid air. bouncing." "I really liked watching it . I got jumped scared several times in the best way possible. I would recommend this game to anyone whom likes horror games. I was on edge and engaged all the way through. The only caveat would be if this game or any games in the future from this developer would have an option for turning off head bop and motion blur would be welcomed. As someone whom knows Russian I really enjoyed the Cyrillic writing on the walls"
LYSA HORA: The Haunted Hill — игра приятно удивляет своим сильным сюжетом и атмосферой — они здесь действительно на высоком уровне. Графика выглядит приятно и хорошо передаёт мрачное настроение происходящего. Прохождение ощущается цельным: игра затягивает, и её хочется проходить спокойно, исследуя каждый уголок. Без спешки удаётся полностью погрузиться в процесс и получить максимум от происходящего. Отдельный плюс — возможность собрать все достижения за одно прохождение, что делает опыт ещё более цельным и приятным. В целом это атмосферный и запоминающийся проект, который оставляет после себя положительные впечатления. Оценка: 9/10 (РУС)
both me and my twitch community absolutely loved this. the atmosphere is great, the sound design really got to me. It's not overdone with the jumpscares, are they "cheap"? yes, but well placed and very effective, it had me shoot up from my chair quite a few times! Loved that there were different endings and it's based of an actual place and folklore. I am very excited to see where this dev will go with the next game, although we of course had a little sneak peak of that in the end! Highly recommend playing the game!
LYSA HORA: The Haunted Hill is a first-person psychological horror adventure developed and published by DENYS RUDYI GAMES. Drawing inspiration from Eastern European folklore, urban legends, and Cold War history, the game delivers an unsettling journey that blends supernatural myths with the remnants of secret scientific experiments. Rather than relying on relentless action or frequent jump scares, it focuses on suspense, exploration, and storytelling, inviting players to slowly uncover the truth behind a place consumed by mystery. The premise immediately establishes a sense of intrigue, presenting a horror experience that values atmosphere and narrative just as much as traditional scares. The story follows a college student who moves to the city in search of a better future, only to find themselves haunted by vivid nightmares centered on an isolated hill with a disturbing past. As the dreams become increasingly realistic, they reveal fragments of forgotten underground tunnels, abandoned facilities, and cryptic machinery that hint at dangerous experiments hidden beneath the landscape. Determined to understand these visions, the protagonist investigates historical records and classified documents, gradually exposing a conspiracy that intertwines ancient pagan beliefs with Soviet-era research. This combination of folklore and science fiction gives the narrative a unique identity, allowing the mystery to unfold through careful exploration rather than lengthy exposition. Gameplay revolves around investigating abandoned locations, solving environmental puzzles, and piecing together clues scattered throughout the world. Players navigate eerie forests, neglected military structures, underground laboratories, forgotten shrines, and maze-like passageways, each contributing new pieces to the larger mystery. The environments reward curiosity, encouraging players to inspect notes, hidden documents, and environmental details that deepen the lore. Puzzle design appears integrated into the story, making progression feel like genuine detective work instead of simply overcoming gameplay obstacles. Light traversal mechanics add movement variety without distracting from the horror-focused pacing. One of the game's greatest strengths lies in its atmosphere. Every location is crafted to maintain a lingering sense of isolation and unease through detailed environmental design, haunting lighting, and immersive sound effects. Instead of overwhelming players with constant threats, the game allows silence and uncertainty to build tension naturally. The result is a psychological horror experience where fear often comes from what remains unseen rather than what is directly presented. This deliberate pacing makes exploration feel meaningful, as every corridor, hidden chamber, and forgotten relic contributes to the growing sense that something ancient still lingers beneath the hill. The storytelling also benefits from its environmental approach. Rather than delivering every answer through dialogue or cinematic sequences, the game encourages players to reconstruct events by studying documents, examining abandoned equipment, and interpreting clues left behind. This design creates a stronger sense of player involvement, as each discovery feels earned. The inclusion of multiple endings further enhances replayability by allowing different choices and interpretations to influence the conclusion, motivating players to revisit the experience and uncover every hidden secret. Visually, LYSA HORA: The Haunted Hill demonstrates considerable ambition for an independent horror project. Its environments are rich with detail and successfully communicate years of abandonment and hidden history. The realistic architecture, decaying interiors, and carefully designed landscapes reinforce the game's grounded setting while complementing its supernatural themes. Combined with effective ambient audio and unsettling musical cues, the presentation consistently supports the game's slow-burning horror. The developer's experience in environmental design is evident in the believable locations and cohesive world-building, making exploration one of the game's most rewarding aspects. Although players looking for combat-heavy gameplay or nonstop action may find the measured pace slower than expected, fans of narrative-driven horror will likely appreciate the emphasis on exploration, puzzle-solving, and gradual suspense. The game successfully builds an immersive mystery that encourages patience and observation while offering a distinctive blend of folklore, psychological horror, and historical conspiracy. It stands out by trusting players to uncover its secrets rather than simply presenting them through scripted events. Overall, LYSA HORA: The Haunted Hill offers a memorable independent horror experience that succeeds through its compelling atmosphere, layered storytelling, and immersive world design. Its fusion of mythology, abandoned Soviet research, environmental exploration, and psychological tension creates a captivating mystery that remains engaging from beginning to end. While the slower pacing may not appeal to every audience, those who enjoy thoughtful horror adventures filled with exploration and narrative depth will find plenty to appreciate. Rating: 8/10
I'd like to post this review for non-ukrainian gamers. Lysa Hora is a real location in Kyiv, it's well-known by locals and there are indeed mystic stories/legends about it. For us it's not just an abstract setting, every detail in the game hits directly into certain memories or knowledge in the mind. So even being such a short game, Lysa Hora reflects local concerns and assumptions. At the same time it additionally gives tangible warm feeling since we see places and objects that we personally saw in the city. Hope you will enjoy the aesthetics <3 Also this game was developed by a single person, meaning it's tiny and some mechanics are actually simple. But it's surprisingly well polished. I faced literally no bugs. Moreover, I think there is very decent level design work that you can notice. Shortcuts, great dynamics between walking/crawling/running, exploration, puzzles. I mean it feels great even if it's tiny. The creator did a great job building a COMPLETELY new setting from scratch and implementing everything. That's a substantial step and reviews speak about that pretty well.
Гарна інді гра
The uncomfortable Field of View in combination with a disturbing mouse smoothness makes me dizzy. Strange that i'm the only one who feels that kind.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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