
Lux Delux is a fast-paced turn-based-strategy game of risk and world domination, with so much more! Highly moddable, Lux has over 900 maps, diverse random map generators, a biohazard mode, an AI SDK, and an online multi-player league.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Japanese, Portuguese - Portugal +8 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lux Delux is a Risk style game, similar in many ways to the original but with several extra features. Although the game mechanics are very simple, the strategy is often quite challenging. https://youtu.be/DTupYOTo90Q Probably the most outstanding feature of this game is that there are over 900 maps available, providing endless variety in the gameplay. Most of these are created by users so the quality varies widely, but there are more than enough good maps to keep you occupied. https://youtu.be/vkfetLs8z0g Another great feature is the AI, which is really well programmed. There's around a dozen bots of different difficulty levels, each of which has a different playstyle. The hard bots are REALLY tough to beat! Additionally there's multiplayer so there's plenty of humans to go up against. Graphics are pretty basic, but they're perfectly functional for this kind of game. Many of the maps are really well designed. It's a fairly quick game to play, although it can take longer on some bigger maps or against tougher opponents, so it's great for when you have 10 or 20 minutes to spare. I recommend this for anyone who craves a quick strategy fix but doesn't have enough time for a full game of Civ 5 or Hearts of Iron 3!
Lux Delux is a fast-paced turn-based-strategy game involving risk and world domination which recently released on Steam. In Lux Delux you take control of a faction (what faction that is depends on the map) and your goal is to take complete control of the map you're playing on. The risk elements of Lux mean that a game can turn on its head in a single turn and this, combined with excellent AI, means you'll always get a unique experience even if you play the same map with the same AI. +Basic graphics that suit the game well +All of the maps are well designed +Simple controls but tricky strategies give the game very addictive gameplay +Over 900 maps, yes you read that correctly, 900! +Depending on what map you play the game can be over in a matter of minutes so it's perfect if you just need something to play quickly +Three different levels of bot difficulty, each with sub-levels of difficulty which change the way the AI behave, for example a defensive AI will only defend their territory +A lot of maps have a unique mechanic and these can sometimes be a little confusing to begin with but also make each map unique +Great soundtrack +Excellent AI and Map creator/very easy to mod +Very friendly dev who is active on the forum -The Steam Overlay causes lots of graphical glitches with the game which make it unplayable so you have to play with Steam Overlay turned off -It isn't very beginner friendly and the official guides aren't overly helpful, I had to have a friend explain to me how to play Verdict: 9 A fantastic, fast-paced, risk style TBS game with fitting graphics, a massive amount of maps, fantastic AI and some interesting mechanics. If you're a fan of risk games or just want a more compact version of Civ 5 then this is an absolute must buy. ***This review was written using a key provided by the Developer for review purposes*** El K.
Really fun game, I love it. Can't recommend it because of this really annoying DRM. I constantly get an error telling me that my steam account can't be verified. Need to launch the game >10 times to actually get it to work. So annoying.
Reviewing Lux Delux is like reviewing Candy Land, these are games that are far older then I am and will be around long after I am gone and buried. Essentially when you break down Lux Delux, it's Risk with multiple levels and online player support. I could end the review here and call it a day however, there are some things that this game does right and does wrong. So as we move forward with this review, keep in mind that if you love Risk, you're going to love Lux Delux. I can't really say anything negative about a board game that has been around since 1959. Lux does capture the spirit and fun of its inspiration. On the other hand it does have some issues, ranging from graphical to interface. When you first load up the game, the first thing that greets you is a very complicated looking menu. This isn't the most friendly of sights at first glance. This looks like something out of the Windows 95 era. One could say there is a plethora of options, in that regard, that is very true. There are menus upon sub menus that let you tweak, twerk, twist and twiddle all of the rules and many other options that I could list here for quite a while. Needless to say if you're the type person who enjoys an extreme amount of customization, it's all there for you. The only problem is that this menu kinda sucks for lack of a better term. It's not very user friendly. Not only that, it completely fails in its Steam integration. If you load the Steam overlay, it completely over laps and messes up the entire appearance of the menu. At the heart of the problem with Lux is that it doesn't work very well with Steam. Graphical issues abound inside the menu and in game as well. I had my game corrupted in the middle of play many times as the graphics just wigged out for no reason. This required me to save, reload the program, and continue playing. The current fix for it is to simply turn off the Steam overlay, which does work, That doesn't excuse things like menu buttons not working properly and other weird issues that this program seems to have. Now at the end of the day, do these issues really technically matter? No. Your playing this game cause you love Risk/Lux and want to play the 900 levels that are possibly at your fingertips. For all you strategy lovers out there, there are more maps then you can shake a stick at and more readily available for download, if you get tired of the basic ones. The levels range in designs, some of them are nice, others are clunky. There is still plenty for you to chew on and eventually find the one that you like. You can even create your own levels, if you have the patience for it. So lets talk about the meat of the gameplay. The options of varying AI are quite abundant and seemed very well versed on how to kick your strategic bee-hind. I found myself several times struggling to maintain a border as the enemy smashed against my troops over and over again. I noticed though that sometimes the AI tends to work together against me. This could be paranoia talking, it just seemed like one enemy would weaken me up and then the next would just smash through me. This particular AI strategy happened many, many times. I did not falter though and I did win the basic map after a while. Matches against the AI can last anywhere from 10 to 40 minutes. I still feel like there is plenty of matches left for the AI and I am scared to find out how the game behaves on hard. Which brings me to Online multiplayer. This is a bit of sore area for me. You would think attaching itself to Steam it would take advantage of the platform in bringing players together. This isn't the case sadly, I only ever saw 8 or more players online at any given time. Port forwarding was another issue that I had heard about but thankfully was spared. I feel like if Lux did a little bit better with integrating itself with Steam, more players might be playing the game. Of course, that's speculation. As it stands Lux feels like a 3rd party program that you can buy on Steam. Instead of a game ON Steam. The audio element of Lux is fine for what it is, simple and explosion filled. Music is fairly well done and varied amongst the maps. I only occasionally ran into songs that played on other maps. The tunes are jaunty and have a nice pace to them. The game offers bucket loads of replayability either through the AI or perhaps convincing a group of friends to meet up at a certain time. I should also mention the game does feature two extra expansions, American History and Ancient Empires. What these expansions boil down to is just extra maps, nothing that changes the rules or adds any other features. As I said at the beginning, anyone who loves Risk is going to enjoy Lux. You are guaranteed to find some interesting maps, and if you're lucky, interesting players. Just don't come into Lux expecting anything ground breaking. This is what it is, and it works, however I do feel maybe some extra rule bending would've added some fun game modes. As to the games issues, the graphical issues will eventually be patched out hopefully; the menus are rather ugly but you grow accustomed to it. If you're not convinced you will enjoy Lux, keep in mind that the actual board game of Risk is going to run you $25 usually. This seems easier, cheaper, and gives plenty of bang for its buck.
Ah, welcome to Steam, Lux! I've had this game over five years, long before it came to steam, and I still play it regularly, always a fun time. It's a digital version of the board game Risk, but instead of just the standard world map there's hundreds and hundreds of maps. I even created one myself back in 2010 called Luna City. Not all the maps are included in the basic download, so be sure to click on 'maps & plug-ins' on the launcher to access all the hundreds of other maps (including mine!). They all download free, just a matter of telling the game to get them all. The map making tools are excellent and I was able to make a vast, complex map on my first try. Highly recommended for anyone who was ever a fan of Risk.
Lux Delux has got you if you are a Risk addict. To get your risk fix there are tons of community maps to try out and customizable scenarios. My biggest issue is that the basics aren't customizable, mainly the ruleset of chain attacking which is a longstanding issue in the Risk community. Lux Delux isn't Risk, sure, but it does not have an option to change to the slower more strategic style of only attacking once per territory per turn, you can chain attacks so the entire game turns into dumping your reinforcements into a single territory and going on a crusade. Even the bots understand this is the only viable strategy within this ruleset, where even if you've set up defenses all it takes is one push at a weak point and your entire color is now impregnated with 50 unit armies that you either have to annoyingly take back or don't have enough reinforcements and lose the entire game after one turn. I don't enjoy this style of Risk rules, and being locked into this fast-paced low-strategy game mode is not why I would play a game like this. Also it feels like a cheap mobile port with clunky UI and unclear battle determinations: no attackers or defenders or dice shown, just a fireworks animation for a battle, so you can't even tell what you're rolling that your 50 unit army is unable to take an unoccupied enemy territory 10+ attacks in a row.
Don't look any further: This IS the RISK game you have been looking for all along! - It is not called RISK; - It doesn't have the top graphics quality or fancy UI's of most modern games; - And most probably you don't have any friends who will want to play this with you anymore; But this IS the RISK game we all have a strong craving for, once in a while! And on the plus (+) side: There are at least 1,000 different maps (no kidding!) AND contrary to most modern and fancier-looking games, the AI here IS actually smart and somewhat hard to beat! That alone is a feat that shall be rewarded with a purchase and a try! And I am talking about the 'medium' difficulty settings. If you want to turn your life into a stressful hell (or prove you are the greatest Emperor to have ever lived), you can set it up on even harder settings. In fact, you can even totally customize each AI's 'personality', from total berserk attackers to annoying stay at home defenders...which will make you believe you have real friends each time. Yes, battles are RGN's, and luck plays a role in the outcome. But has anyone told you this was: RISK ?! ;) So if you simply are a fan of board games in general, or just a bit nostalgic of the good ol' RISK game: This is an absolute must-buy!
Way back in middle school [i]Risk[/i] was probably my favorite board game, and given that [i]Lux Delux[/i] has apparently been around for two decades it's honestly surprising I've never heard of it until now because I know I would have been obsessed with it. While it's not flashy, this is pretty much the ultimate [i]Risk[/i] experience. The real magic of [i]Lux Delux[/i] is the absolutely [i]staggering[/i] amount of content for it. That bit on the Steam page that says "over 900" maps actually [i]undersells[/i] it because there's actually over 1000 and so far most of what I've played has been pretty good. There's a plugin menu that lets you sort and manage the different maps, I don't think they're [i]all[/i] installed at the start since it seemed to initially go through a rotation of official ones, but you better believe I opened it up and and installed all of them (coincidentally I think I may have accidentally DDOsD's Sillysoft by doing this, their site seemed to go down shortly after... sorry guys!). The plugin manager is very well organized too, you can sort by name, author, date, and even the ratings people gave to a map. Trying different maps and seeing the way people push [i]RISK[/i] mechanics to their absolute limit has been a joy. Some of the maps have a highly polished sheen, others are experimental and don't even look like [i]Risk[/i], other are just a crusty JPEG but that doesn't play well at all and the span of two decade's worth of content is honestly just fascinating from a social standpoint so even the lesser maps are interesting. If somebody said "Hey, we made [i]RISK[/i] but you can mod it" nowadays in 2023, I doubt there would have been a ton of content makers flocking to it, aside from perhaps people making their own versions of the game on [i]Tabletop Simulator[/i], but circa 2002, I could [i]totally[/i] see a huge community forming, and making content for it. The latest map in the plugin manager seems dated to 2015 and Sillysoft's forums seem to be down (even before I may have accidentally DDOS'd their site by downloading all the addons. Sorry guys!), so even being a somewhat recent steam release you get the feeling that you're exploring an an abandoned internet community. It's like playing a real-life [i]Risk[/i]-themed version of [i]Hypnospace Outlaw[/i] where every map says a little something about the interests of the people who made it. One map that particularly fascinated me was this big treehouse map which on one hand was cool because it felt like you were playing a room-to-room squad based tactics game, but also because every room and territory was some weird injoke and it was frankly way overdesigned and too granular to really flow well as a [i]Risk[/i] map. The plugin manager also has info about the maps from the people who made them, and even links to their personal websites, many of which don't even exist anymore, but you can possibly find on the wayback machine. Some infoboxes have shoutouts to other [i]Lux[/i] mappers, who they may have collaborated with or built upon the work of, there's a series of one risk map that got 4 or 5 different versions all tweaked and improved by different people. Sometimes there are little stories, historical information, or just the author writing what inspired them. It's an incredible look into a community that doesn't seem to really be around anymore yet produced a massive amount of work and I really hope the plugin servers stay up so we never lose it. Even just browsing and reading the listings in the manager is deeply interesting, and you can see the game and it's community evolve from the second shareware revolution of the Web 1.0 days, to something to something that became pretty polished and worked it's way into the early days of mobile phone games and survived into modern times, yet seems to have ultimately waned. But beyond the sociological archaeology of digging through old mods, it's also just a darn good implementation of [i]Risk[/i]. The presentation is minimalistic, you don't even see the dice rolls, but it's fast and to the point and still fun to look at. I had a [i]Risk[/i] game on the PS2 where the characters would constantly talk and make fun of you and it was just tiresome, so I like the directness of it. The AI is also legitimately brilliant. I've had games where I've lost in like two moves and sometimes you just have to sit back and go "wait, where did [i]that[/i] come from?". I feel like I'm actively getting better at [i]Risk[/i] because it's really forcing me to consider all the different strategic aspects of the game. There's one map designed to look like a 200 Meter Olympic swimming pool and the whole thing is just a grid of lanes, and I thought it would be awful but it actually proved to be a brain-wracking math puzzle that I loved and I think the more conceptual maps do a great job really getting you to think about the game and it's mechanics. I always love when I open a game on a lark and the next thing you know 6 hours have passed. I came into [i]Lux[/i] looking for a good strategy game, and became enamored not only with trying the various content on offer but also digging into the output of its community. This feels like the kind of game that couldn't really be made today, not in the sense that it'd be bad or unappealing, but in the sense that it could have only picked up a community of such size and output by coming out when it did, and by releasing on Steam in 2015 we now have access to that whole two decade's worth of content fully formed, sorted and organized in one place. Perhaps this is truly the final form of [i]Lux[/i], and maybe it won't grow beyond what it is now, but we have it now and can enjoy it and what it's community left for us, and I hope we never lose that.
[h3] This is a single-player only game with an AI that has the IQ of a monkey. [/h3] [h1] Gameplay: [/h1] The game is moddable and that's all that can be considered good, the risk board game idea has been done and redone and better. The original maps are small and boring because of the pitiful AI proposed by the devs. AIs have no strategy, they don't protect anything, they put all their units in one area and run like hell everywhere, the next AI does the same. Either the AI is like the devs or the devs have no talent. It's up to you, I've made up my mind, but whatever the case, this game is a calamity and yet I've given it a chance. I'm a risk addict, but these devs are incompetent at playing risk. Some of the maps proposed by the community are interesting and give the game a touch of credibility. [h3] I'd rather play this game on my own at home than play with this AI. That's how unplayable this game is. [/h3] [h1] If you like Boardgames, Match3 Games, come and discover what's available on steam. [/h1] https://store.steampowered.com/curator/45229208-SeniGaming-Board-Match3/
[h1]Описание:[/h1] Пошаговая стратегия на базе игры "Risk". Ставим на свои клетки юнитов и атакуем соседние клетки двигаясь к захвату всего и вся. Из новенького тут есть карты которые дают хорошее подкрепление и заставляют не сидеть на месте. Прошел все базовые карты, пару кастомных и разработчик еще бонусом приложил 2 игры на прохождение, но они очень глючные в графическом плане и поиграть не получилось. В целом я такие игры люблю и эта получилась вполне себе добротной. Рекомендую. [h1]Оценка: 7/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
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