
Lup is a 2D platformer with heart, throughout the game you'll have to overcome enemies and challenges using weapons and items.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super basic, done in 30 minutes. Controller works for gameplay, but not for menus. I don't remember how I got this. It's been sitting in my library for a long time.
Игра про Лупу который ищет Пупу
Excellent jeu de plateformes avec son petit grain de folie au style graphique innovant. Je recommande, et je l'ai d'ailleurs offert à tous mes amis.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1/10
Lup (2016, разработчик — Leo B, издатель — Back To Basics Gaming) — 2D‑платформер с элементами экшена. Суть: пройти 15 уровней с разными окружениями, сражаться с врагами и использовать оружие и предметы. Ключевые особенности: 15 разнообразных уровней; множество предметов и оружия; плавное управление (легко освоить, сложно стать мастером); саундтрек в стиле progressive‑house (композитор — Jamie Nord); коллекционные карточки Steam; одиночный режим; платформа: PC (Windows); цена: около 42 руб. (часто со скидками). Минусы: смешанные отзывы (52 % положительных); простая графика; ограниченная реиграбельность. Итог: подойдёт любителям классических 2D‑платформеров — динамичная игра на несколько часов. Лучше брать по скидке.
Пупа и Lupа однажды релизнулись в стим, и оба оказались ЗаLupой
Unfinished project probably Collisions all over the place No level readability respawn bringing you to the next checkpoint instead of the previous one had to Alt+F4 to quit the game
For a game developed by one person without much experience, Lup could have been a lot worse. However, as much as this game lacks the typical frustrations of the generic, visionless projects that rookie developers are wont to turn out, it’s so utterly devoid of personality. The dark murky colors all melt together, and I couldn’t tell any each of these environments are supposed to be if the levels weren’t titled. I can’t tell if the protagonist is supposed to be an alien or a patchwork doll, and I have no idea what they’re doing for this random old guy. I also thought the enemies were all lifeless turrets until I went back and checked that the game also had these creatures that look like Like-Likes. Yeah, I forgot half of the game’s content after just a couple of hours of sitting with it, and it’s a short game. The level design is a mess, but it feels like the maps don’t even matter, because the platforming is mostly based around auto-jumping, with these sparking sprites that launch you as high as you need to go. It pretty much defeats the point of platforming. I never figured out how the power-ups worked, or what the money or score was for, but I jumped over half the obstacles and blasted everything else out of the way with the most cold and unsatisfying bullet spread. I beat all 15 levels in 40 minutes, all for a congratulation message that was cut off by the application’s window. Apart from that, it was mostly glitchless, except for one opening that randomly blocked or didn’t block you from jumping through, which seems like it should have a moving door. Were there any other obstacles, or any enemies in the game that moved? I can’t remember, it’s such a black hole of imagination. Can I recommend this to anyone? Well, the auto-jumps get really good distance, so if you’re drunk, maybe this would be a nice, short laugh? Make sure to open the sound mixer if you want to turn down that irritating soundtrack, because the application doesn’t have its own volume control. Honestly, this doesn’t even work as a kusoge. It’s a supremely bland and disposable experience which has the only saving grace of being extremely short.
Jank.
[h1]Lup: Cuando Lobos y Números No Mezclan Bien[/h1] [h2]Resumen[/h2] Imagínate despertar y descubrir que te has vuelto parte de un juego indie llamado \Lup\. Bueno, sí, eso no suena tan terrible hasta que juegas un par de horas. Desarrollado por el enigmático ‘Laboratorio de Ideas No Tan Buenas’, \Lup\ se siente como un proyecto que podría haber prosperado en los 90, pero que simplemente se perdió en el tiempo... y probablemente por buenas razones. [h2]Aspectos importantes e interesantes[/h2] No todo es un total desastre en el mundo de \Lup\. El concepto es un tanto interesante: un lobo en un puzzle plataformero tratando de encontrar su camino en un mundo cúbico. Sí, hay un par de acertijos que te harán rascar la cabeza y ofrecerá algunos minutos de entretenimiento. Es el tipo de juego que imaginarías regalar a tu primo pequeño para que se entretenga mientras tú vuelves a los clásicos. [h2]Aspectos por mejorar[/h2] Oh, querido donde empezamos? La jugabilidad puede ser rígida, como queriendo simular a una piedra aprendiendo a saltar. Además, la IA parece haber sido programada en un mal día, ya que su dificultad es predecible y no ofrece un real desafío, más bien un obstáculo molesto. Gráficos, efectos y música, bueno, digamos que son tan olvidables como la promesa de un político en época de elecciones. [h2]Tabla de Puntuación[/h2] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Rígida y arcaica, como el Tetris sin la parte divertida.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]Tan predecible como un capítulo de telenovela repetido.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Suficiente, pero nada que te quite el sueño.[/td][/tr] [tr][td]Video / Gráficos[/td][td]4[/td][td]Tabla de Excel tiene más color.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Cumple con su propósito, pero no ganaría un Óscar.[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Aunque el mundo es cúbico, la inspiración fue claramente redonda.[/td][/tr] [tr][td]Efectos[/td][td]4[/td][td]Podrían haber sido generados por un teléfono de los 90.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]El tipo de música que usarías para no escuchar música.[/td][/tr] [tr][td]Voces[/td][td]N/A[/td][td]Al menos se no se gastaron presupuesto aquí.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Hay más variedad de cereales en mi estantería que personajes aquí.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]40[/td][td] Un verdadero desafío... para terminarlo sin bostezar.[/td][/tr] [/table] [h2]Veredicto de Compra[/h2] [b]No lo compres[/b] - Salvo que quieras descubrir nuevas maneras de preguntarte a ti mismo ¿en qué estaba pensando?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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