
An alien lost on a strange planet needs help returning home
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game as part of a bundle along with Wake, for $5. Yeah, this is one of those games (along with Wake) that you kinda are willing to spend money on just because you can. "Ah, I got like 5 bucks left... Can't really buy anything. I guess I'll just take this..." At first I was intrigued and relaxed. But upon only finding half of the ways to get to the moon, the game because so boring, I had to quit in order to save some sanity. So, I got a better computer and played this on it as one of the first games to test its intensity of RAM (since it lagged like crazy on my laptop). So yes, I gave it a second go. Appearently, it was not my laptop... The game was just so SLOW paced that you can't get anywhere in a decent time. The level design along with the slow paced gameplay makes finding all the endings take probably more than several days. That's just not how to design a game. I explored every area and got two powerups, then there was nothing to do, so I stopped. For good. I will never come back to this game because I'm one of those people who want to experience everything for themselves. If you tell me what powerup you get in a game, that will suddenly render the game unplayable for me, because I want everything to be exciting, new, and not spoiled. I don't like writing down rates for games that are pretty good, but really, this belongs on a flash website. It's one of those flash games that you really shouldn't spend money on. Not because it's short or anything, but just the amount of enjoyment you'll get out of it. Again, it's soooo boooring. I understand it's supposed to be atmospheric, and it was. But after about halfway through the game, you just simply cannot find any ways back to the moon, no more upgrades, and literally nothing to do. Call me biased because I didn't technically complete the game, but a human being cannot go through so much loss of sanity by playing a game like this. Again, it's "okay" but the pace is way too slow, goal way too indirect, and progression even worse so. I don't know what else to say for this other than to save your money. I don't know about anyone else, but I'm one of those people that would rather spend on a game I end up disliking due to genre or whatever rather than a game I just end up not enjoying because of its experience. Buy it if you want, but I don't want anyone else losing any sanity or time either. My suggestions to developer (even though I know the game won't get updated ever): - Smaller level design or less filler areas just to slow you down - More quick movement speed and not so much "moon" gravity - Add a decent title screen with some possible, oh I don't know, options, then tell the player what to do in some way fitting to the game's atmosphere (basically, not a tutorial, but still telling them what to do)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am the biggest sucker for exploration games. By that I mean I will play anything that gives me a wide open world to explore, and doesn't make it too onerous to explore. Platformers usually do exploration the metroidvania route, but there are a few quality indie games that just let you run freely around their world. Lunnye Devitsy happens to be one of those, a relaxed platformer in the vein of Knytt but without the sort of sprawl that really defines those games. The only story you're going to get is that you're a tiny alien who fell off his tiny planet and onto a great big mountain. You want to get home, and as it turns out there are six wholly different and pretty entertaining ways to do that. But you'll have to find them and piece together a few puzzles to make them work. Some are as simple as jumping on a springboard, some are as complex as building a rocket, and some defy any sort of logic whatsoever. You can run and you can jump, and that's all you need to start unraveling Lunnye Devitsy's secrets. The running takes a little getting used to, since you have to build up momentum before you really get going, but there's plenty of space to practice your sprinting. You also can't die here, which takes any possible edge off the game. Anything that looks lethal most assuredly is not, and falling off the screen just wraps you around to the other side. It's not hard to sink a few hours into this one trying to divine its secrets, but without any sort of character progression, collectibles, or story, it's also not hard to get bored quickly. I certainly appreciate it for its stark, otherworldly atmosphere and simple exploration, but not enough to suss out all the endings. Still, I got a bunch of them and thoroughly enjoyed my time working them out across the charming alien landscape. If you're looking for something light to while away a few hours in, you could do far worse. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
I want to say this game was a charmless waste of time, but that's not entirely true- the music and visual style are quite charming, in a "so indie it hurts" and formulaic kinda way- big-headed shadow guy running around vaguely sinister and shadowy world with no intro, dialogue or instructions. From there, the game hides basic gameplay tips in the background textures, and unless you've got the brightness/gamma cranked up so you can spot them, the lack of a menu means you are forced to use an faq to learn to play the game. You're then forced to use an faq to finish the game, because while some of the challenges are doable if you're lucky enough to find the powerups before falling down a hole you can't escape from, the last few areas are difficult for the sake of being hateful- have a look at the excellent steam community guide for this game (by noibn) if you don't believe me. Then once you finish, there is no acknowledgment that the game is finished- just puts you back to the starting position until you hit alt+f4 a few hours overdue. It's unfun, uninteresting, and feels unfinished- the hidden credit in the game for the person who did "quality assurance" is strictly ironic. There are countless better entries in this genre.
[h1] Small game where you explore, jump and search for ways to escape from the surface of alien like landscape. Find missing parts of the moon, leave your troubles and get on the MOOON. [/h1]
Никогда бы к ней не притронулся, если бы у меня не сдох комп и остался только ноут. Слабая игра с несколькими концовками и странными глюками.
32번째 완전정복 게임 게임에서 알려주지 않는 부분이 좀 많아서 불편한 편입니다만 그래도 할만한 편입니다 다만 마지막 코인 모으기에서 제작자가 잘못 만든 부분이 있어서 좀 불만입니다 유저 가이드에서 에어리어2 부분의 포탑으로 쏘는 부분을 플레이 할때는 꼭 창모드가 아닌 전체화면으로 플레이 하세요 창모드냐 전체화면이냐에 따라서 포탑 발사하는 궤도가 미묘하게 달라져서 제대로 진행이 힘듭니다 물론 전체화면으로 한다고 해도 약간의 운빨과 테크닉이 필요합니다..
Un platformer qui mise sur l’exploration et la simplicité, mais qui met vos talents de joueur à rude épreuve sur certains passages. Le support manette est ok mais la course de votre personnage est inconsistante. Au lieu du classique maintien de la touche X (sur manette), on active/désactive la course par une pression unique de la touche. Déroutant. Le précieux double saut lui, (une fois acquis) est sans faille. Pas de carte (frustrant), mais des collectables « sonar » bien pensés. On règlera l’affichage pour un meilleur confort de jeu, tout en profitant de jets musicaux agréables. Expérience tranquille bien que cryptique, sans ennemis, où l’objectif est d’amener votre personnage à son point d’origine (la lune) de diverses manières. 5 euros pour environ 3 heures de jeu sans rusher, c’est un peu limite compte-tenu des quelques crashs subits et la rejouabilité zéro.
Some times i think "am I real ?", what is being a conscient being on the planet ?, are animals conscient or just automata ?, I feel that creativity is the answer to those question. Being creative is creating something utilizing elements from the world around you and mixing everything with imaginary thoughts like a painting of a tree, yes you are reproducing an existing image but you are adding to it using your own elements and desing, it has been proved that animals like birds,mamals,etc are capable of such ability so are they concient ? This game is not going to answer this question but ♥♥♥♥ its fun and makes my brain happy
нет
A kind of a masterpiece , I must say. Every single step of the character is full of surprises. It's a one mission or one level story that is beautiful , immersive, challenging, at some points frustating but in the end will leave you stress-free and complete. Seems like one of my beautiful dreams I ever dreamt this game is. :-)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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