
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又一款第九艺术,别听现在的low比孩评测,自己抽空玩一玩
《星之旅》是一款伪3D视角的动作游戏,或者更精确些:类魂(单击空格闪避,长按空格奔跑,可谓是学到了魂游的精髓)。游戏战斗整体体验不错,攻击怪物的反馈较为明显,同时弹反/闪避给的无敌帧的时间窗口非常慷慨,只需要略微用心观察怪物的抬手动作就能轻松击败Boss。受限于伪3D的视角,多人战时难以看清所有敌人的细节。不过好在主角性能强,且怪物的攻击欲望普遍偏低,多人战的难度整体也不算太高。后续如果能继续打磨怪物的动作细节,设计更明显的抬手动作(或辅以特效的提示),战斗体验会有进一步优化。 在成熟的玩法外,美术与音乐将游戏的叙事带到了不错的高度,沉浸感十足。两位主角的笔触简约但充满设计感,属于看一眼就不容易忘记的角色。场景整体是讨喜的低饱和色调,整体传达出梦幻,轻盈的感受,配合精心编写的音乐,让玩家在初见时就能快速沉浸到游戏世界观里。值得一提的是游戏的引导方法用的是弱引导,节奏流畅,很好地避免了玩家因读大量文字而解决了玩家里普遍存在“阅读困难症”的问题 [spoiler](简单有效的方法,但很多很多独立游戏都做不到)[/spoiler] 游戏的核心体验清晰且流畅,不过现在的版本也确实存在些问题:走路手感粘滞;剧情文本缺少校对 [spoiler](独立游戏真的会校对文本吗)[/spoiler];闪避充能无UI提示(如果没有体力条,给玩家传递“闪避”行为冷却完成的信息是很重要的);场景美术风格的高度统一也导致容易迷路,地图交互不清晰 → 这些问题都能通过动作&UI&光影&特效解决,小事.jpg 关于地图设计,作为行内人士能想到许多深化设计的方向,就当作是项目组未来制作新内容的考验吧~ 《星之旅》整体体验下来,我会给出“质量较佳”的评价,值得我在空闲时间游玩品鉴。即使现在的版本有不足之处,我也愿意多给项目组打磨优化的时间。你能在游玩时的各种细节里感受到制作组对项目的热爱和用心,而这在当下的游戏研发环境里难得可贵。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful hand drawn art and OST carries this for me. Feels like Ender Lillies with top down perspective. Combat feels good. Movement feels a little slow, and parry’s sometimes don’t register, but overall good. The translation feels a little off like it’s missing context. The two MCs join up for little to no reason. Hoping it improves.
我认为我们应该大力支持这样的作品,支持所有勇于尝试的游戏制作者,支持精心做好一个东西的认真的人,支持克服各种困难从而有所成就的勇者们。我们不仅支持艺术家,我们也支持匠人,我们不仅支持梦想家,我们也支持干活的人。我给愿意做事的人献上最高的敬意,如果还有什么比愿意做事的人更让我尊敬,那就是最后把事情真正做出来的人。我支持一切辛苦的一线工作者,我认为创作是人类能做到的最伟大的事情。
非常好的小精品,唯一的缺点可能只有体量了。但关卡设计优秀使得探索过程非常沉浸,全成就也非常友好几乎是想要就给。
上周才转来港区买特产,昨晚多花20块入了,本来想如果感觉一般就退款的,结果睡前一口气打到第二章第一把椅子左右。 音画唯美而互相契合,配合同样有质感的文本营造出极强的世界代入感。剧情融入了魂like常见的碎片叙事但作为主角的叙述者的参与比重更大,基本不打谜语,这也让主线比常见类魂更加明晰有条理。 地图也是峰回路转的箱庭设计,而且有随着探索持续更新标点的手绘地图作参考,在享受探索的同时也不用担心迷路。而且就第一章地图来说,没有需要回头重新收集的地方,虽然复杂交叉但跟着探索欲可以一笔从头划到尾,不走回头路。 战斗设计目前功能还没解锁完,买之前看评论预期手感很屎但其实还行,可能是优化过的原因?完美格挡的判定并不宽松,但熟悉机制后有丰富的偷伤害手段,个人感觉难度是比传统类魂如法环和匹诺曹要低的,如果硬找同级的话倒比较接近DL上的那个Fia's adventure。
太好玩了
加油,好游戏,我喜欢唯美画风,喜欢双女主
美术和boss设计挺好, 但能不能把一些bug修一下,有屏幕动不了的情况,只能退出了,没存上档
除了流程有点短,其余都好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
| $274.6K | 760 | 72% | $24.99 | |
| $201.2K | 368 | 80% | $12.49 | |
| $22.3K | 58 | 93% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $4.6K | 18 | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.6K | 281 | 92% | $24.89 | |
| $231.6K | 266 | 94% | $29.99 | |
| $231.6K | 386 | 86% | $19.99 | |
| $231.4K | 568 | 75% | $10.99 | |
| $231.7K | 488 | 60% | $14.99 | |
| $231.7K | 1.9K | 84% | $4.99 |