
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
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About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
Classic! Fun exploration with a creative story and style, with all due respect to the original inspirations, it has the soul of a true adventure game.
без карты играть местами тяжело, а локации иногда запутанные и с большим количеством развилок. при чём очень часто проблема упирается в одну конкретную деталь - любовь к замусоренности бесполезными коридорами. то есть помимо одного пути из точки А в точку Б разработчик зачем-то делает ещё минимум по 1-2 дополнительных пути, при этом без особой на то надобности и функциональности. такой подход работает в стелс-играх и иммёрсив симах, но тут это просто приводит к тому, что приходится по несколько раз возвращаться в начало развилки чтобы пройти её другим путём и свести пропущенный контент к минимуму. особый смак в том, что все эти развилки и пути ещё и пресекаются между собой, что только добавляет бессмысленной путаницы. разумеется это применимо не ко всем локам, этим страдает максимум половина, но гумоз остаётся гумозом. об графику глаз конечно режется, но привыкнуть можно, а музыка в некоторых локах очень кайфовая. сама игра на удивление какое-то спокойствие навевает, я человек очень нервный и редко какой проект матюками не поливаю - а тут даже когда умираю как-то глупо, особой злобы это не вызывает. к слову у игры есть ещё одна проблема - незавершённый перевод. в процессе прохождения можно отыскать кольцо, кастом которого возможен "разговор" с мобами, которых игрок всё прохождение лупил - и данный аспект игры может раскрыть очень солидную часть лора, который... подаётся в виде стены иероглифов. точно так же как реплики финального босса во время битвы с ним. может мне и интересно, может я и хочу в это погрузится... но не могу, а лезть ради этого на вики (которая сама по себе далеко не показатель и может пестрить ошибками, как в случае с вики серии dark souls было) чисто из принципа делать не хочется.
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Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 vibes, a cute demon girl, a spell that makes pottery yell at you
zikaaaaaaaaaaaaa
Just an amazing game with incredible atmosphere
There's like iron lung in this game, but i don't know how they knew what iron lung was before markiplier invented it in 2026. Maybe the developers are markiplier or something? Scary stuff.
por lo simple que es y el buen lore que tiene el juego es muy bueno, es un poco lineal. pero todo está bien pensando
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é bom essa parada aqui viu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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