
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
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About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
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Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
诞生于2023年,却像是来自三四个世代前的复古retro游戏,现代化了,但没完全现代化 复古的表现方方面面,到处透着老旧的风味,当进游戏十分钟在菜单里找到一个同样像是穿越来的内置游戏手册时,我就觉得制作组在还原复古风味这件事上恐怕比我想的更认真。本作说是致敬的国王密令,但也能看出受到了恶魂、黑魂、血源,甚至克苏鲁和剑风传奇的影响,尤其是世界观和剧情的设计上。当然,谜语人碎片化叙事也是一点不落下 跟致敬的游戏类似,月下之癫最值得说道的就是地图探索了。这一块确实有着不错的路线设计,开隐藏找宝贝非常令人期待。然而,探索时又总会有些不大不小的问题影响体验,首先不同的地图之间有明显的差异化,但同一张图里场景重复度非常高,加之不少地图都又暗又窄(点名批评受诅之墓),导致记忆路线的难度大大提升。一旦迷路,在看上去大差不差的走廊里来回打转实在令人郁闷。 隐藏要素就我个人的体验来说,初见不看攻略纯靠自己能找出大部分,偶然发现一个隐藏要素时的惊喜确实很让人振奋,而另一方面,错过的隐藏里很多是不看攻略我想破头也想不出的那种。商店介绍里制作组的说法看来他们应该是意识到了这点,但仍然选择如今的模式,大概也是复古风味的坚持吧 战斗系统多少有些一言难尽,近战远程非常不平衡,近战的难度对比远程高了一个量级。角色的抗性一开始就定死,全程没有提升抗性的手段,导致战斗的生存能力一大半看血条长度,剩下的则是看你能不能在受击前按出格挡。一旦碰到boss或者强敌正好打的是你弱点属性的情况,想近战就是坐牢。而远程方面从你前期拿到第一把精灵弓或者十字弩起就是轻松平推,还没有资源管理,入手集远程、照明、火焰dot于一身的扭曲法杖更是开启简单模式,一根前中期武器足够用到通关。除了挑战自我或者钟情近战外,我想不到主攻近战的理由 游戏有着很多可以收集的武器法术,虽然武器大多是近战让我不是很想用,如此多的选择,理论上能有很多玩法,但结果只能装备两把武器、两个法术 可装备的数量少本身不是很大的问题,然而与此同时玩家也没有快捷更换的方式。想要换武器法术,必须按tab点开菜单-点击切到装备栏-点击你要换的-滚轮找到你想装的-点击装备-再按tab关闭菜单。即使电脑键盘上有几十个空余的键位,这过程中也没有能用的快捷键,连qe左右切换菜单、一键直接打开装备栏都做不到。游戏里又设计了一些直线提升探索体验的法术,能快速赶路也能凭空造路,光是探索两个法术槽位都不够用,还要跟攻击法术竞争,因为这游戏只有法术能打出aoe的效果,并且有些属性的伤害只有靠法术才好用(比如冰)。频繁换装久了也难免烦躁,加几个键位就能大大缓解的问题,却偏要做成复古风味的一环
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Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly an amazing game, it gives me the same feeling dark souls gives, the exploration and the mystery together whit the dread around you. This game has a soul given by its creator
Very Good Music vibe art style all incredible
A very good dungeon crawler focuses on exploration and ambiance. The combat is secondary and not the focus of the game however there is a nice variety of weapons and magic to keep you entertained. It took me a while to get into this game, but it was well worth it. A lot of hidden secrets and mini-quests to keep you entertained for a while. The game does not hold your hands and most information is either to be explored or read via items or gathered via dialog of NPCs.
Game is nice but got a really huge negative point is that if you die and didn't had the opportunity to save for a long time you have to do everything again
CastleVania meets King's Field in this atmospheric, expansive world with incredible lore, secrets and set-dressing. From KIRA, the exceptional quality-tested dev behind Lost in Vivo and Spooky's Jumpscare Mansion,
The gameplay is very basic, but the exploration, in tandem with the atmosphere, art style, and music, is unmatched.
Taki, przyjemny i pozytywny "Mamy Dark Souls w domu" ;) Działa płynnie na już leciwym sprzęcie!
Cool little game! Very much into how stats and spells can alter my approach more than just, like, damage numbers and such. I feel like there was potential to expand on... almost everything, but I recognize that you have to stop adding stuff at some point.
♥♥♥♥ this game
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