
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels me with both a somber sadness and a great feeling of nostalgia and joy as I explore and unravel more of the great well. Genuinely could not recommend this more to anyone, if you love old school crt/ps1 era graphics or dungeon crawling, you will love this.
Если честно - шляпа редкостная. Не можешь сделать нормальный геймплей? Тогда сделай уровни-лабиринты с кучей коридоров и развилок без опознавательных знаков и скажи всем, что у тебя игра про исследование. Исследование и тыканье по одинаковым углам - это совершенно разные вещи. Даже с учётом того, что это игра "по мотивам", играть в неё крайне уныло и не интересно. Да, есть свои интересные моменты, такие как шорткаты (привет метроидваниям), не очевидные секреты (выстрели в ветку, чтобы с неё упал меч) и тд. Но они нивелируются тем, что 60% времени ты уныло ходишь по коридорам, 35% уныло месишь однокнопочной боёвкой тупых врагов и 5% времени читаешь три строчки диалога. Короче, НЕ СОВЕТУЮ, присмотритесь с конкурентам в том же стиле.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like King's Field if it didn't suck. :3
7/10 a deeply flawed, janky and at times overly obtuse, yet unforgettable experience. Not my favourite of the dark retro first person RPG/Kings Field inspired games, but was certainly worth the time.
此处并非终点... 沦落此地者,提剑战斗吧! 把这一切都带到你的现实里去吧!
cudowna gra w klimacie dark fantasy
Loved the game. Loved the ambieance. Wished that getting lost wasn't so easy, but exploration was very fun! worth the buy
这个游戏很生动地展示了动作系统只是魂游不值一提(并非,只是这么说顺嘴)的长处,真正吸引人的是对这个迷人世界的探索过程。与此同时也有一个更加old school的标签,类国王密令。探索的意思就是有一个神秘的引人入胜的世界观,你置身其中一切的未知都等着你去寻找;探索还意味着好的地图设计,让每条路都有绕行的价值,也有无数的隐藏等着寻找;探索还意味着提问和解答,这种谜题是深埋于游戏交互里的,而并非只是隔绝于一个无法打开的门;探索还包括许多的彩蛋,奇特的交互,还包括甚至打破次元壁的对话。这一切都告诉你了画质是多么无能的追求,就是枯竭了创造力的遮羞布。不过当然,战斗也是包含在这个类别里必不可少的一环,但是相对于背板和快反应,更像是一种策略应对。总而言之这个游戏让我回忆起了游戏过程的本质,探索一个前所未有的奇幻的世界。
100% immaculate vibes. Fun combat. Cool weapons. Good RPG elements. the best possible sound track.
amazing soundtrack, scratched the KINGS FIELD itch i didnt know i had
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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