
Step into the sequel to 2016’s arcade-adventure hit, Lumo. In this metroidvania journey, carve out your own path through handcrafted puzzle rooms, evolving mechanics, shifting perspectives, and delightful surprises.
Modeled estimate, not a reported figure. How we estimate →
About

Lumo 2 invites you into a vibrant world of puzzle-platforming and layered exploration, where every room is a challenge and every challenge brings something new. From tricky jumps to clever logic puzzles, you'll navigate shifting perspectives and evolving mechanics as you unlock new paths and abilities. Whether you're chasing secrets or just enjoying the ride, there's always something unexpected around the corner.
Sharpen your reflexes, observation, and puzzle-solving skills as you chart your own path through a world of shifting challenges. One moment you're dodging traps in a 3D maze, the next you're solving a top-down puzzle or racing through an arcade-style mini-game. No two areas are quite the same, and each new space is built to keep you curious.
Lumo 2 is designed to welcome players of all ages. Whether you're a seasoned explorer or just getting started, you'll find a rhythm that works for you.
Building on the charm of the original, Lumo 2 introduces three stunning new environments to explore. Each space brings its own surprises, with shifting platforms, collapsing floors, and hidden hazards that keep you moving and alert.
The puzzles are just as varied, mixing quick reflexes with clever thinking. Every solved challenge feels rewarding, and every discovery invites you to keep exploring.
Lumo 2 is packed with personality, featuring mischievous ducks, collectible cassette tapes, and subtle winks to classic games. You won’t need to catch everything to finish the story, but taking the time to look around often pays off in delightful ways.
Play at your own pace, chase every secret, or just enjoy the journey. However you play, Lumo 2 promises a charming, challenging, and consistently surprising experience. Add it to your wishlist today and get ready to explore.
· Over 100 rooms packed with platforming challenges and puzzles
· 3 standalone mini-games to discover and master
· 25 hidden cassette tapes to hunt down
· 20 elusive ducks to collect — only for those who truly master the controls!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Finnish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Welsh
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Do you need some extra swearing practice? Cursing vocabulary declining due to lack of use? Have you ever wondered what it's like to experience involuntary coprolalia? Then this game is for you! You'll swear up a storm as you jump, float around, and fall of the edges of a multitude of platform-puzzly levels. Thankfully you have as many lives as you care to spend, and although it is definitely tricky you will find ways to make progress. I've done a decent chunk of it and I'm rubbish at platformers and not at all fond of isometric games. Lumo 2 is definitely an exception to that though, and it's full of humour and nods to favourite games of old. There's also a lot more to it than is at first apparent - you'll reach a point where the whole thing opens up like an over-ripe banana. You will encounter levels where after the 20th try you just want to give up - but there's always plenty more to do, and you'll come back to those later. You'll return to previous sections and find there's a whole bunch of stuff you missed. There's a good variety of puzzling and dexterity challenges with occasional full-on genre shifts, and there's things in there that are sure to make you chuckle, too. And swear. Swear like your life depended on it. Don't play it within earshot of the vicar. Give this a few hours and you'll come away energised and fully re-qualified to call a f****** tw*tty b*stard c*** a f****** tw*tty b*stard c*** next time you encounter one. Recommended.
[b] Lumo 2 [/b] is an interesting mishmash of retro gaming, puzzling, and platforming, with loads of hidden content to locate along with some challenging and frustrating sections. I enjoyed [b] Lumo 2[/b] and its challenging array of mini games and puzzles. The game feels original and is quite diverse with the rooms providing you with a different challenge every time. Some of these rooms were very difficult, especially because the controls felt slightly wonky. For example, in one room there are some thin conveyor belts going in different directions and the idea is to run against the movement to stay on them, and then react quickly when you move onto another one travelling in a different direction. Okay, no problem I thought, but the freedom of movement allowed on the belts means any slight deviation from your controller thumb stick sends the guy falling to oblivion and starting the level again, so beware that some tasks like this can cause a bit of frustration and there is no keyboard support! Another potential boiling point is the platforming because it really isn't obvious where the guy is landing and you have to go more by feel than anything else. There is loads of trial and error in this game and I think that has been introduced on purpose so if you can embrace the frustration and take it out to dinner then you'll be alright. So, I think the idea of the game is to collect the items in each of the three levels, which fills the cauldrons up. There are also bonus items like rubber ducks which you need to escape the room with but these are placed strategically and usually more challenging, and tape cassettes which you have to collect in a certain order. I was a bit confused how many levels there actually are in this game and where I was meant to go, but I think it's just these three which contain loads of separate rooms you travel through. There's no map which I guess is designed because there are a lot of hidden rooms and platforms in the game for you to find, mostly with your magic torch which can reveal hidden platforms, doorways, and items. Some puzzles rely on you using your torch to navigate them because the torch reveals platforms to jump on but expires after a while so you will need to be quick or reach a torch item to replenish it. Some of the puzzles are quite imaginative and I enjoyed the challenges on offer but I did get a bit fed up with having to complete the same room over and over again because I was exploring the levels looking for items. This is why I am not so keen on metroidvanias because there is a lot of repetition. Once you get through a room and collect every item in it, I would have preferred it to complete and take away the challenge because if you warp back to the hub, you then have to start from the beginning of each level and do it all over again, and I was thinking to myself, "I've already done this room." To be fair, you can save the game from the room you quit in but if you do go back to the hub then expect to repeat all the rooms again to get to where you were. Perhaps a map and teleporter would be a nice addition to remove this frustration? [h1]🍳Conclusion🍳[/h1] [quote][h2]Overall, I did enjoy [b]Lumo 2[/b], especially the nods towards old games like Space Harrier, Impossible Mission, and Mutant Camels and the game felt varied and challenging to play. It's up to you whether you want to pay the admission price or not, but personally I would wait for a sale. There's quite a lot of repetition in the game unless you are organized and just try to complete one level at a time, and there are frustrating moments, but I get the impression they are there on purpose. Definitely worth a look. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
A really fun puzzley collect-a-thon brimming with the kind of retro game references and in-jokes you just can’t find anywhere else.
What can I say? I was fascinated by Lumo - terrible at it but fascinated. Owned it on the PlayStation way back and picked it up on Steam when I popped a SteamPC under the TV. When I heard about the upcoming sequel on the socials, the one thing I asked Gareth was about controls. Will it control nicely with a controller? He mentioned tweaks, aim assist and other such bollocks. He was right. Lumo 2 plays so much better with a controller to the point where I’m pretty sure all mistakes are my own. And with isometric that is an achievement. What’s the game like? Floaty. Sedate. Brutal. Fun. Humorous. In the original (spoiler) there was a bit early on that was an homage to Chimera. You listened to the music but couldn’t do anything. It was neat. In this one, there’s a similarly early homage. But you play it. And the perspective changes. And if you don’t smile you need to take a good hard look at yourself and read some actual history rather than partially absorbing some YT retrospective rubbish. Go check this out and be entertained by a game that has had love and humour poured into it and executed well. And remember, entertainment isn’t necessarily pain free. It’s a thumbs up from me for what it’s worth and I’m only early days into it.
It's not terrible and I liked the dead Dizzy at the start.
Really loved Lumo 1 and highly recommend you play that if you have not already. Super excited for the sequel and glad to be a day 1 supporter. 7+ hours in and still missing secrets, collectibles, and haven't seen a definitive ending or credits roll. I am going to wait until some guides get posted because I want to get to 100% but this game's secrets are elusive. Lumo 2 is different in a few ways, with this advice you will have a better time: -It is hard. I assume it was a design choice to make it "old school hard" but there are some rooms you will repeatedly die and bang your head against. Not a criticism, just know that Lumo 1 was more forgiving and 2 is more challenging. So be patient. -Draw a map as you go. I got twisted around and eventually had to use pen and paper to make a map. I love doing this, I wish I would have done it sooner. You should draw a map from the start. Trust me. -The secrets are very tough. If you like a challenge to get 100% this is your game. If you are like me and like to look at guides when you get stuck, maybe wait until guides/videos are made. -My only criticism is that a certain elevator song that is a musical masterpiece about holding hands very tightly (very tightly) is absent. But if you look close enough you might see it is not entirely forgotten... Overall I am glad the awesome dev got a chance to make a sequel and you can tell he poured his heart into it!
A charming little puzzle platformer that's absolutely dripping with references to the 8-bit era.
Ever wondered what Tron would be like if it was set in 1980's Britain and scripted by a sarcastic unreliable narrator? Well, wonder no more. This is a wonderful homage to 80's (predominately, but not exclusively) home computer gaming - if you can spot every reference in here then you're a bigger nerd than I am At first glance it might look like a collection of "mini-games" (whatever the f*** they are) but it's more as if someone has updated and boiled down the essence of these classics into a series of challenges which evoke the originals - (let's be honest, many of the originals aren't really very playable in the year of our lord 2025) If you have fond memories of those times, but emulation isn't really hitting the spot any more, then this is a wonderful dash through mid 1980's British computer gaming and really shouldn't be missed. God knows what the yanks will make of it
Fantastic retro inspired puzzler, that'll keep you smiling and swearing in equal measures.
A fun variety of play with plenty of nice touches and call-outs to games you might have loved in the 80s. Appreciate the soundtrack bundle option! Works well on Deck
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