
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je le recommande totalement juste les points que j'ai remarqué à rajouter : 1- une carte avec des points d'intêret comme les coffres ou les gnomes en laissant par exemple un point d'interrogation à l'endroit ou il est. 2- Un bestiaire plus complet. 3-Pouvoir fabriquer des décorations pour décorer son village. 4-Plus de compétences d'armes et pourquoi pas un arbre de compétences. En tout cas pour un studio indépendant vous avez fait un très bon jeu hâte de voir à l'avenir ce que ça donnera et je rajouterais peut être d'autre chose à l'avenir mais sinon il est géniale.
Looking to save a World going/gone bad? Who isn't?!? The Darkness Threatens All! All the tribes must work together to Push Back the Darkness with Our Light! Play as a Human, Elf, Dwarf, Fae, Giant, Or Orc! Attack the Goblins before they attack you! Break Every Gnome your can find! Seek out treasure! Build your town into a stronghold against those of the Darkness! This game is soo much fun and FULL of Excitement! The character creation is diverse! Always remember that this is an Early Access game, so help the devs out with your experiences! Help Make This Game EVEN Better! I am Soo Glad I tried this game out and eagerly await my next play day! Let's Push Out The Darkness! Enjoy!
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Rough game and still needs a lot of work but not bad for early access. The graphics are relatively good. The Gliding with the movement of the wrists/arms looks...uhh painful though. Mechanics need some tweaking, but not over all horrid. The Goblins do strange pathing and the lock on mechanism is not correct. I lock on and the arrow flies over their head if you are not aligned properly making lock on useless unless you are at their level and completely in front of the target. Their were a couple of falls through the fabric of the game into a strange underworld...These were quickly fixed by traveling to the available tree and only caused minor inconvenience. Crafting elements are there.. dye and other parts labeled for crafting, but no crafting in the game yet it seems? Still confused what the purpose of mining purple rocks is? Overall good start. It took me around 10 hours to complete...would have been shorter, but humming gnomes were driving me nuts and had to die....
Im aktuellem Stadium und zu dem Preis nicht zu empfehlen. Auf der Map herrscht gähnende leere und die kleinen Goblincamps mit 3-6 Goblins wiederholen sich und geben nur immer eine Truhe mit Crap. Die Kämpfe sind absolut anspruchslos und es ist alles problemlos machbar ohne auch nur einen einzigen Attributspunktpunkt zu verteilen. Der Loot ist unspektakulär und aktuell sind viele Gegenstände noch nutzlos. Wenn man sich beeilt und die Collectibles außen vor lässt, schafft man das Game in unter 2h. Gehe zu Punkt a+b+c und drücke dort F um danach zu Punkt d zu gehen und dort F zu drücken. Es fehlt einfach Spieltiefe, Story, Leben auf der Map...schlicht Inhalt der über laufen und "F"-drücken hinausgeht. Eine spätere Veröffentlichung mit etwas mit mehr Inhalt wäre sinnvoller. Refund
Многообещающе! Очень надеюсь на более насыщенный мир.
Honestly, I approached this game as a throwback to the good old days. Upon launching it, I get a Fable and Gothic vibe, which is a plus for me. I like the character progression and the combat mechanics. For starters, I recommend a melee build. Once you’ve leveled up, it’s easy to switch builds — for instance, by allocating points into archery (or, later on, the magic system everyone is eagerly awaiting). The developers are active and engage in discussions, which is great for the game's future development. Will they expand the world with extra content or polish the existing areas with new elements? Personally, I’m secretly hoping for new skills, monsters, NPC's rather than just more zones. Overall, I’m enjoying the game. I grind and explore the world while listening to audiobooks. I’d recommend it. It's fun entertainment.
First impressions are it's pretty cool; very much early access, very much an early alpha build. However, it has solid foundations to become an awesome game. Devs are very active on the Discord and are taking note of people's comments and feedback. I look forward to seeing what this game delivers in the future.
Super good games
bon petit jeux simple pas de prise de tete
Being a slow player, it shows this game is for all playable, i did not get all mobs, chests or locations, and finished in 8 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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