
LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world.
Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.

Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors.
From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon.
Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.

Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people.

Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.
With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.

While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon.
The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 1.4Kreviews | 72% | — | $837.3K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
please patch korean subtitle
I'm nearly done with the game so I thought I'd write a little review. Overall I think this is a good first step for this developer. There are some solid mechanics here that if iterated on for a sequel it would become a very good game. Right off the bat the game has some solid creature designs. I didn't dislike any of them, but I wouldn't say I was blown away by any. Again a very good first step for the team. Same goes to the combat mechanics. The battle system is a fun stamina turn based system. It takes a little bit to get used to it but once you do it works well. Again if this game gets a sequel and the iterate on this mechanic I think giving the teams more synergy between each other for this format would work really well. Let's get down to the things I didn't love. Trey, the lead and the title of the game. I didn't really like how aggressive he was, it did not come off as genuine to me and felt force. I liked that we got a character that has actual agency in the story, but I didn't enjoy where they ended up on that. Same goes for the story, overall fine. Again another good first step. That leads me into the world design, I found that kind of bland. The routes felt very samey and mostly uninspired. There weren't a ton of surprises in the overworld and that was disappointing. My biggest complaint I'd say is the accessability of some of the creature's, especially the starters. Locking the rest of the starters away into a ridiculously low chance encounter rate really sucked the wind out of my sails. I'm not really into spending hours at a time to find maybe one of the starters. Even if you engage with the in-game card game to boost your encounters chances but a couple of percentage points, its not enough. A real shame, that's what ultimately got me to stop playing. Creature evolution is also explained very poorly. Some really odd choices there. The long and short of it, I like this game. It's a solid start from a first time development team. I hope the game sells well because I would like to play a sequel with the next evolution to the systems developed here. I do recommend this game, though with some caveats.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only issue I am having honestly with the game are the few things that I thought would have priority over announcing a release for other console's. I know there were many bugs and soft locks when launch came through for PC. Switch had their own set of issues while sharing the ones PC had. Unfortunately, the Switch still has many/new issues that need to be addressed. As for the many complaints from prior reviews, I understand it as there isn't always something so clear that gives us a reason outside of our own curiosity to certain things in the world. A solution I think that COULD smooth SOME things out for when it comes to Animon is a Library or a bookshelf that gives hints for the Animon or gives you the answer on how to evolve it. I do know the board does this already but, it requires you to progress through the game before a lot of the information is revealed to you while the Animon have or have the potential of being obtained already. Not having all the Lost forms also did not make sense to me with a FULL release. In regards to the grind.. I don't see how it is any more than any other JRPG. The copy/pasta with much of the story between the Regions (Mythos/Logos) wasn't a great time for me. The three story endings was nice to see but, they don't give enough to really warrant going through the story again just to see a small change in the ending for the average player. A proof reading of many of the Animon skills is advised as a lot of them are not very clear on what they do or what they impact in terms of the Animon using the skill. There is so much more that I want to address that come from the negative reviews but, it would be better for the Dev's to address it rather than someone with a different opinion.
Molto belle le città e le creature, ma a livello di game design non ci siamo: sfide troppo facili (giocato in modalità difficile, ho cambiato squadra più volte e comunque è stato una passeggiata), alcune feature come quella dei campi mi sembrano raffazzonate e al limite dell'inutile, ci sono molti bug, da semplici errori di visualizzazione nei menù a quest che si bloccano senza apparente motivo, quello che mi rimane di più è quello dell'album di carte, può capitare di rimanere bloccati nella visualizzazione di una carta senza mai poterne uscire, forzando il reset del gioco. Pertanto consiglio sempre di salvare prima di aprire l'album. Lo scan, e le debolezze specifiche per creatura (e non per tipo) sono le cose peggiori secondo me. Ho 104 ore su questo gioco perché gli ho voluto dare fiducia fino all'ultimo, cercando di arrivare a fare i vari achievement, fino a scoprire che gli ultimi che mi mancano richiedono farming di scan sulle creauture, o farming di carte, o farming dei campi, oppure sono direttamente buggati e inottenibili.
Beehive really took Pokemon Xenoverse and gave it PLA battles with amazing graphics and other things, amzing soundtrack and sprites, just please make a story expansion dlc for this game it would be amazing
Dio boia
I am loving everything about LumenTale! I still have a lot of the game to explore but where i am now, is a lot of good quality in the game! The monster designs are super unique and awesome to see, I love the pixel sprites and they show so much life into each Animon. The team building for battles is super fun and I love the unique traits mechanic that each animaon can use. All the areas in the game are super beautiful and feel its really fun going back after doing the story and finding all the secrets. The story is amazing, I love learning about all the characters in the game and seeing where thigns go. Don't even get me started with the card pack opening. Seeing all the art in game from the carts is so cool and being able to see the name of the artist of who made it is awesome. If I were to play it differently, I would learn the crafting early to get a good boost of stats and items early on. Overall, a really fun monster collecting game! One of my favorites in a long time and I am excited to see what happens next!
It isn't perfect but no indie pokemonlike is. However as far as that style goes, it is definitly one of the best if youre willing to look past some minor bugs
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Avant toute chose, j'ai pris du plaisir sur Lumentale et j'y retourne encore régulièrement. Cet avis n'est donc pas celui d'un joueur déçu par le jeu, mais plutôt d'un joueur frustré par son immense potentiel encore inexploité. [u][b]NOTES[/b][/u] [b]Gameplay : 8/10[/b] Les combats 4v4 ouvrent de nombreuses possibilités stratégiques qui rappellent parfois certains jeux gacha. Le système de tour bonus est particulièrement réussi et l'absence de limitation d'utilisation des capacités apporte un vrai confort de jeu. [b]Histoire : 7/10[/b] Le début est assez lent et mystérieux, mais l'intrigue devient de plus en plus intéressante au fil de l'aventure. La fin m'a personnellement déçu, même si la présence de plusieurs fins possibles est une excellente idée. [b]Bande-son : 9/10[/b] Des musiques très agréables qui accompagnent parfaitement l'aventure. Rien à redire de ce côté-là. [b]Confort de jeu : 6/10[/b] Lumentale apporte plusieurs excellentes idées de confort de jeu, mais certains choix de game design viennent malheureusement contrebalancer ces qualités. [b]Clarté des mécaniques : 5/10[/b] Le jeu explique ses systèmes, mais pas toujours suffisamment. J'ai régulièrement dû chercher des informations sur Internet ou sur le Discord officiel pour mieux comprendre certaines mécaniques. [b]Durée de vie : 9/10[/b] Une fois l'histoire terminée (30/35h sans rusher), il reste énormément de choses à faire : end game, chasse aux Lost, PvP, optimisation des équipes, légendaires, quêtes secondaires et bien plus encore. [b]End game : 8/10[/b] Le contenu proposé est déjà conséquent et offre plusieurs objectifs différents. Quelques activités mériteraient cependant d'être davantage développées à l'avenir. [b]Originalité : 6/10[/b] Lumentale possède de bonnes idées, mais reste très proche des anciens Pokémon dans ses qualités comme dans certains de leurs défauts. J'aurais aimé qu'il ose davantage affirmer sa propre identité. [b]Potentiel futur : 10/10[/b] C'est probablement sa plus grande qualité. Malgré ses défauts, j'ai constamment eu l'impression d'être face à un jeu qui n'est qu'à quelques améliorations de devenir excellent. [u][b]CRITIQUES[/b][/u] [b]Les points positifs[/b] • Une histoire prenante malgré un rythme parfois lent. • Une trentaine d'heures pour terminer l'histoire, avec du contenu end game derrière. • Un système d'IV/EV extrêmement agréable à gérer. • Les combats 4v4 apportent un vrai plus stratégique. • Les boîtes accessibles partout sont un confort dont je ne voudrais plus me passer. • La possibilité d'obtenir les boss en end game est une excellente idée. • Les musiques sont très réussies. • Le chara design des personnages est globalement très bon. • Le héros n'est pas un enfant de 10 ans qui part sauver le monde, et ça fait du bien ! • Les différentes fins apportent une bonne rejouabilité. [b]Les points négatifs[/b] • Beaucoup trop de mécaniques manquent encore d'explications. • Les descriptions des attaques et talents ne sont pas toujours suffisamment claires. • Les Holokens et leurs affinités sont parfois difficiles à appréhender et rappellent malheureusement les anciennes CS des jeux Pokémon puisqu'il faut les avoir dans son équipe. • La carte manque parfois de lisibilité. • Le Wikianimon et son système de scans successifs sont assez fastidieux. • Les méthodes actuelles pour farmer certains Animon niveau 100 ne sont pas les plus intéressantes. • Tous les succès Steam sont cachés, ce qui est dommage lorsqu'on aime les collectionner. • La diversité des rôles est encore assez limitée (tanks, soigneurs et certains DPS spéciaux), ce qui peut restreindre certaines compositions d'équipe. • La fin m'a personnellement laissé perplexe d'un point de vue scénaristique et j'ai trouvé dommage que le jeu ne soit pas plus explicite concernant les différentes fins possibles. [u][b]MON RESSENTI[/b][/u] Ce qui résume le mieux Lumentale selon moi, c'est qu'il fait souvent un pas en avant puis un petit pas en arrière. Il modernise énormément certains aspects du genre, notamment avec les IV/EV ou le confort apporté par les boîtes toujours accessibles, mais conserve également plusieurs défauts que les joueurs reprochaient déjà aux anciens jeux Pokémon. J'aurais aimé qu'il ose davantage se démarquer de ses inspirations. Il possède déjà sa propre identité, mais j'ai parfois eu l'impression qu'il n'allait pas au bout de ses excellentes idées. Pour autant, je ne regrette absolument pas mon achat. J'ai passé plus de 30 heures sur l'histoire principale, j'apprécie toujours y retourner aujourd'hui et j'ai envie de voir ce que deviendra le jeu dans les mois et années à venir. Lumentale n'est peut-être pas encore le Pokémon Like qu'il pourrait être, mais il possède selon moi toutes les qualités nécessaires pour le devenir. Je le recommande sans hésiter, tout en espérant qu'il continuera à évoluer dans la bonne direction.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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