
LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world.
Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.

Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors.
From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon.
Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.

Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people.

Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.
With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.

While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon.
The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 1.4Kreviews | 72% | — | $837.3K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Took Me Around 3 Hours To Get through the first 2 important fights while exploring and leveling up and still was getting one shot even at 4 levels higher than the fights with boosts on. I'm on the base difficulty that the game puts you on. This game is no where near beginner friendly and most likely need to look up guides if you want to play the game without over leveling way too much.
屎一样的游戏策划,不看攻略部分解谜几乎不可能解开。等我费了很大的劲解谜解开了,满心欢喜的跑去boss房间准备抓boss,结果房间里是空的?然后又去查攻略,原来是等级不够所以boss不出现???等级不够你TM不能早说?等我费了半天功夫去查攻略,去解谜,到最后一步了你告诉我等级不够,前面做的功夫都白费了???你他妈有病是吧,就这么恶心玩家??策划纯粹脑袋里有屎是吧?这是我玩过的最差的游戏!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game at first. The mons and story were cool. The environments are rich. You are able to make choices that affect the direction of the story. However even in the beginning I noticed some weird things happening, particularly with my inventory. Sometimes items would disappear and then reappear later or be put into the wrong pouch. Such as food ingredients being put in the Bilia (what you use to capture monsters) pouch. To say the game doesn't hold your hand would be an understatement. I like understanding the systems behind games but this game does not explain very much at all, or the explanations are only half true. I reached the infamous exploding mouse area and thought "it can't be that bad." but it was. it doesn't matter if you have a high level team, the mouse explosion doesn't care and can easily wipe your party, outside of actual battles. It honestly felt like the game presented itself a certain way at the beginning, but as the weird and frustrating things added up it kind of morphed into a much different experience for me. That said, I feel I got my moneys worth out of the time I spent with the game but it got t a point where I am too frustrated to continue. It is unsatisfying to me. I recommended this game to my partner before I became disillusioned with it and now regret recommending it. But that's just like my opinion man.
4/10 (Full Price)
I really like this game! The art style, music, and story have all been great! Do I recommend it? Definitely, but with one caveat. If you game on Steam Deck like me, you might want to hold off as even though it's marked as "Playable" I got permanently stuck on one of the main quests. I reached out to the dev team and their response was basically that it's not officially supported on Linux platforms and that it's up to me to figure out how to get past the glitch. I'm not really into that. I'd love to finish the game once it becomes deck verified!
Had a blast playing the game but the ending was super disappointing. I rushed through it at the end because I wanted to get back to the side quests and really wanted to fight in the tournament and in the end, it just send me back to the last save?!?! like why, it just make it unsatisfying and this is now just a one and done game for me. Just wish I could beat the story mode and do whatever I was wanting to do after.
I'm nearly done with the game so I thought I'd write a little review. Overall I think this is a good first step for this developer. There are some solid mechanics here that if iterated on for a sequel it would become a very good game. Right off the bat the game has some solid creature designs. I didn't dislike any of them, but I wouldn't say I was blown away by any. Again a very good first step for the team. Same goes to the combat mechanics. The battle system is a fun stamina turn based system. It takes a little bit to get used to it but once you do it works well. Again if this game gets a sequel and the iterate on this mechanic I think giving the teams more synergy between each other for this format would work really well. Let's get down to the things I didn't love. Trey, the lead and the title of the game. I didn't really like how aggressive he was, it did not come off as genuine to me and felt force. I liked that we got a character that has actual agency in the story, but I didn't enjoy where they ended up on that. Same goes for the story, overall fine. Again another good first step. That leads me into the world design, I found that kind of bland. The routes felt very samey and mostly uninspired. There weren't a ton of surprises in the overworld and that was disappointing. My biggest complaint I'd say is the accessability of some of the creature's, especially the starters. Locking the rest of the starters away into a ridiculously low chance encounter rate really sucked the wind out of my sails. I'm not really into spending hours at a time to find maybe one of the starters. Even if you engage with the in-game card game to boost your encounters chances but a couple of percentage points, its not enough. A real shame, that's what ultimately got me to stop playing. Creature evolution is also explained very poorly. Some really odd choices there. The long and short of it, I like this game. It's a solid start from a first time development team. I hope the game sells well because I would like to play a sequel with the next evolution to the systems developed here. I do recommend this game, though with some caveats.
As of writing this I have only gotten through the first half of the game, but I can say without a doubt in my mind that this game is VERY MUCH worth playing. If you are wanting to scratch that Pokemon itch but don't wanna give Nintendo a single ♥♥♥♥♥♥♥ penny for obvious reasons, this game is a GREAT choice. It can at times struggle with holding its own identity against its inspiration. Things such as the 'Animon' name being a bit too similar, the Gym/ City Matches quest, and spherical capture devices. However, I'd argue there is enough key differences that make it stand out. The SP battle system, the absolute breathtaking art and excellent designs, and a protag who is an actual person with an actual story are all things that keep well and truly engaged. The passion project vibes come through loud and clear and I am very grateful for its existence in digital age where more and more media is being saturated with AI slop. My favorite elements of this game belong to the visuals. The blend of 2d and 3d was pulled off nearly perfectly. The designs for the animon are such eye candy and thought provoking. ANd don't even get me started on the ♥♥♥♥♥♥♥ trading cards!? Just, so ♥♥♥♥♥♥♥ amazing. But no game is perfect, far from this one. There does seem to be a lack of proper tutorials and codexes in the early game. I understand the scanning mechanic is very fun and honestly a blast to use, I still would've liked a breakdown of all the types and their names. Also the introduction to certain key battle mechanics such as the Traits felt a tad bit late and would've been fine to add sooner imo. In addition, my personal biggest pet peeve and prolly my only real critique of the game, would be the lack of flexibility in Battle Animon team size. Far too often I would have too many or too few in battle, resulting in either far too easy of a fights or a complete thrashing. I would love if there was a system in place where either one of two methods were given: 1. Would be a rule where neither battler can start a fight with less or more than the opponent in the fight. or 2. a system where you can see how many animon your opponet will be using against you and you can adjust your animon battle party size accordingly. Aside from those reletively minor nitpicks, the amount of small but very good things of this game add up to a generous pile of awesomeness. In bullet time fashion: - Traits being seperated from types. Healers can be grass, fire, electric, doesn't matter. Tied to the animon not its type - Actual effective use for Support Animon. Moves like Aegis and energize are CRUCIAL in battles. - Protag and party members who feel like actual people and are not either empty and void of any Characterization or annoying tag alongs. - Stories and minor characters that are lovely and engaging. (Minus Alipetra arc.....we don't talk about the cult) - A Recycling system that turns exploration and excess of money INTO EXP if you wanna raise a new Animon to catch up to the rest of your party members. Just...genius, ♥♥♥♥♥♥♥ love it - A Move Leveling up system! Where not only the power but the ANIMATIONS increase in power and splender! As well as a fully customizable move pool at any time. - EV and IV control WITHIN THE GAME - Control of when to evolve your Animon - Quest tracker and reward visablity - DIFFICULTY Settings (though i wish this was a bit more customizable) - Boss fights are just fun as hell - 5 starters to choose from instead of just three! (not to mention different forms!) - Emotional stakes and lovable characters - THE ♥♥♥♥♥♥♥ SYFY YOYO Holoken doing overworld travel and interactions, just SO FUN. - Lost (shiny) indicators such as flashing lights and sparkly music and very limited despawning. - SP system and TP ACTIONS - The adorable, bizzarre, or straight up horrifying Aniwiki entries. - ETC There are plenty parts of this game to love and apprciate. And though it isn't perfect, it still brings me joy each time I play it. ANd the prompt responses to bugs, balancing and other issues after release has been very well appcriated. If you read this far, I hope that your journey through Talea is just as wonderous and heartwarming as it was for me! Thank you Beehive and thank you to all the incredbile artists
Idea molto carina ma c'è ancora da lavorare. Parto dicendo che sono un appassionato di monster collector e ne ho giocati moli indipendenti, quindi ( per usare un gergo ) mi sono fatto la bocca su questi giochi. Premetto anche che essendo appena uscito ed essendo fatto da un team di sviluppo giovane e poco numeroso, sorvolerò sui bug riscontrati; anche perché sono stati ampiamente segnalati da altri utenti, e sono in via di risoluzione ( almeno alcuni di loro con gli aggiornamenti recenti sono stati risoli quindi in futuro credo si possano sistemare anche gli altri). Partiamo dagli aspetti positivi: Il gioco presenta un più che buon aspetto grafico e artistico; gli animon sono ben disegnati e ben caratterizzati (specialmente nelle carte). L'ambientazione generale è curata, le aree sono ricche e belle da esplorare. I segreti e la Lore del gioco sono intriganti e misteriosi, dalle rune da decifrare da gli indizi sulle evoluzioni degli animon da cercare delle case e nei graffiti delle grotte, c'è molto sul quale farsi delle s3g3 mentali per chi piace questo aspetto. Anche le musiche sono molto buone, accompagnano correttamente le scene e l'ambiente. La Storia generale è molto gradevole da vivere (non particolarmente originale, diciamo che i colpi di scena erano un pò tutti telefonati) ma in linea generale la promuovo. Si vede che il gioco è stato fatto da un team che ci ha messo amore in quello che stava facendo. Ora le note dolenti e purtroppo sono quasi tutte lato gameplay. Il gameplay prende un po' spunto da tutti i capostipiti delle serie monster collection ( pokemon, digimon, nexomon ecc...) però: Il battle system 4 vs 4 è di per se lento e macchinoso, specialmente quando non si tratta di sfide importanti ( incontri selvatici ), questo unito alle animazioni non rimovibili, ti danno una sensazione di essere costantemente rinchiuso in una grotta piena di zubat (se capite cosa intendo); viaggiare a fasi avanzate del gioco senza repellenti è un inferno, ma anche con essi non puoi escludere mai degli urti involontari con animon selvatici. Per ovviare al problema hanno aggiunto la meccanica di colpire e eliminare gli animon circostanti con lo yoyo, a patto che la tua squadra sia abbastanza forte. Ma anche con squadre di 10 - 15 livelli superiori, comunque parte la sfida, a volte con tutti gli avversari a poco di vita. Meccanica un po copiata da digimon che però ha messo la possibilità di mandare la battaglia a velocità x4 per ovviare a questo problema. Basterebbe anche solo dare la possibilità di togliere le animazioni, gia questo migliorerebbe molto l'esperienza di gioco, oppure essere più elastici con l'abbattimento degli avversari tramite yoyo. Perchè avete voluto gestire gli oggetti nello zaino a griglia senza dare la possibilità nemmeno di un ordinamento automatico? Oltre al fatto che gli oggetti spariscono e si spostano da soli nella griglia (ma questo è un bug che spero risolvano) ma in generale non era più facile, comodo e gradevole fare uno zaino a elenco come nel 99% dei gdr, facile anche da ordinare con un qualunque algoritmo di sorting? Invece no si devono perdere minuti a cercare nell'inventario dove casso sarà finto il mio repellente. Ma era proprio necessario mettere 400 ricette diverse di pizza pasta e altre cose, la maggior parte pure inutile che non fanno altro che intasarti l'inventario che è gia un problema di per se? Non critico l'idea delle ricette, anzi è anche folcloristica, ma anche meno. Troppe evoluzioni inutilmente complicate : è molto bello quando alcuni mostri rari hanno delle condizioni di evoluzione particolari. Il problema è che quando hai quasi la totalità degli animon che si evolvono in condizioni particolari, (anche quelli comuni); evoluzioni che tra l'altro puoi catturare già pronte poco dopo; capite che così perde un pò di senso il tutto? Il battle system in realtà non è particolarmente strategico ma sopratutto gli sprite degli animon più grandi coprono molta visuale e a volte coprono anche interamente i propri compagni di squadra, il che li rende difficili da selezionare. Il sistema di esperienza è molto intelligente ( anche se non originale ) per limitare l'overleveling; ma il tutto viene un po' vanificato da uno scarso bilanciamento di animon ma sopratutto di oggetti e sopratutto il fatto di poter accedere ad aree con animon anche 30 lv superiori al proprio team e catturarli senza troppo sforzo. Infine aree finali un fatte con meno cura rispetto alle iniziali (vuote, senza particolari elementi di carattere, ma comunque inutilmente gigantesche) e una caratterizzazione dei personaggi un po' piatta a volte caricaturale (che cozza contro una Lore invece ben curata); mi porta a non promuovere ancora questo gioco.
please patch korean subtitle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.6K | 87 | 94% | $13.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.1K | 7 | 86% | $6.99 | |
| $642 | 4 | 75% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $837.3K | 17.5K | 96% | $2.99 | |
| $837.2K | 1.9K | 73% | $14.99 | |
| $837.5K | 2.3K | 84% | $16.99 | |
| $836.8K | 1.7K | 92% | $19.99 | |
| $836.4K | 4K | 89% | $8.99 | |
| $836.3K | 839 | 76% | $24.99 |