
With a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is a game with a style unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For players who appreciate adventure games driven by atmosphere rather than action, Lume delivers an experience that is both memorable and refreshingly different. Developed and published by State of Play, this indie point-and-click title stands out through its handcrafted presentation, using real-world materials such as paper, cardboard, wood, and miniature props to create an interactive world unlike almost anything else on Steam. Instead of chasing realistic graphics or flashy visual effects, the game embraces a handcrafted aesthetic that immediately establishes its own identity and remains impressive even years after its release. The story begins with a deceptively simple premise. A young girl arrives at her grandfather's home only to discover that he has disappeared and the house has been left without electricity. Determined to uncover what happened, she begins investigating the property, searching every room for clues while attempting to restore power. Although the narrative remains relatively small in scope, it creates an enjoyable sense of mystery by encouraging players to piece together events through exploration and environmental storytelling instead of relying on lengthy dialogue or cinematic sequences. The mystery unfolds naturally as each solved puzzle opens new areas and reveals additional details about the unusual situation. Gameplay follows the traditional point-and-click adventure formula, focusing on observation, experimentation, and logical thinking. Players examine objects, gather useful items, solve mechanical contraptions, and decipher clues hidden throughout the environment. The puzzles vary enough to keep the adventure engaging without becoming repetitive, rewarding careful exploration rather than quick reactions. Many challenges cleverly make use of the handcrafted settings themselves, ensuring that the distinctive visual design is woven directly into the gameplay instead of existing purely for decoration. The game's compact structure also means there is very little unnecessary backtracking, allowing the adventure to maintain a smooth pace throughout its relatively short runtime. The greatest strength of Lume is unquestionably its artistic direction. Every room resembles a carefully assembled miniature set filled with handcrafted details that give the world remarkable warmth and personality. The developers transformed ordinary craft materials into an imaginative environment that feels alive despite its modest scale. From textured cardboard buildings to delicate paper scenery and practical lighting, every scene demonstrates an exceptional level of craftsmanship. This approach gives the game a timeless visual appeal because it relies on creativity rather than technical spectacle, making it just as charming today as it was at launch. The presentation is further enhanced by an understated soundtrack and subtle ambient effects that complement the quiet, mysterious atmosphere. Rather than overwhelming players with dramatic orchestral music, the audio remains gentle and inviting, reinforcing the feeling of exploring a peaceful countryside home filled with hidden secrets. This restrained sound design helps immerse players in the experience while allowing the puzzles and environmental details to remain the primary focus. Despite its many strengths, Lume is not without limitations. The adventure is relatively brief, and most players will likely complete it within only a few hours. Because it serves as the opening chapter of a larger narrative, the conclusion leaves several story threads unresolved, which may disappoint those hoping for a fully self-contained adventure. Additionally, while the puzzles are generally satisfying, a handful may require unconventional thinking that could temporarily stall players unfamiliar with classic adventure game logic. Fortunately, the game's consistent pacing and engaging presentation help offset these minor frustrations. Ultimately, Lume succeeds because it confidently embraces originality over scale. It proves that a compelling visual concept, thoughtful puzzle design, and an inviting atmosphere can create a lasting impression without requiring a massive budget or lengthy campaign. Its handcrafted world remains one of the most distinctive artistic achievements in the indie adventure genre, while its accessible gameplay makes it easy to recommend to both newcomers and longtime fans of point-and-click games. Although its short duration and open-ended story leave players wanting more, the experience remains highly enjoyable from beginning to end and serves as an excellent showcase of creative game design. Rating: 6/10
Very enjoyable game
Okay game, WASTED $1 ON THE DISCOUNT. Love how State of Play uses cardboard and other handmade stuff to make the games world
동화 같은 아트와 캐릭터가 움직이면서 배경이 조금씩 바뀔 때 바깥에서 화면을 바라보는 카메라가 움직이는 듯한 독특한 시점변환 연출은 훌륭하나 퍼즐이 좀 억지스럽고 난해함.. 뭐 퍼즐에 영어 실력이 필요한 건 비영어권 사람인 주제에 이 게임을 한 내 잘못이니 이해하지만, 그걸 감안하더라도 분량이나 스토리 측면에서 본편(루미노 시티)의 프롤로그 내지는 데모에 해당하는 게임의 가격치고는 좀 많이 비싸다. +화면이 작게 나올 때 우클릭-확대 누르면 사이즈 커짐. Ctrl+F 전체화면.
This is a game how you know how to relax in digital way. I really dont know how it is possible to earn %48 rating. To be honest, I personally dont know the publishers or developers, this game is a way how to learn way to know a game is relaxing game it is. Tbh, it's a very realixg game.
frustratingly difficult simple puzzle game with great artwork and ambiance.
Short puzzle-solving adventure game with a very distinct visuals and mood. I say it's short, but I took the time to figure out the puzzles without hints and felt quite satisfied about the whole game.
I rarely post reviews but this game just made me that grumpy that I had to put it into words (yes 11 years late to the party) This game seems to have generally a 6/10 review which makes sense as you could break it down into: - Visuals 5/5 - Actual Game 1/5 The art style is very sweet and you can tell that thought and care has been put into designing the aesthetic but you could probably speedrun this game in about 5 minutes and thats giving a generous minute per puzzle, these puzzles range from "match the shape" easy point and click fodder to "here are 2 really vague clues, now read this page of text and somehow discern 3 groups of 3 numbers from this" absolute nonsensical. Now, I've played a lot of point and click games, I'm a simple chap that enjoys a puzzle and I don't mind a couple of easy solves, nor do I mind a good challenging puzzle, but I find there's an art to creating a puzzle, all the information should be there in front of you with the level of challenge being determined by the layers to the puzzle. hiding clues within clues for example or having to solve part a to solve part b etc. but... this one decides to give you next to nothing... You have: a combination lock with 3 number slots with some circles around the edge and on the right side, a book (admittedly cleverly hidden) with a '9#' in the top left hand corner and the letters 'ONE' underlined in the word 'GRAMOPHONE'. Bare in mind you are only a few puzzles in at this point, you might think "Cool! 9 and 1, I'm just looking for one more number"... you'd be very wrong... I ended up having to look up the answer thinking "Okay okay, we'll have to take a hint on this one, we;ll get the next one" apparently this should be enough information to know that actually you're looking for 9 inconspicuous numbers in the rest of the page for 3 sets of 3 numbers to complete the padlock 3 times... I don't know who play tested this game but in what world would anyone come to that conclusion? I imagine someone brute forced it entering the numbers in the page in order until they had success because, yes, for some reason this is the answer, many reviews before me have acknowledged how painful this is especially as a year number '1887' is part of this solution with the '1' being the end of the 2nd combination and the '887' being the 3rd combination... Terribly designed... But wait! There's more!... or rather... there isn't, you complete this puzzle to find a wrench and some wire, use it on a bike you found from a previous puzzle to get some items, throw them all together outside and then... roll credits... Here I was just about to give it the benefit of the doubt hoping the next puzzles redeem it but nope, it just ends... Just glad I got this from humble years ago, if you're considering it nowadays, it's just not worth it, go play like Dream Machine instead, ya know, a game with an art style and more substance
A very short point-and-click which more-or-less serves as a demo for the expanded title Lumino City. Art style here is unique, but there isn't enough substance for this to operate as a standalone title.
nič moc hra je to len po anglicky - žiadné menu
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Theseus Protocol | $64.2K | 372 | 70% | $9.99 |
| The Unholy Priest | $64.2K | 400 | 76% | $4.99 |
| Doodle Devil | $64.2K | 203 | 78% | $9.99 |
| Towerful Defense: A Rogue TD | $64.2K | 239 | 74% | $9.99 |
| Vending Machine Business Simulator | $64.3K | 200 | 74% | $8.99 |
| WanderLust | $64.3K | 229 | 80% | $14.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |