
With a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is a game with a style unlike any other.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent petit jeux pointer et cliquer sur l'énergie!
I should have listened to this reviews. This was a demo. It makes me not even want to look at the other game. I'm so happy I purchased this when it was basically for nothing.
Charming but TOO HARD. If you have the time and patience, you may try this.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sure is too short for a standalone game. I think this and its sequel deserve a remaster that merges 2 games in 1. Updated with 64-bit (in case of crashes from upscaling to 5K/8K) and Achievements (like the Android version of the sequel).
Lume Review Lume suffers from the "what the f*ck do I do" problem that every point + click game has. You have to pick up the tiniest little details that any normal, thinking human being wouldn't because why the hell would you. Scribbles in notebooks, mathematical solutions, number guessing, all the frustrations of point and click games, it's all here. Much of this the game gives you no clue whatsoever and you're left on your own, stuck forever until you lookup a guide. My patience ran thin very early on and I used a guide all the way through with no regret. This is a shame, since the presentation of Lume is charming and visually appealing. The one song that's on loop forever does get old quick though. Story is serviceable - your house runs out of power, and your grandfather has left elsewhere for the time being to find a solution. However he's kind of a villain also, because he literally locks you out of the house until you can solve a puzzle that he apparently came up with during this period of time. But whatever. People complain that this game was too short, and while that is usually a valid complaint, especially given the price tag for this, I'm glad that this ended sooner than later. The gameplay devolved into nothing more than tabbing out and checking the guide for every little thing. The only somewhat enjoyable part was the solar panel puzzle, because it actually functions like a puzzle and doesn't require assigning salience to insignificant, cryptic bullsh*t.
It's... well, it's a game; a short one at that. The aesthetic is great, I loved the handcrafted art. The one song in the game is catchy, but... there's one song in the game. The puzzles are mostly well thought-out and engaging. Basically: The premise works, the length does not. I'm hoping the sequel fares better in that department.
АЭТОЧЕ
Terrible puzzle game. One puzzle has incorrect English grammar leading to misinterpretation, and another is so obscure you will be searching the net for the walk-through solution. It's very haphazard and not satisfying.
동화 같은 아트와 캐릭터가 움직이면서 배경이 조금씩 바뀔 때 바깥에서 화면을 바라보는 카메라가 움직이는 듯한 독특한 시점변환 연출은 훌륭하나 퍼즐이 좀 억지스럽고 난해함.. 뭐 퍼즐에 영어 실력이 필요한 건 비영어권 사람인 주제에 이 게임을 한 내 잘못이니 이해하지만, 그걸 감안하더라도 분량이나 스토리 측면에서 본편(루미노 시티)의 프롤로그 내지는 데모에 해당하는 게임의 가격치고는 좀 많이 비싸다. +화면이 작게 나올 때 우클릭-확대 누르면 사이즈 커짐. Ctrl+F 전체화면.
I rarely post reviews but this game just made me that grumpy that I had to put it into words (yes 11 years late to the party) This game seems to have generally a 6/10 review which makes sense as you could break it down into: - Visuals 5/5 - Actual Game 1/5 The art style is very sweet and you can tell that thought and care has been put into designing the aesthetic but you could probably speedrun this game in about 5 minutes and thats giving a generous minute per puzzle, these puzzles range from "match the shape" easy point and click fodder to "here are 2 really vague clues, now read this page of text and somehow discern 3 groups of 3 numbers from this" absolute nonsensical. Now, I've played a lot of point and click games, I'm a simple chap that enjoys a puzzle and I don't mind a couple of easy solves, nor do I mind a good challenging puzzle, but I find there's an art to creating a puzzle, all the information should be there in front of you with the level of challenge being determined by the layers to the puzzle. hiding clues within clues for example or having to solve part a to solve part b etc. but... this one decides to give you next to nothing... You have: a combination lock with 3 number slots with some circles around the edge and on the right side, a book (admittedly cleverly hidden) with a '9#' in the top left hand corner and the letters 'ONE' underlined in the word 'GRAMOPHONE'. Bare in mind you are only a few puzzles in at this point, you might think "Cool! 9 and 1, I'm just looking for one more number"... you'd be very wrong... I ended up having to look up the answer thinking "Okay okay, we'll have to take a hint on this one, we;ll get the next one" apparently this should be enough information to know that actually you're looking for 9 inconspicuous numbers in the rest of the page for 3 sets of 3 numbers to complete the padlock 3 times... I don't know who play tested this game but in what world would anyone come to that conclusion? I imagine someone brute forced it entering the numbers in the page in order until they had success because, yes, for some reason this is the answer, many reviews before me have acknowledged how painful this is especially as a year number '1887' is part of this solution with the '1' being the end of the 2nd combination and the '887' being the 3rd combination... Terribly designed... But wait! There's more!... or rather... there isn't, you complete this puzzle to find a wrench and some wire, use it on a bike you found from a previous puzzle to get some items, throw them all together outside and then... roll credits... Here I was just about to give it the benefit of the doubt hoping the next puzzles redeem it but nope, it just ends... Just glad I got this from humble years ago, if you're considering it nowadays, it's just not worth it, go play like Dream Machine instead, ya know, a game with an art style and more substance
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Players by region
Where this game's players are, estimated from review languages.
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