
A crazy multiplayer party game in which lumberjacks try to complete tasks with nature fighting them every step of the way. Race against the clock, fight wildfires, pirates, and extremely annoying monkeys as you travel around the world and through time. Play online/local co-op and pvp or play solo.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Italian +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏很好玩,一个人玩感觉自己就像奴隶一样,拉了几个好朋友一起来互相迫害还挺有意思的。
Lumberhill, developed by 2BIGo and ARP Games and published by Untold Tales, is a cooperative party game built around fast teamwork, chaotic situations, and lighthearted multiplayer fun. Centered on simple objectives that quickly spiral into complete disorder, the game transforms routine tasks into frantic challenges where communication, coordination, and adaptability become essential for success. While its concept appears straightforward at first glance, Lumberhill thrives by constantly introducing unpredictable situations that turn organized planning into hilarious disaster management. Players take control of hardworking lumberjacks responsible for handling various tasks spread across increasingly chaotic environments. Chopping wood, transporting materials, repairing damaged pathways, gathering supplies, and managing objectives form the foundation of gameplay. These activities initially appear simple enough, but the game rarely allows players to operate under calm conditions for very long. The defining feature of Lumberhill is how aggressively it disrupts teamwork. Unexpected events constantly interfere with progress. Wildfires spread through important areas, dangerous wildlife appears at inconvenient moments, environmental destruction creates sudden obstacles, and strange situations emerge without warning. One moment a team may feel completely in control, and moments later an unexpected event forces everyone into complete improvisation. This constant unpredictability becomes the game's greatest strength. Lumberhill understands that cooperative party experiences often succeed not because everything goes according to plan, but because things fall apart in entertaining ways. Failed attempts frequently become more memorable than victories because unexpected disasters create naturally funny moments between players. Teamwork sits at the center of the experience. Lumberhill supports multiplayer sessions where communication becomes essential for efficient progress. Objectives frequently require dividing responsibilities carefully while remaining flexible enough to respond when plans inevitably collapse. One player may focus on gathering resources while another repairs environmental damage and someone else handles transportation. Success usually depends less on individual performance and more on how effectively players adapt together. The cooperative design creates satisfying moments where quick thinking and coordination lead to recovery after chaotic situations threaten to ruin progress entirely. That balance between organization and unpredictability helps the gameplay remain engaging across repeated sessions. Level variety also contributes heavily toward keeping progression enjoyable. The environments evolve regularly rather than relying entirely on one setting or visual style. Forest landscapes eventually expand into increasingly unusual locations where new environmental hazards and gameplay complications appear. Different maps introduce new obstacles without abandoning the core mechanics that define the experience. Environmental interaction plays a larger role than expected as well. Resources gathered throughout levels often support multiple objectives rather than serving only one purpose. Repairing damaged routes, maintaining progress, and responding to disasters requires constant awareness of surroundings. This flexibility creates gameplay situations where priorities shift quickly depending on emerging problems. The progression structure remains intentionally approachable. Lumberhill focuses heavily on accessibility, making it easy for newcomers to understand basic systems quickly. The simplicity helps reduce barriers for multiplayer sessions because players can begin contributing almost immediately rather than spending long periods learning complicated mechanics. Competitive options introduce additional replay value by allowing players to disrupt one another rather than cooperate entirely. While teamwork remains the primary attraction, competitive variations help expand variety and create additional opportunities for entertaining multiplayer sessions. Solo play remains available as well, though the game clearly feels designed around shared experiences. The chaotic situations become significantly more entertaining when multiple players react together under pressure. While playing alone remains functional, much of Lumberhill’s strongest appeal emerges naturally through cooperative interactions. Visually, the presentation embraces a colorful and inviting style that complements the lighthearted atmosphere. Character designs remain expressive while environments prioritize readability during chaotic moments. The art direction does not aim for realism. Instead, it focuses on clarity and personality, ensuring players can process information quickly even during crowded situations. Audio presentation supports the gameplay effectively without becoming overwhelming. Environmental sounds communicate important events clearly while music maintains energetic pacing that reinforces the playful tone. Combined with the visual style, the presentation helps create a multiplayer environment that feels welcoming and consistently entertaining. The game's simplicity occasionally creates limitations over longer play sessions. Players seeking deep progression systems or highly strategic complexity may eventually find the gameplay loop somewhat repetitive. Lumberhill intentionally prioritizes accessibility over mechanical depth, which benefits party-focused design but may reduce long-term appeal for players looking for heavier systems. Despite those limitations, Lumberhill succeeds remarkably well at understanding its purpose. It does not attempt to become an intricate management simulation or competitive esports experience. Instead, it focuses entirely on creating cooperative chaos built around communication, quick reactions, and shared laughter. Players who enjoy multiplayer party games, teamwork-driven challenges, and unpredictable gameplay scenarios will likely find substantial enjoyment here. Lumberhill captures the energy of cooperative problem-solving while embracing the kind of chaos that transforms simple gameplay systems into memorable experiences. A fun and energetic cooperative party game that combines teamwork, environmental chaos, and accessible design into a highly entertaining multiplayer experience that shines brightest when shared with friends. Rating: 8/10
★★★★ 4/5
Lumberhill è un giochino molto basilare, che a mio parere non merita nulla... Non compratelo assolutamente, non esiste che un gioco con un marketing come questo faccia cosi schifo sia proprio come manovrabilità che proprio a livello visivo. Pessimo
给我朋友气得不玩了。 动物们很可爱,小羊小大熊猫小三角龙可可爱爱。 人物有点单调,虽然有不同的皮肤,但是体型单一,还是希望有更多的体型可以换。 联机有点差。 键位设计难受。拿东西和砍树用一个键不太舒服。 关卡设计也时不时气人一下,有些银斧头条件不太合理。判定难受,当地图着火了,水井边上又是斧头又是三角龙,你拿起了所有东西,除了水桶。
还不错
Good game to be enjoyed with your friends and family. supports upto 4 player local and online/mixed coop. Split joystick is also supported. Though not as good as overcooked or moving out.
Hace poco lo compré, mas pedí el reembolso porque el modo en línea está muerto pareciese. Tardé minutos buscando una partida y sólo pude jugar una, para que al terminar no encontrara ninguna otra (y probé en varios horarios). Lástima porque le tenía mucha ilusión por lo divertido que se ve el modo cooperativo en línea en el video promocional... Si alguien lo compra solamente por esa razón puede que le pase como a mí. Pero quien guste jugarlo sin el modo en línea, va bien. (Aunque sólo hice el primer nivel). Aun así tiene un apartado gráfico agradable tanto en escenarios como personajes.
Minigierka z jakiejś gry 'party' zamieniona w całą 'kampanię'. Za długie dla własnego dobra, szybko robi się nudne, nawet w dwójkę.
Coopzinho daora. O último nível é coisa de maluco.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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