
The world is gone. In the silent aftermath of humanity’s fall, you explore the ruins of a post-apocalyptic megalopolis surrounded by industrial brutalist factories, collecting forgotten cassettes that will reveal what human emotions once felt like long ago.
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"Do Androids Dream of Electric Sheep?" - Philip K. Dick
The world is gone, and only the echoes remain.
You awaken in the ruins of a post-apocalyptic megalopolis—a sprawling maze of industrial brutalism, decaying factories, silent highways, and empty monolithic towers. No movement… only the low hum of machinery that never learned to die.
This is a slow, atmospheric first-person exploration experience, built around mood, texture, and discovery. Inspired by the surreal urban isolation of games like BABBDI, the mysterious journeys of Lorn’s Lure, and the unsettling industrial nightmares reminiscent of Mike Klubnika, the game drops you into a world that feels abandoned yet strangely alive.
Your purpose is simple, though the path is not:
Search the city for forgotten cassettes—each containing fragments of human emotion, long lost since the fall of civilization.
These recordings, fragile and distorted, are the last remaining clues to what people once felt, loved, feared… and what you may be beginning to feel yourself.
Explore at your own pace through:
A dark, foreboding atmosphere shaped by towering brutalist architecture and oppressive industrial soundscapes.
Retro 90s-style PC visuals blended with modern lighting and post-processing, giving the city a grainy, dreamlike, almost unreal quality.
A sense of vast, lonely scale, where empty plazas, echoing monuments, and abandoned factories hide stories in their silence.
Organic exploration and verticality, with paths that twist through concrete corridors, rooftops, rusted scaffolding, and forgotten infrastructure.
Subtle environmental storytelling, revealed through the locations you discover and the tapes you recover.
An atmosphere that shifts between calm and oppressive, encouraging both slow, meditative wandering and moments of tense introspection.
A quiet journey through the last city on Earth—
and through the emotions of a species you never knew you weren’t a part of.
Enjoy a unique, immersive soundtrack composed specifically to carry the game’s emotional weight—an atmospheric blend of ambient noise, alternative music, and haunting melodies that expand the world beyond the screen. This is a transmedia experience created by a solo developer, blending game design with cinematic language, surreal Lynchian ideas, and a distinct musical identity.
The soundtrack is also available on external platforms, allowing you to extend the journey and accompany the game’s mood wherever you go.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The vibe and the aesthetic are really cool and the NPCs are actually quite charismatic. Also, the songs are so original and I'll definitely be listening to them on Spotify. Overall, it's a pretty solid indie game :) I will be looking forward to new games from the studio. PD: if you want to move around faster, just walk diagonally.
大都会废土风步行模拟,主要内容就是找7个磁带,游戏性不算高,不过拿来看看风景还是挺合适的。 磁带6曲子很好听,如能游戏内置bgm就好了
砼核味超级重的一个步行模拟器 。。我很喜欢 地图很大 氛围感超棒 找一个好看的角度一直挂着当白噪音也特别合适。。 我不允许有砼核爱好者没玩过这个。。。
とても不思議な世界観。 子供の頃、見上げた大きな建物に気を取られて親を見失い、迷子になる感覚に似ている。 非常に雰囲気ゲーであり、実験的な作品なので人を選ぶかも。 荒削りな作りだが、自分は好き。
I really like the atmosphere and I loved the voice actors. But I only found two cassettes :( a FOV slider would also be nice
concrete-core
Explore and find the 7 gigantic "cassette" tapes in an indie, ambient, future-strange world with invincibility. If that sounds fun, you're set. :steamthumbsup: If you can't stand games with... - zero customizable controls of any kind - hate the feeling of getting stuck on walls you walk by/touch - clipping into walls - running into invisible objects - only having 3 monitor resolutions to choose from(1080p/720p/600p), 1 refresh rate(120), and 3 graphics settings(high/med/low) - having all dialogue read out loud to you, along with text displayed - nothing but vague ambient music and highly barebones indie characters - a level that's essentially a big square with a flat floor everywhere you go - overly dramatic dialogue/themes ...Then avoid this. :steamthumbsdown:
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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