
Join Ludwig on an exciting journey through the world of physics. Find out how energy is created from fire, water, wind and sun and use them cleverly to protect the Robotronics on Unitron against the impending energy collapse! Ludwig is a new type of learning game, which not only conveys knowledge, but is also really fun to play!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed that this game was trying to explore the idea of renewable energy, and trying to use logic to break down the components to make it simple and easy to understand what was going on in combustion. I feel like this game's demographic was focused on a grade school group, so I found a lot of the game too hand-holdy. The tutorial was super dialogue heavy, and let you take two steps before going into paragraphs of dialogue again. It felt like it was this group's first attempt at a game, or something similar. The writing was pretty bad, including some spelling errors, and even a 4th wall breaker where the writer admits they don't know what to talk about or objectives to send you off to do. I only made it to the end of the first map, saving frequently in case the game broke (as there was somewhere around 20 save point on the map). The game only broke twice while I was playing: The first time, I accidentally interacted with the fire while a cutscene started up, causing my screen to only show black. I restarted the game and it wasn't an issue. The second time it broke, I was heading into the next area, and the game started saying it could not continue the game without receiving information from the creator's website. My antivirus took this as a trojan, and deleted the game. I didn't feel like it was worth re-downloading. Summery: The science was cool, but the game was oof.
I tried to give this game an honest go, spent 2 hours playing trying to push through the 'tutorial' until I realized that's what the game is like all the way through. The game non-stop bugs you with walls of text every 30 seconds, it seems not quite properly translated to English, the missions are very dull, and both tutorial messages and the characters are incredibly patronizing to the player. I got fed up of it and uninstalled.
This game wants to be an educational game aimed at a young audience, but unfortunately it suffers several serious problems. First, it's really boring. Your character moves slowly, running uses energy (which isn't limited, per say, but you have to constantly restock it via time consuming item hunting (and running around while looking for items will burn more than you gain). The actual learning portion is also really boring. Large, non-illustrated text dumps with a cumbersome UI, and a loading screen every time it transitions between the encyclopedia-lite and the game do not make for a compelling learning experience, and the quizzes require you to quit out of the mini-game so that you can look up the trivia to answer the quizzes. It's an open book test, but with 5 loading screens every time. (Or you can just guess your way through them, which carries no real penalty and no kid in creation is going to suffer through the slog of playing fair.) Finally, a lot of quests are just pixel hunts for small items across a small but hard to navigate map (more on that later), and the pixel hunts are buggy. Which leads us to the second point: The game is terribly buggy. The game spawns a lot of quest items upfront, but you can't interact with them until you get the quest. Which is fine, [b]but[/b] [u]sometimes the trigger doesn't work[/u]. This leads to situations where you need to pick up an item, but the game hasn't properly switched it over to being an item you can get yet, so the only recourse is to save and exit. So far that seems to fix the problem, but good luck getting a kid young enough to appreciate the educational content here to understand the hows and whys of this. Oh yeah, by the way, the saves are buggy too. The game has to call home to a server before it will save. I actually lost a lot of progress and can't complete the game because I can't save the game, but I can't complete a quest without doing the 'save and reload' trick. It could just be that their servers are crapping out this week, but I wouldn't gamble $10 bucks on actually being able to play this game. Thirdly, the controls are awful. You move with the WSAD keys, but 'A' and 'D' turn, so instead you're better off using mouse to turn. It's not unmanageable, but my niece and nephew got so frustrated that neither wanted to actually be the one in control, so I basically had to play it for them and even then they got rather seasick from it. This is all largely because the camera is also controlled by the mouse, and it gets a bit wobbly when you're in an enclosed environment (which is most of them, since the maps are actually quite small but very windy). The bad controls really make the pixel hunting awkward, and added in with the whole "Can I even interact with the quest items" problem all the more obnoxious. Fourthly, the target audience for this game is very young (probably about 9-10, but even then they're going to feel a bit insulted at the dumbed down presentation), but the interface and controls are not very child friendly, and the info dumps are basically just wikipedia text dumps (they even have links to wikipedia). There's little minigames where you can interact with stuff (setting things on fire was kind of fun), but the "facts" you get from them are scattered all over the place thanks to the bad UI, and it's just not something you're going to remember any facts from. (Mind, I couldn't access the back half of the game due to a bug so maybe the later minigames were better.) And, completely subjective, I didn't like the story. The main character is obnoxious and creepy (he's here because he was stalking his superior's girlfriend and they wanted him to go far away), and in the two hours of gameplay I was able to see he didn't seem to have any redeeming qualities. The ship AI is okay, but so stuckup and bland that it's painful to read any of its lines. The humans are a bunch of idiots who are slowly dying of "space depression" aboard giant impractical space stations but there doesn't seem to be a good reason for why none of them are living on the planet. I know it's for kids, but maybe have the planet be a wasteland instead of lush forests if you want this sort of arc? Of course, I could only play for 2 hours so maybe there's more to it. TL;DR: It's a very dry and boring kid's educational game that no kid is likely to enjoy, and bugs kept me from being able to see more than two hours of it. I like what they were going for, but the execution was terrible. I don't recommend it even on a sale.
Mouse won't show up in the main menu, and if you can get a game to start, the opening video is broken and the game crashes once it's over, with no fix to be found. 0/10, it's a shame to see developers care so little for their game.
Educational? Well, if you are less than 10 years old, maybe it is educational. Or if you did not go to school it will tell you a lot of new things. As for me it is boring. I know that chemical reaction with oxygen is called burning, I do know where coal comes from, I do know that light is both waves and particles. Now what? Be amazed? Fuel your spaceship with amazement points and listen to another fact. Besides, the interface was broken a little. I coud not reach right side of the screen with the mouse. I'd better watch Cosmos: A Spacetime Odyssey.
Pros" The developer listens to their playerbase. Designed a very child-friendly game. Rather engaging, too. Cons: This is a game meant for children. Consume much alcohol when playing solo as an adult.
Ludwig is a fairly charming family friendly puzzle/adventure game where you control a cartoony robot in third person view around a 3D landscape. You've crash landed on a planet and you go through the process of learning about fire and so on, which comes across as a little educational. You can collect objects and craft things, as well as collecting objects which can be used to solve various puzzles in the game. There's also some minigames. Overall there's a lot of depth to this game and coupled with the decent graphics, this game should be a great success. But it isn't. The developers decided that the resolution should be fixed, you can't change it. So the appearance of the game is a muddy blur. There's really no excuse here and it's heartbreaking. The developer went 99.9% of the way to a stellar AA or better game then threw the whole thing in a dumpster and set it on fire by not bothering to add in one of the most basic PC game settings. Happy to revisit my review if they fix this glaring issue, until then, can't recommend.
Short game & dull
Educative. Adorable graphic. Nice playground. I'm happy to find that piece of little Great Game.
Spielwertung: 7/10 Spielzeit: 6 Stunden Spieldurchläufe: 1 (Ende) Witzig, nicht nur für Kinder geeignet. Ich wünschte, zu meiner Schulzeit hätte es schon solche "Lernspiele" gegeben... Die Story über ein Roboterpaar, der namensgebende "Ludwig" und sein befehlshabendes "Raumschiff", die auf der Suche nach Wissen/Energie sind, aus Versehen die menschliche Orbitstation crashen und dann auf einer vermeintlich Menschen-verlassenen Erde notlanden, wo sie alles über Energieerzeugung lernen, ist, den Umständen entsprechend, ganz gut gemacht. Die Graphik ist ok, hier und da etwas kantig, aber das passt. Die Physik genauso, Bewegung und Kamera fühlen sich immer wieder haklig an, aber es stört nicht über Gebühr. Das Spiel wiederholt in mehreren Kapiteln immer wieder dieselben Aufgaben: 1. Hauptquest 2. Alternativquest: Magazine (Skillpunkte) 3. Alternativquest: Fragen beantworten 4. Alternativquest: Gegenstände sammeln Bei der Hauptquest handelt es sich meistens um Rätsel. Ständig müssen wir alte, verschrottete Technik reparieren. Auch bei der Energie ist das Rätsel der Schaltkreise immer gleich. Man kann dem Spiel also vorwerfen, dass es sehr repetitiv ist. Durch die Story und die unterschiedlichen Energieformen wird das aber gut kaschiert. Der Sammelaspekt kommt sehr widersprüchlich rüber: Einerseits gibt es keinerlei Erfolge, weder intern noch extern (Steam), alles zu sammeln lohnt also nicht, da es dich nicht besser/stärker/schneller macht. Außerdem wird am Anfang alles ganz ruhig angegangen, man bekommt Warnungen, bevor man einen Abschnitt abschließt, dass danach kein Zurück mehr möglich ist. Später ändert sich das Spiel zu Zeitwettläufen, Stressdrama und sogar fiesen Phasern, die dich Level springen lassen, ohne vorher nachzufragen. Spätestens in dem Moment, wo man mal einen Gegenstand vergessen hat, hört man auf sich weiter darum zu kümmern. Was Laune macht sind die "Aufrüstungen" an uns selbst. Das Radar ist sehr gut, solange wir es immer anstellen. Der "Brenner" versorgt uns zumindest kurzfristig mit genügend Energie. Später haben wir mit dem Aufladen an externen System stets genug Nachschub. Wenn wir dann noch unsere eigene Windkraftanlage und die Solarzellen haben, brauchen wir nie mehr knausrig sein, aber da ist das Spiel dann leider schon fast vorbei. Einmal gab es einen Totalabsturz. Offenbar soll man bei dem Spiel "nicht zu lange" spielen, was auch immer das bedeutet. Trotzdem noch im Rahmen. Viele Bugs kann man nicht finden. Das Herzstück des Spiels liegt auf dem "Bildungsfaktor". Für jüngere SpielerInnen sicher toll, vor allem um in Physik mitzuhalten. Hätte ich gut gebrauchen können. Hier und da sind die Erklärungen allerdings eher fragwürdig. Als externe Quelle dient "Wikipedia". Für Erwachsene: Klar, Fragen wie "Was ist das hier" (gemeint ist Feuer) sind natürlich Krabbelstufe, aber auch mit ca. 90% richtigen Antworten habe ich keinesfalls das Gefühl gehabt, dass ich auch 90% von den Phänomenen "verstehe" oder aus dem Bauch heraus erklären könnte. Wer sich also darüber lustig macht ist entweder sehr klug oder sehr überheblich. Das Niveau schwankt schon stark zwischen Grundschule und Oberstufe. Sehr negativ zu bewerten ist das permanente Werben (und Einblenden) von Social Media und eigenem Spiele-Konto. Das braucht man NICHT, aber bei manchen Autospeicherstellen steht ständig "kein Internet", was einem kurz Schrecken einjagt. Mit der Verbindung stimmt jedoch alles, gemeint ist eher: Keine Daten von dir, Herr X, Frau Y, komm schon, logg dich bei uns ein. Schmutz! Fazit: Das Spiel ist verhältnismäßig kurz, sehr unschuldig und doch ein vollwertiges Videospiel, das darüber hinaus zumindest ehrlich versucht den SpielerInnen "Wissen" zu vermitteln. Kann man durchaus empfehlen.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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